Name | Skill | Damage | Crit | Range | Qualities | ||
---|---|---|---|---|---|---|---|
[NOT INSTALLED] Auto-Blaster | Gunnery | 3 | 5 | Close | Qualities | ||
0 0 Aft, Port, Starboard, Dorsal, Ventral Qualities
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[NOT INSTALLED] Penta Ion Cannon [Light] x 2 | Gunnery | 5 | 4 | Close | Qualities | ||
0 0 Forward, Aft, Port, Starboard, Dorsal Qualities
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[NOT INSTALLED] Turret Mounted Penta Proton Torpedo Launcher | Gunnery | 8 | 2 | Short | Qualities | ||
0 0 All Qualities
On Gyro-sphere turret allowing torpedo tube to pass through ship and have All fire arc | |||||||
[NOT INSTALLED] Turret Mounted Twin Turbolaser [Heavy] - Port [Droid] | Gunnery | 11 | 3 | Long | Qualities | ||
0 0 Forward, Aft, Port, Dorsal, Ventral Qualities
0 Installed | |||||||
[NOT INSTALLED] Turret Mounted Twin Turbolaser [Heavy] - Starboard | Gunnery | 11 | 3 | Long | Qualities | ||
0 0 Forward, Aft, Starboard, Dorsal, Ventral Qualities
| |||||||
[NOT INSTALLED] Turret Mounted Twin Turbolaser [Heavy] - Starboard [Droid] | Gunnery | 11 | 3 | Long | Qualities | ||
0 0 Forward, Aft, Starboard, Dorsal, Ventral Qualities
| |||||||
Turret Mounted Twin Ion Cannon [Heavy] | Gunnery | 7 | 4 | Medium | Qualities | ||
0 0 Forward, Aft, Port, Starboard, Ventral Qualities
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Turret Mounted Twin Tractor Beam [Heavy] | Gunnery | 0 | 0 | Short | Qualities | ||
0 0 Forward, Aft, Port, Starboard, Ventral Qualities
| |||||||
Turret Mounted Twin Turbolaser [Heavy] - Port | Gunnery | 11 | 3 | Long | Qualities | ||
0 0 Forward, Aft, Port, Dorsal, Ventral Qualities
Only 1 Installed |
Name | D100 | Severity | Result |
---|
Name | Description | Dice | |
---|---|---|---|
Co-Pilot | If Co-Pilot action fails, add to associated Pilot check. | ||
If Co-Pilot action fails, add to associated Pilot check. | |||
Computer Checks | |||
Damage Control | Difficulty to Repair. Includes Upgrade from Mechanic Checks on Board action above. Bonus: When Damage Control for recovering System Strain, recover +3 SS. | ||
Difficulty to Repair. Includes Upgrade from Mechanic Checks on Board action above. Bonus: When Damage Control for recovering System Strain, recover +3 SS. | |||
Integrated Armor [Negate Hit] | Once per session, as an out of turn Incidental, may negate a single Hit against this vessel after dice are rolled and advantages are finished being spent. This negates the damage, critical hits and other effects from that single Hit. | ||
Once per session, as an out of turn Incidental, may negate a single Hit against this vessel after dice are rolled and advantages are finished being spent. This negates the damage, critical hits and other effects from that single Hit. | |||
Knowledge Checks on board | |||
Mechanic Checks on board | |||
Piloting [Main Pilot] | If or suffer Power Fluctuations. | ||
If or suffer Power Fluctuations. | |||
Piloting [Non-Main Pilot] | If or suffer Power Fluctuations. | ||
If or suffer Power Fluctuations. | |||
Punch It | +1 Hull Trauma when using Punch-It [If Applicable] | ||
+1 Hull Trauma when using Punch-It [If Applicable] | |||
Research |
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Sensors |
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Name | ||
---|---|---|
Auxillary Generators 2 | ||
0 0 4 +12 SST [Shown] Modifiers | ||
Business Bay [NORI] | ||
0 0 0 -600 Encumbrance Threshold [Shown] Modifiers | ||
Cargo Bays 6 | ||
0 0 12 +4,380 Encumbrance Capacity [Shown] Modifiers | ||
Cloaking Device [Built In] | ||
0 0 0 Modifiers | ||
Dedicated Brig Bay | ||
0 0 0 Containment Field 1 Modifiers | ||
Dedicated Medical Bay | ||
0 0 0 Modifiers | ||
Dedicated Repair Bay 1 | ||
0 0 2 2 Mods Modifiers | ||
Development Bay [Ranged Weapons, Gadgets] | ||
0 0 0 6 Mods Modifiers | ||
Escape Pods | ||
0 0 0 1 Mod (Rooms) Modifiers | ||
External Landing Pad [Starboard] | ||
0 0 0 Maximum Silhouette 5. Total 5 Silhouette of Space. Modifiers | ||
Fleet Command Bay | ||
0 0 1 Extreme Range (Space), 12 Craft, Sil 4 Max Modifiers | ||
Hangar Bay [Internal] 2 | ||
0 0 4 Total 48 Silhouette 2 may be Sil 5 Rest Sil 4 or less Modifiers | ||
High-Pressure Capable [Ocean and Gas Giant] | ||
0 0 0 Vessel can withstand high pressure environments like the bottom of oceans or deep in gas giants. Modifiers | ||
Improved Safety Features | ||
0 0 0 Whenever a character in this vehicle would suffer wounds or strain from a Critical Hit the vehicle suffers, as a result of working on the vehicle, or from another, similar occurrence, the character suffers two fewer wounds or strain, to a minimum of 1. This does not apply to strain or wounds suffered voluntarily. Modifiers | ||
Mining bay 1 | ||
0 0 2 4 Mods Modifiers | ||
Modular Pod Bay Clamps x 2 [Sil 4] | ||
0 0 2 May have 2x Sil 4 pods docked with Mothership Modifiers | ||
Modular Pod Bay Clamps x6 [Sil 3] | ||
0 0 0 May have 6x Sil 3 pods docked with Mothership. Modifiers | ||
Passenger Berth | ||
0 0 2 +140 Passengers [Shown] Modifiers | ||
Processing Bay 1 | ||
0 0 1 4 Mods Modifiers | ||
Production Bay 1 | ||
0 0 2 4 Mods Modifiers | ||
Research Bays [Education, Lore, Xenology] | ||
0 0 0 Indepth Research: While in the Research Bay, the Character may add + to a single check using that Skill and counts as having +1 Rank of Researcher skill in relation to that Knowledge skill. Modifiers | ||
Shielded Doors | ||
0 0 0 Doors into ship and into critical areas have a Force Shield protecting it. Shields have Armor 2 and prevent movement. Modifiers | ||
Space / Observation Bay | ||
0 0 1 2 Mods Modifiers | ||
Sustainability Bay 2 | ||
0 0 2 Modifiers |
Background | ||
Cargo Hold | ||
General | ||