| Twin light laser cannon | Forward | Gunnery | 5 | 3 | Close | |
twin-light-laser-cannon-4804 5 Gunnery Forward Close 3
- Fire Arc (Forward)
- Inflict a Critical Hit for
- Linked 1: Spend to gain a second hit; same damage as the first hit
|
| Twin medium laser cannons | All | Gunnery | 6 | 3 | Close | |
twin-medium-laser-cannons-4930 6 Gunnery All Close 3
- Turret Mounted (GUNNER ONLY)
- Fire Arc (All)
- Inflict a Critical Hit for :e^: :e^: :e^:
- Linked 1: Spend :e^: :e^: to gain a second hit; same damage as the first hit
|
| Concussion missile tubes | Forward | Gunnery | 6 | 3 | Short | |
concussion-missile-tubes-7263 6 Gunnery Forward Short 3
- Fire Arc (Forward) – Guided 3
- Inflict a Critical Hit for :e^: :e^: :e^:
- Must cool down for 1 round after
firing before being fired again
- Limited Ammo: 2
- Spend :e^: :e^: :e^: to activate Guidance:
if attack misses, missile attacks at end
of round with :eA: :eA: :eA: against target
|