Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Up the Ante
When gambling, win 10% more credits per rank of Up the Ante.
Ranked
5 XP
Passive
Up the Ante
When gambling, win 10% more credits per rank of Up the Ante.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Incidental
Second Chances
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Ranked
10 XP
Incidental
Second Chances
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Ranked
10 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
10 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
10 XP
Passive
Supreme Double or Nothing
When performing the Double or Nothing incidental, also double the number of and .
10 XP
Passive
Supreme Double or Nothing
When performing the Double or Nothing incidental, also double the number of and .
10 XP
Incidental
Second Chances
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Ranked
15 XP
Incidental
Second Chances
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Ranked
15 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
15 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
15 XP
Incidental
Fortune Favors the Bold
Once per session as an incidental, suffer 2 strain to flip one dark side Destiny Point to light side.
15 XP
Incidental
Fortune Favors the Bold
Once per session as an incidental, suffer 2 strain to flip one dark side Destiny Point to light side.
15 XP
Incidental
Natural Rogue
Once per session, may reroll any 1 Skulduggery or Stealth check.
15 XP
Incidental
Natural Rogue
Once per session, may reroll any 1 Skulduggery or Stealth check.
15 XP
Passive
Up the Ante
When gambling, win 10% more credits per rank of Up the Ante.
Ranked
20 XP
Passive
Up the Ante
When gambling, win 10% more credits per rank of Up the Ante.
Ranked
20 XP
Passive
Up the Ante
When gambling, win 10% more credits per rank of Up the Ante.
Ranked
20 XP
Passive
Up the Ante
When gambling, win 10% more credits per rank of Up the Ante.
Ranked
20 XP
Incidental
Clever Solution
Once per session, make one skill check using Cunning rather than the characteristic linked to that skill.
20 XP
Incidental
Clever Solution
Once per session, make one skill check using Cunning rather than the characteristic linked to that skill.
20 XP
Incidental
Second Chances
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Ranked
20 XP
Incidental
Second Chances
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Ranked
20 XP
Incidental
Double or Nothing
Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after canceling opposing symbols, double the amount of remaining .
25 XP
Incidental
Double or Nothing
Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after canceling opposing symbols, double the amount of remaining .
25 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
25 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
25 XP
Incidental
Natural Negotiator
Once per session, may reroll any 1 Cool or Negotiation check.
25 XP
Incidental
Natural Negotiator
Once per session, may reroll any 1 Cool or Negotiation check.
25 XP
Passive
Improved Double or Nothing
When performing the Double or Nothing incidental, after canceling opposing symbols, also double the amount of remaining .
25 XP
Passive
Improved Double or Nothing
When performing the Double or Nothing incidental, after canceling opposing symbols, also double the amount of remaining .