Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Enforcer | ||
Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. 5 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. 5 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 5 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 5 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. 5 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. 5 XP Passive Talk the Talk When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. 10 XP Passive Talk the Talk When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. 10 XP Incidental Natural Enforcer Once per session, may reroll any 1 Coercion or Streetwise check. 10 XP Incidental Natural Enforcer Once per session, may reroll any 1 Coercion or Streetwise check. 10 XP Action Stunning Blow When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. 10 XP Action Stunning Blow When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. 10 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 10 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 10 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 15 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 15 XP Maneuver Defensive Stance Once per round, may preform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. Ranked 15 XP Maneuver Defensive Stance Once per round, may preform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. Ranked 15 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Passive Loom When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds per rank in Coercion to the ally's check. 15 XP Passive Loom When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds per rank in Coercion to the ally's check. 15 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP Incidental Walk the Walk The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check. 20 XP Incidental Walk the Walk The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check. 20 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. Ranked 20 XP Passive Street Smarts Remove per rank of Street Smart from Streetwise or Knowledge (Underworld) checks. Ranked 20 XP Incidental Second Wind Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. Ranked 20 XP Incidental Second Wind Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. Ranked 20 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Black Market Contacts When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction. Ranked 25 XP Passive Black Market Contacts When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction. Ranked 25 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||