Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Ranked
5 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Ranked
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
5 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
5 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
5 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
5 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
5 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
10 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Spare Clip
Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal.
10 XP
Passive
Spare Clip
Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal.
10 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
10 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
10 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Ranked
15 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Ranked
15 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Ranked
15 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Ranked
15 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
15 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
15 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Ranked
15 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Ranked
15 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
20 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
20 XP
Incidental
Steely Nerves
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
20 XP
Incidental
Steely Nerves
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
20 XP
Incidental
Black Market Contacts
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Ranked
20 XP
Incidental
Black Market Contacts
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Ranked
20 XP
Incidental
Black Market Contacts
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Ranked
20 XP
Incidental
Black Market Contacts
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Ranked
20 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Ranked
25 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Ranked
25 XP
Incidental
Natural Negotiator
Once per session, may reroll any 1 Cool or Negotiation check.
25 XP
Incidental
Natural Negotiator
Once per session, may reroll any 1 Cool or Negotiation check.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Incidental
Master Merchant
When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25% more, buy for 25% less, pay off 1 more Obligation, or take 1 less.
25 XP
Incidental
Master Merchant
When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25% more, buy for 25% less, pay off 1 more Obligation, or take 1 less.