When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
5 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
5 XP
Passive
Kill With Kindness
Remove per rank of Kill with Kindness from all Charm and Leadership checks.
Ranked
5 XP
Passive
Kill With Kindness
Remove per rank of Kill with Kindness from all Charm and Leadership checks.
Ranked
5 XP
Maneuver
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer on checks. Range increases with additional ranks.
Ranked
5 XP
Maneuver
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer on checks. Range increases with additional ranks.
Ranked
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Ranked
5 XP
Maneuver
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer on checks. Range increases with additional ranks.
Ranked
10 XP
Maneuver
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer on checks. Range increases with additional ranks.
Ranked
10 XP
Incidental
Congenial
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when target by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Ranked
10 XP
Incidental
Congenial
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when target by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Ranked
10 XP
Incidental
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
10 XP
Incidental
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
10 XP
Incidental
Jump Up
Once per round, may stand from seated or prone as an incidental.
10 XP
Incidental
Jump Up
Once per round, may stand from seated or prone as an incidental.
10 XP
Maneuver
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer on checks. Range increases with additional ranks.
Ranked
15 XP
Maneuver
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer on checks. Range increases with additional ranks.
Ranked
15 XP
Incidental
Intense Presence
Spend 1 Destiny Point to recover strain equal to Presence rating.
15 XP
Incidental
Intense Presence
Spend 1 Destiny Point to recover strain equal to Presence rating.
15 XP
Incidental
Natural Athlete
Once per session, may reroll any 1 Athletics or Coordination check.
15 XP
Incidental
Natural Athlete
Once per session, may reroll any 1 Athletics or Coordination check.
15 XP
Incidental
Second Wind
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Ranked
15 XP
Incidental
Second Wind
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Ranked
15 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
20 XP
Incidental
Smooth Talker
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend to gain additional equal to ranks in Smooth Talker.
Ranked
20 XP
Maneuver
Distracting Behavior (Improved)
The Distracting Behavior maneuver inflicts on NPCs' checks when NPCs target character's allies.
20 XP
Maneuver
Distracting Behavior (Improved)
The Distracting Behavior maneuver inflicts on NPCs' checks when NPCs target character's allies.
20 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
20 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Action
Biggest Fan
Once per session, may take a Biggest Fan action; make a Hard () Charm check to turn one NPC into the character's biggest fan.
25 XP
Action
Biggest Fan
Once per session, may take a Biggest Fan action; make a Hard () Charm check to turn one NPC into the character's biggest fan.
25 XP
Action
Deceptive Taunt
Once per session, may make Deceptive Taunt action. Make opposed Deception check. If successful, one adversary must attack the character during adversary's next turn.
25 XP
Action
Deceptive Taunt
Once per session, may make Deceptive Taunt action. Make opposed Deception check. If successful, one adversary must attack the character during adversary's next turn.
25 XP
Incidental
Coordination Dodge
When targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Coordination to check.
25 XP
Incidental
Coordination Dodge
When targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Coordination to check.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.