Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances.
Ranked
5 XP
Maneuver
Brace
Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
15 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
15 XP
Passive
Jury Rigged
Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Ranked
10 XP
Passive
Jury Rigged
Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Ranked
10 XP
Passive
Jury Rigged
Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Ranked
20 XP
Passive
Jury Rigged
Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Ranked
20 XP
Passive
Spare Clip
Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal.
10 XP
Passive
Spare Clip
Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal.
10 XP
Passive
Armor Master
When wearing armor, increase total soak value by 1.
15 XP
Passive
Armor Master
When wearing armor, increase total soak value by 1.
15 XP
Passive
Improved Armor Master
When wearing armor with a soak value of 2 or higher, increase defense by 1.
25 XP
Passive
Improved Armor Master
When wearing armor with a soak value of 2 or higher, increase defense by 1.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Incidental
Intimidating
May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating.
Ranked
5 XP
Incidental
Intimidating
May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating.
Ranked
5 XP
Incidental
Intimidating
May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating.
Ranked
25 XP
Incidental
Intimidating
May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way may not exceed ranks in Intimidating.
Ranked
25 XP
Passive
Tinkerer
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Ranked
20 XP
Passive
Tinkerer
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Ranked
20 XP
Passive
Deadly Accuracy
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Ranked
20 XP
Passive
Deadly Accuracy
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Ranked
20 XP
Incidental
Natural Enforcer
Once per session, may reroll any 1 Coercion or Streetwise check.
15 XP
Incidental
Natural Enforcer
Once per session, may reroll any 1 Coercion or Streetwise check.
15 XP
Passive
Point Blank
Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Ranked
10 XP
Passive
Point Blank
Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Ranked
10 XP
Maneuver
Defensive Stance
Once per round, may perform a Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Ranked
5 XP
Maneuver
Defensive Stance
Once per round, may perform a Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Ranked
5 XP
Passive
Disorient
After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient.
Ranked
10 XP
Passive
Disorient
After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient.
Ranked
10 XP
Incidental
Stunning Blow
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
15 XP
Incidental
Stunning Blow
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
15 XP
Incidental
Improved Stunning Blow
When dealing strain damage with Melee or Brawl checks, may spend to stagger target for one round per .
20 XP
Incidental
Improved Stunning Blow
When dealing strain damage with Melee or Brawl checks, may spend to stagger target for one round per .
20 XP
Incidental
Crippling Blow
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
25 XP
Incidental
Crippling Blow
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.