Light Side (level 3)
+1 lightside destiny point to the destiny pool at the beginning of every session. +2 Strain Threshold
Faction: Fringers (Gorvu)
CR5: 50,000 credits cap
CR0: Business: "Tooka's Trash and Treasure Vehicle Yard"
Skill: Computers Vehicles & Vehicle Attachments Special Orders Upgrade (-2 Rarity) Specialised Licence (Restricted as Non-Restricted) Tooka Barca Scarlet Vrax Nodi
CR1: Base of Operations "Tooka's busted Sand Crawler"
Laboratory
CR2: Homestead "Tooka's busted Sand Crawler"
NPC: Mechanic (boost to Mechanics/Computers) NPC: Merchant (boost to Negotiation/Streetwise) NPC: Pilot (for Wraith)
CR3: ???
CR4: ???
CR5: ???
Memberships:
Scarlet's Workshop Spare parts bins x3 (reduce rarity of parts for crafting by 3, if 0, they are free) Low grav workspace ( Mechanics) Vrax's Armoury Skill: Mechanics Nodi's Shop Tools, cybernetics, droids, and storage (-2 Rarity, Unrestricted)
Reputations
+3 Reputation Gorvu's Cartel +1 Reputation Trilon Sector Rebel Command +1 Reputation Independent Smugglers
Fringers:
+3 Rarity Increase on Restricted Spice/Drugs
Name | Skill | Damage | Crit | Range | Qualities | ||
---|---|---|---|---|---|---|---|
Ion blaster | Ranged - Light | 10 | 5 | Short | Disorient 5 | ||
Ranged - Light 10 5 Short 8171 250 3 3 3 Qualities
These anti-droid weapons work by combining the power pack of a blaster rifle with a typical droid restraining bolt. Somewhat contrary to its name, the bolt doesn't disable a droid mechanically, but instead attaches to its housing and issues a broadcast command to halt that cannot be refused. The ionization blaster amplifies the command via the blasters power pack to a range of about 12 meters in a wide, unfocused arc. Organic life forms feel no more than a brief sting, but droids are blasted with the halt command and simultaneously overloaded with energy that prevents any shielding that might resist it. Most droids are rendered inert for up to half an hour when hit by a successful ionization blast (reflected in the stun damage). Ionization blasters work only on droids and cyborgs, and only deal strain damage as per their Stun quality. They have no effect on organic beings beyond a brief and painful sting. Models Include: Jawa scavenged ion blaster, Merr-Sonn DEMP 2 Ion Carbine. | |||||||
Ashla Staff | Melee | 3 | 3 | Engaged | Boost to Coercion, Boost to Charm, Boost to Deception, Boost to Leadership, Boost to Negotiation | ||
Melee 3 3 Engaged 4570 3000 7 4 2 Qualities
While wielding an Ashla Staff and making a Force power check, a player may spend 3 strain to add to the results. | |||||||
De-10 Blaster pistol | Ranged - Light | 6 | 2 | Long | Accurate, Reduce difficulty at Long, Stun Setting | ||
Ranged - Light 6 2 Long 9760 770 8 1 2 Qualities
500 6 1 Modifiers
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Heavy Energy Rifle (Tooka-mobile) | Gunnery | 10 | 3 | Long | Autofire | ||
Gunnery 10 3 Long 8754 0 0 0 4 Qualities
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Name | D100 | Severity | Result |
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Influence | ||
Basic Basic Range Range Control: Skills Control: Skills | ||
Entrepreneur | ||
Sound Investments Sound Investments Dedication Dedication Intense Focus Intense Focus Natural Merchant Natural Merchant Know Somebody Know Somebody Master Merchant Master Merchant Toughened Toughened Sound Investments Sound Investments Sound Investments Sound Investments Bought Info Bought Info Throwing Credits Throwing Credits Greased Palms Greased Palms Wheel and Deal Wheel and Deal Sound Investments Sound Investments Wheel and Deal Wheel and Deal Rapid Recovery Rapid Recovery Grit Grit Rapid Recovery Rapid Recovery Plausible Deniability Plausible Deniability Sound Investments Sound Investments | ||
Force-Sensitive Outcast | ||
Dedication Dedication Reflect Reflect Parry Parry Sorry About the Mess Sorry About the Mess Prey on the Weak Prey on the Weak Parry Parry Renegade Form Renegade Form Prey on the Weak Prey on the Weak Disorient Disorient Secrets of the Force Secrets of the Force Disorient Disorient Quick Strike Quick Strike Quick Draw Quick Draw Uncanny Senses Uncanny Senses Grit Grit Sense Emotions Sense Emotions Uncanny Reactions Uncanny Reactions Force Rating Force Rating Grit Grit Ravage Ravage | ||
Analyst | ||
Researcher Researcher Code Breaker Code Breaker Technical aptitude Technical aptitude Supporting Evidence Supporting Evidence Code Breaker Code Breaker Knowledge Specialisation: Outer Rim Knowledge Specialisation: Outer Rim Natural Programmer Natural Programmer Know it all Know it all |
Name | Soak | Defense | Qualities | ||
---|---|---|---|---|---|
Czon's Customisable Armour | 1 | 0 | Special Embellishment: Negotiation | ||
5964 2200 4 0 6 1 0 Qualities
450 3 0 Modifiers
3750 6 1 Modifiers
100 5 0 Modifiers2500 4 2 Allows user to function as vehicle: Speed 1, Handling -1, System Strain 2, Silhouette same as user. Pack can only travel in atmosphere up to 75 meters in altitude. Operator uses Coordination skil for any relevant checks. Optional Modifications: Increase Handling by 1. Modifiers1000 3 1 Allows the user to ignore the effects of vacuum or poisonous atmospheric environments for up to 10 minutes. 1 Armor is Sealed Mod Modifiers2000 3 2 Modifiers
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Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
Cybernetic Brain Implant | 1 | 0 | 6 | 10000 | ||
1 cybernetic-brain-implant-7260 10000 6 0 QualitiesCybernetic Brain ImplantOne fascinating invention in the field of cybernetics is the cybernetic implant, a computer device designed to augment the user's brainpower. One example, the Aj^6 implant, is a common enhancement for those who must oversee large operations or process vast amounts of data on a regular basis. The implant fits around the user's ears and back of the head, melding with the user's brain to achieve superior reasoning speeds as well as to store information for later analysis. The popular unit also allows for remote computer control as well as comlink capability. A cybernetic brain implant provides + 1 Intelligence and includes a comlink and computer access link. Models Include: BioTech Borg Construct Aj^6 Cybernetic Implant. | ||||||
Lockpicking Tools | 1 | 1 | 8 | 50 | ||
1 lockpicking-tools-8444 50 8 1 QualitiesLockpicking ToolsWhile most locks in the galaxy rely on an electrical component, there exist locations and cultures without a steady supply of electricity. Unexpected loss of power can also mean that formerly electronic locks must be manipulated manually. In these cases, more archaic options are available to thieves and smugglers looking to surreptitiously breach physical security, including laser lockpicks and vibropicks. Models Include: Various unbranded models. | ||||||
Backpack | 1 | 0 | 1 | 50 | ||
1 backpack-4129 50 1 0 Qualities
BackpackA backpack can serve many important functions: it can be used for carrying survival gear or even smaller allies and droids. Most are simple affairs of fabric and straps, with better styles including internal bracing and back support so that heavier weights can be carried far longer. Backpacks increase the character's encumbrance threshold by 4. Models Include: Numerous Variants. | ||||||
Load bearing gear | 1 | 0 | 3 | 100 | ||
1 3937 100 3 0 Qualities
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Shield remote | 2 | 0 | 5 | 2200 | ||
2 5802 2200 5 0 QualitiesSkills (Group Only): Vigilance. Talents: Body Guard 1 (suffer 1 wound as a maneuver to upgrade difficulty of combat checks against a target ally once). Abilities: Droid, Silhouette 0. Equipment: General Purpose Scanner | ||||||
VX-A Intelligent Toolbox | 1 | 3 | 3 | 1375 | ||
1 7006 1375 3 3 Qualities50% time on mechanics checks | ||||||
Scramble Key | 1 | 1 | 4 | 750 | ||
1 2661 750 4 1 QualitiesThis is an electronic picklock which goes through an almost unlimited series of combinations and eventually manages to open all but the most secure systems. Bypass most locks in 5 minutes. May speed up the process with a daunting (4 difficulty) skulduggery check; success reduces the time to 1 minute, failure triggers alarms. Force sensitives may make a force power check to add successes to the roll per force point generated. | ||||||
It-O Interrogation droid | 1 | 0 | 8 | 9600 | ||
1 2036 9600 8 0 Qualities
Skills: Coercion 4, Medicine 3, Perception 2, Ranged (Light) 3. Talents: None. Abilities: Droid, Hoverer, Silhouette 0. | ||||||
Tooka-Mobile | 1 | 0 | 2 | 2580 | ||
1 6854 2580 2 0 Qualities
Tooka's air speeder | ||||||
Disguise Kit | 1 | 2 | 4 | 200 | ||
1 8997 200 4 2 QualitiesDespite what are undoubtedly stunning features (or because of them), there are many times when an individual needs to look less like himself. Disguise kits contain the means to make this happen, with makeup, false hairpieces, iris chromatics, and even falseprint skins and DNA cloaks in advanced kits. Other kits can contain practical camouflage gear for urban and field settings, for blending into surroundings rather than with other people. There are numerous disguise kits made across the galaxy, especially since many must be made for a specific type of species. However, they all contain similar materials and share similar costs. | ||||||
Falsified credentials (Pookah, Zuka) | 2 | 0 | 7 | 1600 | ||
2 1092 1600 7 0 QualitiesRequire Hard ( ) Computers check to recognize the credentials as fakes (or Daunting ( ) Perception check without equipment). | ||||||
Biofeedback Regulator | 1 | 0 | 8 | 1800 | ||
1 7645 1800 8 0 Qualities1 Add 2 to Cybernetics Cap Mod Does not count toward Cybernetics Cap Mod | ||||||
Protective Amulet | 1 | 1 | 4 | 300 | ||
1 1885 300 4 1 QualitiesEffects: User may ignore environment effects such as fire, acid and corrosive atmosphere. Always act as if in a standard gravity field and breath normally underwater and in a vacuum. Burn quality cannot be activated against user. | ||||||
Fetish of Fear (Noticeable) | 1 | 0 | 4 | 300 | ||
1 2213 300 4 0 QualitiesEffects: Target moving within engaged range must first make Hard ( difficulty) Fear check. Upon failure, target may not perform the desired maneuver (to enter engaged range). | ||||||
Beckon Call | 1 | 0 | 4 | 300 | ||
1 2771 300 4 0 QualitiesCan call the Tooka-Mobile to me. | ||||||
Cybernetic Implant (Mechanics) | 1 | 0 | 6 | 1500 | ||
1 4074 1500 6 0 Qualities
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Cybernetic Appendage (Leg, Brawn) | 1 | 0 | 5 | 5000 | ||
1 9205 5000 5 0 Qualities
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Meditation Focus | 1 | 1 | 10 | 4000 | ||
1 2718 4000 10 1 Qualities
Many of the Force and religious traditions throughout the galaxy develop some form of meditation focus, whether it be the prayer beads of the Solaran Hermetic Order, the Cosmic Wheel of the Voss Mystics, or Dagoyan incense. Although varied in form, these foci are allied in function, and aiding the user in finding inner peace and enlightenment. A Force-sensitive character who has a meditation focus increases his strain threshold by 2 while he is a light side paragon. | ||||||
Karrak Spice | 4 | 0 | 7 | 400 | ||
4 8023 400 7 0 QualitiesThis rare spice is well known for its properties as a powerful painkiller and for the degenerative toxins that build up in long-term users. Underworld pushers frequently attempt to sell it instead of medicine, knowning it supresses most symptoms of illness long enough to appear effective, while doing nothing to cure the customers of their need for its "treatment". As if this practice were not repugnant enough, the spice has another, less-known property that offers another venue for exploitation; karrak spice suppresses Force abilities in those who take it. This property is tracked byy the Imperial Science Bureau, which is working on new ways to refine or duplicate it. The ISB has also developed improved froms of the spice that are sometimes issued to Imperial agents hoping to capture a Force-using target. When taken by characters who are not Force users, a single does of karrak spice removes ■■■ added to checks from pain or illness for twelve hours, but imposes automatic ♼ on all checks for twenty four hours as it slows down thought and reflexes. Force users who take a does of karrak spice recieve both effects for twice the duration and also count their Force rating as one lower while it is active. | ||||||
Mouse Droids | 53 | 0 | 2 | 200 | ||
53 9349 200 2 0 QualitiesThe ubiquitous MSE-series "mouse droids" are so common in the galaxy's starships and spaceports as to be nearly invisible. Designed by Rebaxan Columni decades before the outbreak of the Clone Wars, these tiny, boxy droids were produced by the billions. Closer in intellect and utility to a remote than to a full droid, they are equipped with a low-powered, single-function droid brain that can contain a single program at a time. These programs can be switched out with ease, making the droids surprisingly versatile. This versatility is hampered, however, by the droid's lack of intellect, creativity, and problem-solving abilities. Mouse droids are largely used in maintenance and custodial roles aboard ships and in military installations. With their three retractable manipulators and a surprisingly excellent sensor package, they excel at basic mechanical and electrical repair, and at cleaning, scraping, painting, and otherwise carry out the drudgery of keeping a starship ship-shape. They also make remarkably good security and communications droids, keeping watch over sensitive areas, carrying encrypted messages, or even acting as tools in espionage efforts. | ||||||
Vid-Vox Scrambler | 1 | 2 | 8 | 2400 | ||
1 1300 2400 8 2 QualitiesThese are small personal signal jamming boxes that can also disrupt sound when trying to listen in from outside the field. Generates a 4 metre field. Requires a Daunting ( ) Perception check to overhear conversation within the area of affect. Using a recording device within the area of affect requires a Daunting ( ) Computers check, but recording is still incomplete. Cannot record at all outside area of affect. | ||||||
Eyes of Laqasa | 1 | 0 | 10 | 2000 | ||
1 1377 2000 10 0 Qualities
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Specialist Computers Tool | 1 | 8 | 4 | 400 | ||
1 8666 400 4 8 Qualities
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INT adjuster | 1 | 0 | 1 | 0 | ||
1 0 1 0 Qualities
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered | |
---|---|---|---|---|
Dutybound | 0 | PAID OFF - Opening the Supply Chain Tooka has a deep sense of duty that he feels compelled to fulfill, such as following some sort of thieves' code. Unlike the Oath Obligation (see below), a Dutybound character has some legal or ritualistic bind to an organization (Gorvu’s Cartel) making it extremely difficult or detrimental if he fails to live up to that commitment. | ||
0 PAID OFF - Opening the Supply Chain Tooka has a deep sense of duty that he feels compelled to fulfill, such as following some sort of thieves' code. Unlike the Oath Obligation (see below), a Dutybound character has some legal or ritualistic bind to an organization (Gorvu’s Cartel) making it extremely difficult or detrimental if he fails to live up to that commitment. | ||||
Bad Reputation | 40 | Whether deserved or not, Tooka finds himself with a reputation for being untrustworthy or difficult to deal with. This can make finding jobs a struggle. Since the best way to reduce this Obligation is to successfully complete contracts, proving himself reliable again, the Smuggler might find himself having to take the least desirable jobs for a while. Once he's repaired his reputation, he will be able to pick and choose again. | ||
40 Whether deserved or not, Tooka finds himself with a reputation for being untrustworthy or difficult to deal with. This can make finding jobs a struggle. Since the best way to reduce this Obligation is to successfully complete contracts, proving himself reliable again, the Smuggler might find himself having to take the least desirable jobs for a while. Once he's repaired his reputation, he will be able to pick and choose again. |
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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Curiosity | Obsession | 0 | 96 | |||
Curiosity Obsession 0 96 Curiosity (Strength)The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him. Obsession (Weakness)Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his. |
General | ||