Fearsome 2
May force Engaged opponents to make a fear check with the difficulty equal to ranks in Fearsome. :nD: :nD:
P
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Parry 5 (Improved)
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated
:n$:
or
:n%:
:n%:
:n%:
, may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
P
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Reflect 5
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated
:n$:
or
:n%:
:n%:
:n%:
, may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
P
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The Force is My Ally
Once per session may suffer 2 Strain to perform one Force power as a maneuver.
M
-
-
Natural Mytic
Once per session, the character may reroll any one Force power check.
P
-
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Shroud
Once per session, may spend one Destiny point to become undetectable via the Force and to make own Force powers unnoticeable.
P
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Terrify (Improved)
As an action, may make an Average (
:nD:
:nD:
) Coercion check adding {Force Rating} to the dice pool. For each
:n*:
, one target within Medium range is Disoriented until the end of the next round. Spend
:n^:
:n^:
to increase the duration for all affected targets by one round; spend
:nLN:
to Immobilise an affected target; spend
:n!:
to Stagger an affected target.
P
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Shien Technique
May use Cunning instead of Brawn when making Lightsaber skill checks.
P
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Sarlacc Sweep
The character may take the Sarlacc Sweep action, making a Lightsaber combat check with +1 difficulty against one engaged target. The character may spend two advantage results generated by this combat check to hit one additional target [they] are engaged with. [They] may do this once per engaged target, paying two advantage results for each additional hit.
When performing a Sarlacc Sweep action, the character must always target the opponent with the highest difficulty and highest defense (if two targets have the same difficulty and defense, the GM chooses which target is the initial target).
P
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Vaapad Control
When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny pool.
P
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Djem So Deflection
Force talent. After using the Reflect incidental, the character may spend one Destiny Point to perform a Move maneuver as an out of turn incidental to move closer to or engage an opponent. This incidental may be performed once per round
P
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Sense Advantage Master
Three times per session. may add 3 set backs to 2 PC's skill check.
P
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