Droids do not need to eat, sleep, or breath, and are unaffected by toxins or poisons.
Enduring +1 from Droid
Cannot be affected by mind-altering Force powers.
Droids start with one rank in the Enduring talent
Spent extra 15 obligation for 3500 credits
Starting asset: Nu-class Transport
https://app.rpgsessions.com/vehicle/nds/658ca087d22315782263589b
https://app.rpgsessions.com/vehicle/nds/658ca2934b203fa3276ae91b
https://app.rpgsessions.com/vehicle/nds/65b959f0903438f76ed43fbe
https://app.rpgsessions.com/vehicle/nds/660a14ad4321b91462fade5c
FringerCR 1 Shipboard Workshop
CR 2 Replaced by CR 3 Reward
CR 3 Incom A-36 Pathfinder-class Force Reconnaissance Vessel
Low-grav workspace
Spare parts bin
Spare parts bin
Spare parts bin
Cybernetic cap of 9: 4/9
Cybernetic Brain Implant: +1 Intellect
Agility Cyberlegs: +1 agility
Brawn Cyberarms: +1 brawn
Escape Circuit: Allows resistance to a restraining bolt with an Easy (1 difficulty) Discipline check instead of normal difficulty. Spend 2 advantage results to overload the bolt.
Cybernetic Implant (Mechanics)
Using tinkerer on items for +1 Hard point: Electro StaffUsing
Jury Rigged on:Electro Staff (+1 Damage)
Reps:+3(6) Rep w/ Gorvu's Cartel+1
Reputation w/ Gorvu's Smugglers+1
Rep w/ Trilon Sector Rebels +1
Name | Skill | Damage | Crit | Range | Qualities | ||
---|---|---|---|---|---|---|---|
Vibroknife | Melee | 7 | 2 | Engaged | Vicious 1, Pierce 2 | ||
Melee 7 2 Engaged 3404 250 3 1 3 Qualities
Minor damage | |||||||
Repulsor Gun | Ranged Heavy | 3 | 5 | Medium | Knockdown | ||
Ranged Heavy 3 5 Medium 3965 200 3 5 0 Qualities
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Flame Projector | Ranged Heavy | 8 | 2 | Medium | Burn 3, Blast 8 | ||
Ranged Heavy 8 2 Medium 9533 1000 6 6 2 Qualities
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Grenades (x17) | Ranged Light | 8 | 4 | Medium | Blast 6, Limited ammo 1 | ||
Ranged Light 8 4 Medium 9462 50 5 1 0 Qualities
17 total | |||||||
Z-6 Rotary Cannon | Ranged Heavy | 13 | 4 | Long | Cumbersom 3, Autofire-Only, Prepare, Droid Targeting System, Blast 9 | ||
Ranged Heavy 13 4 Long 7792 3000 7 6 4 Qualities
500 5 1 Add automatic result on successful combat checks with the weapon. Modifiers3200 5 3 ability on Ranged combat checks made with this weapon once. Modifiers350 4 1 Adds the Blast 4 item quality. Adds a setback die to all Mechanics check s to maintain or repair this weapon. Modifiers
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Disruptor Rifle | Ranged Heavy | 10 | 2 | Long | Vicious 5, Cumbersome 2 | ||
Ranged Heavy 10 2 Long 6115 5000 6 5 4 Qualities
Whenever a critical injury is dealt, the minimum injury is the "Crippled" effect. | |||||||
Electro Staff | Melee | 12 | 3 | Engaged | Cortosis, Linked 1, Cumbersome 3, Unwieldy 3, Stun Setting, Concussive 1, Accurate 3 | ||
Melee 12 3 Engaged 6646 4500 6 2 5 Qualities
Reverse Engineered 250 3 2 +1 Damage Modifiers
1500 5 2 +1 Accuracy Modifiers
650 3 1 -1 encumbrance Modifiers | |||||||
MR-90 Proton Rifle | Ranged Heavy | 10 | 2 | Extreme | Accurate 1, Cumbersome 3, Knockdown | ||
Ranged Heavy 10 2 Extreme 4474 3100 8 6 3 Qualities
As a maneuver, set the weapon to charge setting. MR-90 gains Breach 1 and Concussive 2 for the next shot. When fired, the weapon then runs out of ammunition. 1500 8 1 May observe and target enemies completely hidden by solid objects. Modifiers | |||||||
Fusion Cutter | Melee | 5 | 3 | Engaged | Breach 1, Burn 3, Sunder, Vicious 3 | ||
Melee 5 3 Engaged 3045 0 2 2 0 Qualities
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Galaar-15 | Ranged Heavy | 13 | 2 | Long | Accurate 1, Stun Setting | ||
Ranged Heavy 13 2 Long 5990 1100 7 4 5 Qualities
Reverse Enguineered 150 6 1 May upgrade the difficulty of an attack with this weapon once to reduce the critical rating by 1, to a minimum of 1. GMs may spend Despair results to damage the weapon by one step. Modifiers650 7 1 Damage +1. Getting 2 disadvantages may cause the weapon to become damaged by 1 step. Modifiers
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Mk. VIII Vibrosaw | Melee | 10 | 2 | Engaged | Cumbersome 5, Pierce 2, Sunder, Vicious 3 or Vicious 6 | ||
Melee 10 2 Engaged 2501 1500 5 6 4 Qualities
Reverse Engineered 500 5 3 As a maneuver, may activate overclocking to get Vicious +3. If a combat check generates 3 disadvantages, the weapon shorts out and is unable to be used until repaired. Modifiers
50 1 1 Vicious +1 Modifiers | |||||||
Contained Energy Axe | Lightsaber | 9 | 2 | Engaged | Breach, Cumbersome 3, Vicious 3, Sunder, Accurate 3 | ||
Lightsaber 9 2 Engaged 1582 7500 8 2 3 Qualities
1500 5 2 Accurate +1 Modifiers
650 3 1 Reduce encumbrance by 1 to a minimum of 1 Modifiers
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Baradium Charge (2) | Mechanics | 3 | 0 | Long | |||
Mechanics 3 0 Long 750 5 4 0 QualitiesBaradium weapons deal damage on a planetary scale, but their blast radius is measured in personal scale If the demolitionist generates a despair result when setting up the device, it detonates immediately, dealing the device's damage (base plus additional damage) to everything in the current blast radius. Anyone and anything engaged with the device when it detonates should add +50 to their subsequent Critical Injury or Critical Hit roll, if any.[1][2] Additional Damage +1 (planetary scale) |
Name | D100 | Severity | Result |
---|
Outlaw Tech | ||
Tinkerer Tinkerer Brace Brace Known Schematic Known Schematic Dedication Dedication Inventor Inventor Jury Rigged Jury Rigged Inventor Inventor Speaks Binary Speaks Binary Jury Rigged Jury Rigged Defensive Stance Defensive Stance Brace Brace Side Step Side Step Utility belt Utility belt Thoughened Thoughened UTINNI! UTINNI! Grit Grit Solid Repairs Solid Repairs Speaks Binary Speaks Binary UTINNI! UTINNI! Tinkerer Tinkerer | ||
Cyber Tech | ||
Durable Durable Cyberneticist Cyberneticist More Machine Than Man More Machine Than Man More Machine Than Man More Machine Than Man Toughened Toughened Engineered Redundancies Engineered Redundancies Toughened Toughened Eye for Detail Eye for Detail Overcharge Overcharge Energy Transfer Energy Transfer Cyberneticist Cyberneticist Durable Durable Surgeon Surgeon Improved Overcharge Improved Overcharge Utility Belt Utility Belt More Machine Than Man More Machine Than Man Surgeon Surgeon More Machine Than Man More Machine Than Man Supreme Overcharge Supreme Overcharge Dedication Dedication | ||
Marauder | ||
Dedication Dedication Defensive Stance Defensive Stance Natural Brawler Natural Brawler Enduring Enduring Enduring Enduring Knockdown Knockdown Heroic Fortitude Heroic Fortitude Lethal Blows Lethal Blows Lethal Blows Lethal Blows Lethal blows Lethal blows Feral Strength Feral Strength Feral Strength Feral Strength Feral Strength Feral Strength Frenzied Attack Frenzied Attack Frenzied Attack Frenzied Attack Frenzied Attack Frenzied Attack Toughened Toughened Toughened Toughened Toughened Toughened Toughened Toughened |
Name | Soak | Defense | Qualities | ||
---|---|---|---|---|---|
RE Laminate | 2 | 0 | |||
2543 2000 5 4 4 2 0 Qualities2000 7 1 Base Modifier: Soak +3 against weapons with Ion quality. Modifiers5500 4 2 Increase Brawn by 1 while wearing the armour. (Does not increase soak or wound threshold) Modifiers
800 6 2 May fire 1 loaded micro-rocket without needing to perform a maneuver to draw. Encumbrance +3. Modifiers
10000 8 2 Gives the Armour the Cortosis Quality Modifiers | |||||
Kav-Dann Power Armor | 2 | 2 | Gain 1 boost dice to resist the effects of radiation, Brawn +1, Remove any setback dice caused by darkness, smoke or other environmental factors that might affect vision from all Perception, Vigilance, and Combat checks | ||
9107 13500 7 6 6 2 2 Qualities
900 4 2 Prevents power armour from being de-activated by ion weapons. Encumbrance +2 Modifiers5500 4 2 Increase Brawn by 1 while wearing the armour. (Does not increase soak or wound threshold) Modifiers
10000 8 2 Gives the Armour the Cortosis Quality Modifiers |
Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
Tool kit | 1 | 4 | 2 | 350 | ||
1 7758 350 2 4 QualitiesTool kits allow mechanics to perform most Mechanic checks and can also be used to "Heal" Droids | ||||||
Commlink (Handheld) | 1 | 0 | 0 | 25 | ||
1 3046 25 0 0 QualitiesComms | ||||||
Mark lll Backpack | 1 | 0 | 1 | 75 | ||
1 8197 75 1 0 QualitiesBackpack with space for up to 6 pockets, +2 encumbrance threshold | ||||||
Mark lll Backpack pouch | 6 | 0 | 0 | 15 | ||
6 6217 15 0 0 Qualities+1 encumbrance threshold per pouch | ||||||
Joben T-85 Speeder bike | 1 | 0 | 4 | 1500 | ||
Cybernetic Arm (brawn) plans | 0 | 0 | 0 | 0 | ||
0 3179 0 0 0 Qualities | ||||||
Cybernetic Implant (Mechanics) | 0 | 0 | 0 | 0 | ||
0 5419 0 0 0 QualitiesBasic bitch |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered | |
---|---|---|---|---|
Debt to Gorvu | 70 | CR 5 Using the holiday obligation reduction | ||
70 CR 5 Using the holiday obligation reduction | ||||
Debt (Gorvu) | 20 | |||
20 |
General | ||