Has scar above right eye. Has prosthetic left arm.
Name | Skill | Damage | Crit | Range | Qualities | ||
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Vibroknife | Melee | 4 | 2 | Engaged | Pierce 2, Vicious 1 | ||
Melee 4 2 Engaged vibroknife-5382 250 3 1 2 Qualities
Vibroknives were the first mass-produced vibro weapons, and are the standard by which all vibro weaponry is judged. Little more than a combat knife with an onboard, ultrasonic vibration field generator, the integrated ultrasonic generator causes the knife's blade to vibrate at incredibly high frequencies, greatly increasing its penetrative and destructive potential. They can saw through most materials, are easily concealed, and offer their users even more versatility than a standard combat knife. | |||||||
Blaster Rifle | Ranged - Heavy | 10 | 3 | Extreme | Stun Setting, Cumbersome 2 | ||
Ranged - Heavy 10 3 Extreme blaster-rifle-7787 900 5 4 4 Qualities
The tried-and-true blaster rifle rivals the blaster pistol in ubiquity and versatility throughout the galaxy. Countless civilian and military model blaster rifles are produced by every major arms manufacturer from BlasTech to Zenoti Arms, and they fill roles ranging from hunting and sporting weapons to military sharpshooter and infantry battle rifles. At their most basic they are large-framed, long range, semi-automatic weapons that combine accuracy, range, and stopping power into an incredibly versatile package. Blaster rifles commonly feature long barrels; fixed alloy, composite, or wood stocks; and basic iron sights. Civilian models feature attachment points for optical sights, and a healthy aftermarket provides a wide variety of modifications to improve handling and accuracy. Military style blaster rifles can mount optics as well and, in addition, possess attachment points for a number of accessories such as bipods, slings, targeters, and bayonets to improve their battlefield effectiveness. While ownership of blaster rifles is only slightly regulated, possession of military-grade blaster rifles by civilians is strictly prohibited. Being caught with a military rifle by Imperial authorities is cause for a very long stay at an Imperial prison. 1200 0 2 Increases weapon's range by one range band. The weapon gains the Cumbersome 2 quality. Modifiers
5000 0 1 Grants the weapon the Superior quality. Modifiers
250 0 1 Reduces the difficulty of ranged combat checks at long and extreme range by one. Modifiers
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Heavy Blaster Pistol | Ranged - Light | 7 | 3 | Medium | Stun Setting | ||
Ranged - Light 7 3 Medium heavy-blaster-pistol-9971 700 6 2 3 Qualities
Heavy blaster pistols are pure combat weapons, designed from the ground up to pack as much firepower into as small a frame as possible. Nearly as powerful as most blaster rifles, heavy blaster pistols tend to be large and bulky, as well as nearly impossible to conceal. With the ability to kill most sentients in one or two shots, and to penetrate even the hard plastoid armor worn by Imperial stormtroopers, heavy blasters are favored by bounty hunters, mercenaries, and Rebels and insurgents throughout the galaxy. The trade-off for all of this power in such a small package is that heavy blaster pistols are slightly inefficient and use more power and gas per shot than lighter, more efficient models. In addition, thanks to their power and performance, the purchase and ownership of heavy blaster pistols is very heavily regulated by the Galactic Empire; possession of a heavy blaster pistol without the proper licenses and permissions carries both a heavy fine and, typically, a long stint in an Imperial prison. During combat, Game Masters may make a heavy blaster pistol run out of ammunition by spending . This is in addition to the standard spending of as discussed on page 218 of AoR rulebook. | |||||||
Vibrowhip | Melee | 6 | 2 | Short | Pierce 2, Vicious 1, Inaccurate | ||
Melee 6 2 Short 3513 1600 7 2 1 Qualities
A vibrowhip is a cord with a tip that is enhanced with an ultrasonic vibration generator in the handle to produce augmented slashing capabilities during its use. 5000 0 1 Grants the weapon the Superior quality. Modifiers
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Name | D100 | Severity | Result |
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Sharpshooter | ||
Expert Tracker Expert Tracker Targeted Blow Targeted Blow Dedication Dedication Natural Marksman Natural Marksman Quick Fix Quick Fix Crippling Blow Crippling Blow Toughened Toughened Deadly Accuracy Deadly Accuracy Expert Tracker Expert Tracker True Aim True Aim Sniper Shot Sniper Shot Lethal Blows Lethal Blows Brace Brace Lethal Blows Lethal Blows Deadly Accuracy Deadly Accuracy True Aim True Aim Grit Grit Grit Grit Brace Brace Sniper Shot Sniper Shot | ||
Recruit | ||
Basic Combat Training Basic Combat Training Enduring Enduring Toughened Toughened Dedication Dedication Dynamic Fire Dynamic Fire Creative Killer Creative Killer Grit Grit Jump Up Jump Up Second Wind Second Wind Spare Clip Spare Clip Toughened Toughened Grit Grit Quick Draw Quick Draw Toughened Toughened Well Traveled Well Traveled Vehicle Combat Training Vehicle Combat Training Second Wind Second Wind Tactical Combat Training Tactical Combat Training Outdoorsman Outdoorsman Second Wind Second Wind | ||
Stature Rank 2 and 3 Rewards | ||
Enduring Enduring Toughened Toughened Stimpack Specialization Stimpack Specialization |
Name | Soak | Defense | Qualities | ||
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Padded Armor | 2 | 0 | Soak 2 | ||
padded-armor-8804 500 1 2 0 2 0 Qualities
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Personal Deflector Shield | 0 | 2 | |||
6992 10000 8 3 0 0 2 Qualities |
Name | Quantity | Encum | Rarity | Price | ||
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Load-Bearing Gear | 1 | 0 | 3 | 100 | ||
1 load-bearing-gear-6649 100 3 0 QualitiesLoad-Bearing Gear
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Mk. IV Modular Backpack | 1 | 0 | 1 | 75 | ||
1 mk-iv-modular-backpack-2302 75 1 0 Qualities
Mk. IV Modular Backpack
Note: To purchase accessory pouches for the modular backpack, select the backpack in your inventory and click the "Attachments" button. An "attachment" will be available for adding the pouches to the backpack. | ||||||
Utility Belt | 1 | 0 | 0 | 25 | ||
1 utility-belt-9922 25 0 0 QualitiesUtility Belt
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Comlink (handheld) | 1 | 0 | 0 | 25 | ||
1 comlink-handheld-6805 25 0 0 QualitiesComlink (handheld)
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Scanner Goggles | 1 | 0 | 3 | 150 | ||
1 scanner-goggles-5743 150 3 0 QualitiesScanner Goggles
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Climbing Gear | 1 | 1 | 2 | 50 | ||
1 climbing-gear-5158 50 2 1 QualitiesClimbing Gear
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Extra Reload | 2 | 1 | 1 | 25 | ||
2 extra-reload-7579 25 1 1 QualitiesExtra Reload
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Prosthetic Replacement (Left Arm) | 1 | 0 | 0 | 2000 | ||
1 9227 2000 0 0 QualitiesA prosthetic left arm, covered in synthskin to match the original limb. Functions just like the original. | ||||||
Medpac | 1 | 2 | 2 | 400 | ||
1 7234 400 2 2 Qualities
AoR rulebook 193. Often described by Rebel operatives as "a medical frigate you can fit in your pocket," a standard medpac is a larger and better-equipped version of the common emergency medpac. Carried by field medics and first responders, medpacs carry a full suite of surgical implements, a larger and more powerful mediscanner and diagnostic computer, advanced synth-nutrient replicators, spray splints, various basic medications, and anti-radiation/anti-biological contamination drugs, in addition to the equipment found in the emergency versions. | ||||||
Breath Mask | 1 | 1 | 1 | 100 | ||
1 6675 100 1 1 QualitiesDesigned to allow sentient beings to breathe in atmospheres that are typically dangerous to them, respirators and breath masks are some of the most common pieces of survival gear in existence. Each starship and military vehicle carries a breath mask for each crew member. Many survival kits include simple respirator plugs and face masks that can filter toxins and airborne pathogens. Some are even designed to be used underwater, using a synthetic gill technology to allow air-breathing sentients to breathe water, or otherwise carry their required atmospheric gases with them into the deeps. Most are bulky and uncomfortable to wear for long periods, although those bult to allow for long-term survival in hostile atmospheres are made to be as comfortable as possible. |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered | ||
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Combat Victory | 0 | Fought against the CIS on Onderon with minor training from Saw Gerrera's Resistance. While the war was won against the CIS, it's left lasting scars on his life, not the least of which is the betrayal of the clones and the massacre of his squad and refugees. Stature Rank: 3 Accumulated Duty: 80 | |||
0 Fought against the CIS on Onderon with minor training from Saw Gerrera's Resistance. While the war was won against the CIS, it's left lasting scars on his life, not the least of which is the betrayal of the clones and the massacre of his squad and refugees. Stature Rank: 3 Accumulated Duty: 80 |
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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Discipline | Anger | 0 | 50 | |||
Discipline Anger 0 50 Being trained by Saw Gerrera, Rald developed a strong sense of discipline, being able to hold a shot until ordered by his commander or lay down fire until ordered otherwise. Being betrayed and losing so much has left Rald with a deep sense of anger, which could spring to life at a moment's notice. |
General | ||