Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Coordination Dodge
When targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Coordination Dodge.
Ranked
25 XP
Passive
Coordination Dodge
When targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Coordination Dodge.
Ranked
25 XP
Passive
Deceptive Taunt
Once per session, may make Deceptive Taunt action. Make opposed Deception check. If successful, one adversary must attack the character during adversary’s next turn.
25 XP
Passive
Deceptive Taunt
Once per session, may make Deceptive Taunt action. Make opposed Deception check. If successful, one adversary must attack the character during adversary’s next turn.
25 XP
Passive
Biggest Fan
Once per session, may take a Biggest Fan action; make a Hard ( ) Charm check to turn one NPC into the character's biggest fan.
25 XP
Passive
Biggest Fan
Once per session, may take a Biggest Fan action; make a Hard ( ) Charm check to turn one NPC into the character's biggest fan.
25 XP
Passive
Smooth Talker
When first acquired, choose 1 skill; Charm, Coercion,
Deception, or Negotiation. When making checks with that skill, spend to gain additional to ranks in Smooth Talker.
Ranked
20 XP
Passive
Smooth Talker
When first acquired, choose 1 skill; Charm, Coercion,
Deception, or Negotiation. When making checks with that skill, spend to gain additional to ranks in Smooth Talker.
Ranked
20 XP
Passive
Smooth Talker
When first acquired, choose 1 skill; Charm, Coercion,
Deception, or Negotiation. When making checks with that skill, spend to gain additional to ranks in Smooth Talker.
Ranked
5 XP
Passive
Smooth Talker
When first acquired, choose 1 skill; Charm, Coercion,
Deception, or Negotiation. When making checks with that skill, spend to gain additional to ranks in Smooth Talker.
Ranked
5 XP
Passive
Improved Distracting Behavior
The Distracting Behavior maneuver inflicts on NPCs' checks when NPCs target character's allies.
20 XP
Passive
Improved Distracting Behavior
The Distracting Behavior maneuver inflicts on NPCs' checks when NPCs target character's allies.
20 XP
Passive
Natural Athlete
Once per session, may reroll any 1 Athletics or Coordination check.
15 XP
Passive
Natural Athlete
Once per session, may reroll any 1 Athletics or Coordination check.
15 XP
Passive
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer on checks. Range increase with additional ranks.
Ranked
5 XP
Passive
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer on checks. Range increase with additional ranks.
Ranked
5 XP
Passive
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer on checks. Range increase with additional ranks.
Ranked
10 XP
Passive
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer on checks. Range increase with additional ranks.
Ranked
10 XP
Passive
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer on checks. Range increase with additional ranks.
Ranked
15 XP
Passive
Distracting Behavior
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer on checks. Range increase with additional ranks.
Ranked
15 XP
Passive
Intense Presence
Spend 1 Destiny Point to recover strain equal to Presence rating.
15 XP
Passive
Intense Presence
Spend 1 Destiny Point to recover strain equal to Presence rating.
15 XP
Passive
Second Wind
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Ranked
15 XP
Passive
Second Wind
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Ranked
15 XP
Passive
Jump Up
Once per round, may stand from seated or prone as an incidental.
10 XP
Passive
Jump Up
Once per round, may stand from seated or prone as an incidental.
10 XP
Passive
Congenial
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
10 XP
Passive
Congenial
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
10 XP
Passive
Dodge
When targeted by combat check, may perform a
Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
10 XP
Passive
Dodge
When targeted by combat check, may perform a
Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
10 XP
Passive
Kill with Kindness
Remove per rank of Kill with Kindness from Charm and Leadership Checks.
Ranked
5 XP
Passive
Kill with Kindness
Remove per rank of Kill with Kindness from Charm and Leadership Checks.
Ranked
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception or Skulduggery checks.
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception or Skulduggery checks.