remove setback dice per rank of expert tracker from checks to find tracks or track target decrease time to track a target by half
Ranked
5 XP
Passive
Expert Tracker
remove setback dice per rank of expert tracker from checks to find tracks or track target decrease time to track a target by half
Ranked
5 XP
Passive
Grit
gain +1 strain threshold
Ranked
10 XP
Passive
Grit
gain +1 strain threshold
Ranked
10 XP
Passive
Grit
gain +1 strain threshold
Ranked
5 XP
Passive
Grit
gain +1 strain threshold
Ranked
5 XP
Action
Sniper shot
before making a non-thrown ranged attack may perform a sniper shot maneuver to increase the weapons range by 1 range band per rank in sniper shot. upgrade the difficulty of attack by 1 per range band increase
Ranked
5 XP
Action
Sniper shot
before making a non-thrown ranged attack may perform a sniper shot maneuver to increase the weapons range by 1 range band per rank in sniper shot. upgrade the difficulty of attack by 1 per range band increase
Ranked
5 XP
Passive
Dedication
Each rank permanently increases a single characteristic of the player's choice by one point.
Ranked
25 XP
Passive
Dedication
Each rank permanently increases a single characteristic of the player's choice by one point.
Ranked
25 XP
Action
Brace
As a maneuver, the character may Brace themself. This allows a character to remove setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Ranked
5 XP
Action
Brace
As a maneuver, the character may Brace themself. This allows a character to remove setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Ranked
5 XP
Action
Brace
As a maneuver, the character may Brace themself. This allows a character to remove setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Ranked
15 XP
Action
Brace
As a maneuver, the character may Brace themself. This allows a character to remove setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Ranked
15 XP
Maneuver
True Aim
Once per round, before the character makes a ranged attack, they may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades their attack roll once per rank of True Aim.
Ranked
10 XP
Maneuver
True Aim
Once per round, before the character makes a ranged attack, they may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades their attack roll once per rank of True Aim.
Ranked
10 XP
Maneuver
True Aim
Once per round, before the character makes a ranged attack, they may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades their attack roll once per rank of True Aim.
Ranked
15 XP
Maneuver
True Aim
Once per round, before the character makes a ranged attack, they may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades their attack roll once per rank of True Aim.
Ranked
15 XP
Passive
Lethal Blows
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Ranked
10 XP
Passive
Lethal Blows
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Ranked
10 XP
Passive
Lethal Blows
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Ranked
15 XP
Passive
Lethal Blows
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Ranked
15 XP
Action
Sniper shot
before making a non-thrown ranged attack may perform a sniper shot maneuver to increase the weapons range by 1 range band per rank in sniper shot. upgrade the difficulty of attack by 1 per range band increase
Ranked
15 XP
Action
Sniper shot
before making a non-thrown ranged attack may perform a sniper shot maneuver to increase the weapons range by 1 range band per rank in sniper shot. upgrade the difficulty of attack by 1 per range band increase
Ranked
15 XP
Passive
Expert Tracker
remove setback dice per rank of expert tracker from checks to find tracks or track target decrease time to track a target by half
Ranked
20 XP
Passive
Expert Tracker
remove setback dice per rank of expert tracker from checks to find tracks or track target decrease time to track a target by half
Ranked
20 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
20 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
20 XP
Passive
Deadly Accuracy
Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons.
They cannot choose the same combat skill twice.
Ranked
10 XP
Passive
Deadly Accuracy
Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons.
They cannot choose the same combat skill twice.
Ranked
10 XP
Passive
Deadly Accuracy
Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons.
They cannot choose the same combat skill twice.
Ranked
20 XP
Passive
Deadly Accuracy
Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons.
They cannot choose the same combat skill twice.
Ranked
20 XP
Action
Crippling Blow
The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If they succeed and deal damage to the target's wound threshold, the target suffers one strain whenever they move for the remainder of the encounter.
20 XP
Action
Crippling Blow
The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If they succeed and deal damage to the target's wound threshold, the target suffers one strain whenever they move for the remainder of the encounter.
20 XP
Action
Targeted Blow
On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to their Agility to one hit of the successful attack.
25 XP
Action
Targeted Blow
On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to their Agility to one hit of the successful attack.
25 XP
Action
Natural Marksman
Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check
25 XP
Action
Natural Marksman
Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check
25 XP
Action
Quick Fix
Once per session make a skill check using Agility rather than the characteristic linked to that skill
25 XP
Action
Quick Fix
Once per session make a skill check using Agility rather than the characteristic linked to that skill
25 XP
Pilot
Action
Full Throttle
Take a full throttle action make a Hard piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning
5 XP
Action
Full Throttle
Take a full throttle action make a Hard piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning
5 XP
Passive
Skilled Jockey
remove setback dice per rank of skilled Jockey from piloting (planetary) and Piloting (space) checks
5 XP
Passive
Skilled Jockey
remove setback dice per rank of skilled Jockey from piloting (planetary) and Piloting (space) checks
5 XP
Passive
Galaxy mapper
remove setback dice per rank of Galaxy mapper from Astrogation check. Astrogation checks take half normal time
5 XP
Passive
Galaxy mapper
remove setback dice per rank of Galaxy mapper from Astrogation check. Astrogation checks take half normal time
5 XP
Action
Let's Ride
Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a star- ship, as an incidental instead of a maneuver.
5 XP
Action
Let's Ride
Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a star- ship, as an incidental instead of a maneuver.
5 XP
Passive
Skilled Jockey
remove setback dice per rank of skilled Jockey from piloting (planetary) and Piloting (space) checks
10 XP
Passive
Skilled Jockey
remove setback dice per rank of skilled Jockey from piloting (planetary) and Piloting (space) checks
10 XP
Passive
Galaxy mapper
remove setback dice per rank of Galaxy mapper from Astrogation check. Astrogation checks take half normal time
10 XP
Passive
Galaxy mapper
remove setback dice per rank of Galaxy mapper from Astrogation check. Astrogation checks take half normal time
10 XP
Action
Dead to Rights
The character may spend one Destiny Point to add additional damage equal to half their Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
10 XP
Action
Dead to Rights
The character may spend one Destiny Point to add additional damage equal to half their Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
10 XP
Passive
Rapid Recovery
When this character heals strain after an encounter has concluded, they heal one additional strain per rank in Rapid Recovery.
Ranked
10 XP
Passive
Rapid Recovery
When this character heals strain after an encounter has concluded, they heal one additional strain per rank in Rapid Recovery.
Ranked
10 XP
Action
Full Throttle (Improved)
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver.
In addition, the difficulty of Full Throttle is reduced to Average (difficulty dice)
15 XP
Action
Full Throttle (Improved)
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver.
In addition, the difficulty of Full Throttle is reduced to Average (difficulty dice)
15 XP
Action
Dead to Rights (Improved)
The character may spend one Destiny Point to add additional damage equal to their Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
This replaces the normal ability for Dead to Rights.
15 XP
Action
Dead to Rights (Improved)
The character may spend one Destiny Point to add additional damage equal to their Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
This replaces the normal ability for Dead to Rights.
15 XP
Passive
Grit
Each rank of Grit increases a character’s strain threshold by one
Ranked
20 XP
Passive
Grit
Each rank of Grit increases a character’s strain threshold by one
Ranked
20 XP
Passive
Grit
Each rank of Grit increases a character’s strain threshold by one
Ranked
15 XP
Passive
Grit
Each rank of Grit increases a character’s strain threshold by one
Ranked
15 XP
Passive
Full Throttle (Supreme)
When the character successfully performs Full Throttle, the ship's top speed increases by two for a number of rounds equal to their Cunning, instead of one.
20 XP
Passive
Full Throttle (Supreme)
When the character successfully performs Full Throttle, the ship's top speed increases by two for a number of rounds equal to their Cunning, instead of one.
20 XP
Action
natural pilot
Once per game session, the character may reroll any one Piloting (Space) or Gunnery check.
15 XP
Action
natural pilot
Once per game session, the character may reroll any one Piloting (Space) or Gunnery check.
15 XP
Action
Master Pilot
Once per round when piloting a starship (a ship piloted using the Piloting (Space) skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead.
25 XP
Action
Master Pilot
Once per round when piloting a starship (a ship piloted using the Piloting (Space) skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead.
25 XP
Passive
Tricky Target
Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0
20 XP
Passive
Tricky Target
Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0
20 XP
Passive
Dedication
Each rank permanently increases a single characteristic of the player's choice by one point.
Ranked
25 XP
Passive
Dedication
Each rank permanently increases a single characteristic of the player's choice by one point.
Ranked
25 XP
Passive
Defensive Driving
Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving.
Ranked
20 XP
Passive
Defensive Driving
Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving.
Ranked
20 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
25 XP
Passive
Toughened
The character increases their wound threshold by two per rank of Toughened.
Ranked
25 XP
Passive
Brilliant Evasion
The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an Opposed Piloting (Planetary or Space) check. If they succeed, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility. Brilliant Evasion can only be performed once per encounter.
25 XP
Passive
Brilliant Evasion
The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an Opposed Piloting (Planetary or Space) check. If they succeed, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility. Brilliant Evasion can only be performed once per encounter.
25 XP
Name
Soak
Defense
Qualities
Phase II Clone troop Armor
4
0
ComLink and Scrambler
phase-ii-clone-troop-armor-6556
3000
6
8
4
4
0
Qualities
ComLink and Scrambler
Home made Mando armor
2
0
Vacuum sealed, Harder repair
Home made Mando armor
0
4
4
3
2
0
Qualities
Vacuum sealed
Harder repair
Name
Quantity
Encum
Rarity
Price
Stimpacks
3
0
1
25
3
1758
25
1
0
Qualities
Extra reloads
4
1
1
25
4
5062
25
1
1
Qualities
Additional qualities: Extra reloads allow a character to ignore an "out of ammo" Despair result with a ranged weapon. By spending a maneuver, a character can switch out a power pack or reload a weapon to get back into the action.
Background
Motivation
Desire, Fear, Strength, Flaw
Name
Amount
Description
Triggered
Oath
10
The character has sworn some sort of oath that dictates his thoughts and actions, shaping his
moral view of the world. This could be an oath to a deity, a way of living (such as the Jedi Code), or a
willingness to sacrifice for the betterment of some group or cause. Whatever the case, the Oath should be
both serious and make life difficult in some ways for the character. It is a personal and deep undertaking,
possibly without a truly obtainable end goal in sight. Characters who do not live up to this oath face an
internal and moral struggle. Mandalorian Creed
10
The character has sworn some sort of oath that dictates his thoughts and actions, shaping his
moral view of the world. This could be an oath to a deity, a way of living (such as the Jedi Code), or a
willingness to sacrifice for the betterment of some group or cause. Whatever the case, the Oath should be
both serious and make life difficult in some ways for the character. It is a personal and deep undertaking,
possibly without a truly obtainable end goal in sight. Characters who do not live up to this oath face an
internal and moral struggle. Mandalorian Creed
Emotional Strength
Emotional Weakness
Session Conflict
Value
Triggered
Pride
Anger
0
72
Pride
Anger
0
72
Pride can be powerful emotion and can push a character to impressive feats of personal accomplishment. He strives to be the best and to take pleasure in his skills.
Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face-to-face can often frustrate him to the point of rage.