Evasive Maneuvers reflects a pilots efforts to avoid incoming fire. Until the end of the pilots next turn, all attacks made against the ship are upgraded, but all attacks we make have an upgraded difficulty.
Passive
Evasive Maneuvers
Evasive Maneuvers reflects a pilots efforts to avoid incoming fire. Until the end of the pilots next turn, all attacks made against the ship are upgraded, but all attacks we make have an upgraded difficulty.
Passive
Angle Deflector Shields
Angle shields from one arc to another.
Passive
Angle Deflector Shields
Angle shields from one arc to another.
Passive
Punch it
Go to its maximum speed rating from any other speed, suffer 1 point of system strain for every point speed between current and max.
Passive
Punch it
Go to its maximum speed rating from any other speed, suffer 1 point of system strain for every point speed between current and max.
Passive
Gain the Advantage
Make a piloting check determined by both ships speed. If the check succeeds the pilot ignores all penalties imposed by his own and his opponents use of the evasive maneuvers star ship maneuver until the end of hte following round. In addition, the pilot also chooses which defense zone he hits with his attack. Once the advantage has been gained on, on the following turn the opponent may attempt ot cancel out the advantage by using gain the advantage as well. This works as described earlier, but his ship is one step more difficult for each time he or his opponent has successful gained the advantage over the other.
(AOR 247)
Difficulties:
Initiating ship vs Target ship
Same Speed
One+ speed higher
One speed slower
Two+ speeds lower
Passive
Gain the Advantage
Make a piloting check determined by both ships speed. If the check succeeds the pilot ignores all penalties imposed by his own and his opponents use of the evasive maneuvers star ship maneuver until the end of hte following round. In addition, the pilot also chooses which defense zone he hits with his attack. Once the advantage has been gained on, on the following turn the opponent may attempt ot cancel out the advantage by using gain the advantage as well. This works as described earlier, but his ship is one step more difficult for each time he or his opponent has successful gained the advantage over the other.
(AOR 247)
Difficulties:
Initiating ship vs Target ship
Same Speed
One+ speed higher
One speed slower
Two+ speeds lower
Passive
Plot Course
The crewmember studies the terrain ahead, and plots a course that should take the vehicle safely thru it. On a successful check, each succes reduces the setback suffered for difficult terrain by 1.
Passive
Plot Course
The crewmember studies the terrain ahead, and plots a course that should take the vehicle safely thru it. On a successful check, each succes reduces the setback suffered for difficult terrain by 1.
Passive
Co Pilot
Make an average Piloting check. On a successful check, each success downgrades the difficulty of the pilots next piloting check by 1.
Passive
Co Pilot
Make an average Piloting check. On a successful check, each success downgrades the difficulty of the pilots next piloting check by 1.
Passive
Jamming
Average Computers check
The enemy must make an average Computers check to use its communication systems. THe difficulty increases by one for each additional and the jamming effects an additional target for each advantage spent
Passive
Jamming
Average Computers check
The enemy must make an average Computers check to use its communication systems. THe difficulty increases by one for each additional and the jamming effects an additional target for each advantage spent
Passive
Boost Shields
Make a hard Mechanics Check. The crewmember rerouts power from other systems to boost the defensive systems of a vehicle. On a successful check, the vehicle suffers 1 system strain and increases the defense of one defense zone by one until the beginning of his next turn. Additional increase the duration by one round per
Passive
Boost Shields
Make a hard Mechanics Check. The crewmember rerouts power from other systems to boost the defensive systems of a vehicle. On a successful check, the vehicle suffers 1 system strain and increases the defense of one defense zone by one until the beginning of his next turn. Additional increase the duration by one round per
Passive
Scan the Enemy
Hard Perception check. If successful learn what weapons the ship has, its modifications, and its system strain and hull trauma thresholds. If he spends 2 adv he can also learn its current system strain and hull trauma levels.
Passive
Scan the Enemy
Hard Perception check. If successful learn what weapons the ship has, its modifications, and its system strain and hull trauma thresholds. If he spends 2 adv he can also learn its current system strain and hull trauma levels.
Passive
Slice Enemy Systems
Hard Computers check. If successful he reduces the defense of one zone on the target vehicle for one round per success . A triumph may be spent to disable a weapon system for one round, and 2 adv may be spent to inflict 1 system strain on the target vehicle.
Passive
Slice Enemy Systems
Hard Computers check. If successful he reduces the defense of one zone on the target vehicle for one round per success . A triumph may be spent to disable a weapon system for one round, and 2 adv may be spent to inflict 1 system strain on the target vehicle.
Passive
Spoof Missiles
Average Computers check. If successful any attacks against the crew members ship or vehicle using weapons with the guided quality upgrade their difficulty by one, Plus an additional upgrade for every until the end of the crewmembers next turn.
Passive
Spoof Missiles
Average Computers check. If successful any attacks against the crew members ship or vehicle using weapons with the guided quality upgrade their difficulty by one, Plus an additional upgrade for every until the end of the crewmembers next turn.
Passive
Watch Your Back
Average Computers check. Each success provides the craft with +1 defense to a single defense zone until the astromechs next turn.
Passive
Watch Your Back
Average Computers check. Each success provides the craft with +1 defense to a single defense zone until the astromechs next turn.
Passive
Target Lock
Make a computers check, with difficulty set as standard starship combat. A succesful target lock action provides on the pilots gunnery checks against the declared target as well as one additional for each beyond the first. The target lock remains in place for one round, plus an additional round per generated on the check. Any generated indicates the number of turns an astromech must wait before another attempt at "Target Lock" may be made.
Passive
Target Lock
Make a computers check, with difficulty set as standard starship combat. A succesful target lock action provides on the pilots gunnery checks against the declared target as well as one additional for each beyond the first. The target lock remains in place for one round, plus an additional round per generated on the check. Any generated indicates the number of turns an astromech must wait before another attempt at "Target Lock" may be made.
Make a mechanics check, Difficulty based on strain or hull trauma suffered.
Less than half:
Half up to Max
More than max:
Passive
Damage Control
Make a mechanics check, Difficulty based on strain or hull trauma suffered.
Less than half:
Half up to Max
More than max:
Passive
NPC Astromech/Pilot SIdebar
AOR 73
Passive
NPC Astromech/Pilot SIdebar
AOR 73
Example Modder
Passive
Gearhead
Remove setback per rank of gearhead from mechanics checks.
Passive
Gearhead
Remove setback per rank of gearhead from mechanics checks.
Passive
Gearhead
Remove setback per rank of gearhead from mechanics checks.
Passive
Gearhead
Remove setback per rank of gearhead from mechanics checks.
Passive
Resolve
When a character Invluntary suffers strain, he suffers 1 less strain per rank of resolve to a minimum of 1
Passive
Resolve
When a character Invluntary suffers strain, he suffers 1 less strain per rank of resolve to a minimum of 1
Passive
Resolve
When a character Invluntary suffers strain, he suffers 1 less strain per rank of resolve to a minimum of 1
Passive
Resolve
When a character Invluntary suffers strain, he suffers 1 less strain per rank of resolve to a minimum of 1
Passive
Signature Vehicle
Upgrade all Mechanics checks to this vehicle once.
Passive
Signature Vehicle
Upgrade all Mechanics checks to this vehicle once.
Passive
Custom Loadout
Add 2 hardpoints to this vehicle
Passive
Custom Loadout
Add 2 hardpoints to this vehicle
Passive
Natural Tinkerer
Once per session may reroll any 1 mechanics check
Passive
Natural Tinkerer
Once per session may reroll any 1 mechanics check
Example Rigger
Passive
Gearhead
Remove setback per rank of gearhead from mechanics checks.
Passive
Gearhead
Remove setback per rank of gearhead from mechanics checks.
Passive
Sig Vehicle (DUP SKIPPED)
Passive
Sig Vehicle (DUP SKIPPED)
Passive
Fancy Paint job (DUPE SKIPPED)
Passive
Fancy Paint job (DUPE SKIPPED)
Passive
Tuned Maneuvering Thrusters
Increases the handling of this vehicle by 1 per rank of Tuned Thrusters.
Passive
Tuned Maneuvering Thrusters
Increases the handling of this vehicle by 1 per rank of Tuned Thrusters.
Passive
Tuned Maneuvering Thrusters
Increases the handling of this vehicle by 1 per rank of Tuned Thrusters.
Passive
Tuned Maneuvering Thrusters
Increases the handling of this vehicle by 1 per rank of Tuned Thrusters.
Passive
Bolstered Armor
Armor +1
Passive
Bolstered Armor
Armor +1
Passive
Fortified Vacuum Seal
Increase hull trauma by 1
Passive
Fortified Vacuum Seal
Increase hull trauma by 1
Passive
Reinfored Frame
Gain Massive 1. When making an attack targeting the ship, the critical rating of any weapon used counts as 1 higher.
Passive
Reinfored Frame
Gain Massive 1. When making an attack targeting the ship, the critical rating of any weapon used counts as 1 higher.
Passive
Gearhead
Remove 1 setback from mechanics checks.
Passive
Gearhead
Remove 1 setback from mechanics checks.
Passive
Overstocked Ammo
Increase the value of the limited ammo quality of any weapons mounted by 1 per rank of Overstocked ammo.
Passive
Overstocked Ammo
Increase the value of the limited ammo quality of any weapons mounted by 1 per rank of Overstocked ammo.
Passive
Customized Cooling unit
+2 system strain.
Passive
Customized Cooling unit
+2 system strain.
Passive
Not Today
Once Per session, spend a destiny point to save signature vehicle from destruction.
Passive
Not Today
Once Per session, spend a destiny point to save signature vehicle from destruction.
Name
Soak
Defense
Qualities
Space Combat Positive Advantage Spends
0
0
3277
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Space Combat Negative Spends
0
0
5436
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Spends in Nebula
0
0
7105
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Spends in Large Space Battles
0
0
6112
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Spends in Asteroid or Debri Fields
0
0
5318
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Silhouette Comparison for Difficulty
0
0
8473
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Spends in Astrogation
0
0
9318
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Spends in Engineering
0
0
7857
0
0
0
0
0
0
Qualities
0
0
0
Modifiers
Name
Quantity
Encum
Rarity
Price
Example Q-22 Retinal Tracker
0
0
0
0
0
q-22-retinal-tracker-1980
0
0
0
Qualities
Adv to gunnery
Example Custom Tool Kit
0
0
0
0
0
custom-tool-kit-8250
0
0
0
Qualities
Boost
Boost
Boost
Example Astrogation Precision Instrument
0
0
0
0
0
astrogation-precision-instrument-1783
0
0
0
Qualities
Preciision and safety features
Precision Instrument and Safety Features
Astrogation Precision INstrument 8 adv Safety Features 4 lightweight,
This Integrated astrogation mapper has many pre started calculations for Hyper Space jumps in order to limit problems caused by gravitation flux or unknown locations.
It links directly with the integrated Astrogation maps to assist in making the checks faster. (Safety Features)