Base Modifier: Add 2 automatic failure results to attempts to identify or find the lightsaber.
Modifiers
15
665
8350
76
Name
D100
Severity
Result
Heal/Harm Basic Power
Passive
Heal/Harm Basic Power
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend
to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend
to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
15 XP
Passive
Heal/Harm Basic Power
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend
to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend
to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
15 XP
Passive
Range
Spend
to increase power's range by a number of range bands equal to Range upgrades purchased.
15 XP
Passive
Range
Spend
to increase power's range by a number of range bands equal to Range upgrades purchased.
15 XP
Passive
Range
Spend
to increase power's range by a number of range bands equal to Range upgrades purchased
20 XP
Passive
Range
Spend
to increase power's range by a number of range bands equal to Range upgrades purchased
20 XP
Passive
Control: Medicine
Control: Medicine
Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine.
20 XP
Passive
Control: Medicine
Control: Medicine
Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine.
20 XP
Passive
Magnitude
Spend to affect 1 additional target within range per rank of magnitude purchased.
5 XP
Passive
Magnitude
Spend to affect 1 additional target within range per rank of magnitude purchased.
5 XP
Passive
magnitude
Spend to affect 1 additional target within range per rank of magnitude purchased.
10 XP
Passive
magnitude
Spend to affect 1 additional target within range per rank of magnitude purchased.
10 XP
Manipulate
Passive
Manipulate Basic Power
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend
to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
10 XP
Passive
Manipulate Basic Power
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend
to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
10 XP
Passive
Control: Item Damage
Ongoing effect: Commit
One damaged weapon or item counts as being undamaged.
5 XP
Passive
Control: Item Damage
Ongoing effect: Commit
One damaged weapon or item counts as being undamaged.
5 XP
Passive
Control: Mechanics
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend
to gain
or
(user's choice) on the check.
10 XP
Passive
Control: Mechanics
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend
to gain
or
(user's choice) on the check.
10 XP
Doctor
Passive
Stim Application (Supreme)
When performing ther Stim Application Action, spend to increase an additional Characteristic by 1.
25 XP
Passive
Stim Application (Supreme)
When performing ther Stim Application Action, spend to increase an additional Characteristic by 1.
25 XP
Incidental
Anatomy Lessons
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
20 XP
Incidental
Anatomy Lessons
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Incidental
Natural Doctor
Once per session, may reroll any 1 Medicine check.
20 XP
Incidental
Natural Doctor
Once per session, may reroll any 1 Medicine check.
20 XP
Incidental
Stim Application (Improved)
When performing Stim Application Action, may increase difficulty of check to Hard (), and target only suffers 1 strain.
20 XP
Incidental
Stim Application (Improved)
When performing Stim Application Action, may increase difficulty of check to Hard (), and target only suffers 1 strain.
20 XP
Incidental
Pressure Point
When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).
15 XP
Incidental
Pressure Point
When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).
15 XP
Passive
Bacta Specialist
Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Ranked
15 XP
Passive
Bacta Specialist
Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Ranked
15 XP
Passive
Grit
Gain +1 strain threshold
Ranked
15 XP
Passive
Grit
Gain +1 strain threshold
Ranked
15 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
15 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
15 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1.
Ranked
10 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1.
Ranked
10 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
10 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold
Ranked
10 XP
Action
Stim Application
Take the Stim Application Action; make an Average () Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain.
10 XP
Action
Stim Application
Take the Stim Application Action; make an Average () Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain.
10 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1.
Ranked
5 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1.
Ranked
5 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
5 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
5 XP
Passive
Bacta Specialist
Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Ranked
5 XP
Passive
Bacta Specialist
Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold
Ranked
5 XP
Incidental
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
25 XP
Incidental
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Incidental
Master Doctor
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
25 XP
Incidental
Master Doctor
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
25 XP
force- sensitive emergent
Passive
Indistinguishable
5 XP
Passive
Indistinguishable
5 XP
Passive
slight of mind
add to all stealth checks unless the opposition is immune to force powers.
10 XP
Passive
slight of mind
add to all stealth checks unless the opposition is immune to force powers.
10 XP
Passive
grit
gain +1 strain threshold
15 XP
Passive
grit
gain +1 strain threshold
15 XP
Passive
touch of fate
once per session, add to any 1 check.
20 XP
Passive
touch of fate
once per session, add to any 1 check.
20 XP
Passive
force rating
gain +1 force rating
25 XP
Passive
force rating
gain +1 force rating
25 XP
Passive
Balance
20 XP
Passive
Balance
20 XP
Passive
dedication
Gain +1 to a single Characteristic. This cannot bring a Characteristic above 6.
25 XP
Passive
dedication
Gain +1 to a single Characteristic. This cannot bring a Characteristic above 6.
25 XP
Passive
insight
perception and discipline become career skills
5 XP
Passive
insight
perception and discipline become career skills
5 XP
Magus
Passive
Power of Darkness
Once per session, may perform the Power of Darkness maneuver. Increase wound threshold and strain threshold by 1 per Dark Side destiny point currently in the Destiny pool until the end of the encounter.
25 XP
Passive
Power of Darkness
Once per session, may perform the Power of Darkness maneuver. Increase wound threshold and strain threshold by 1 per Dark Side destiny point currently in the Destiny pool until the end of the encounter.
25 XP
Passive
Channel Agony
After rolling
, may suffer wounds up to twice ranks in Channel Agony to add automatic
for every two wounds suffered to the result.
20 XP
Passive
Channel Agony
After rolling
, may suffer wounds up to twice ranks in Channel Agony to add automatic
for every two wounds suffered to the result.
20 XP
Passive
Toughened
Gain +2 wound threshold
20 XP
Passive
Toughened
Gain +2 wound threshold
20 XP
Passive
Mind Over Matter
The character may spend one Destiny Point to recover strain equal to Willpower rating.
20 XP
Passive
Mind Over Matter
The character may spend one Destiny Point to recover strain equal to Willpower rating.
20 XP
Passive
Channel Agony
After rolling
, may suffer wounds up to twice ranks in Channel Agony to add automatic
for every two wounds suffered to the result.
20 XP
Passive
Channel Agony
After rolling
, may suffer wounds up to twice ranks in Channel Agony to add automatic
for every two wounds suffered to the result.
20 XP
Passive
Knowledge is Power
Once per session, when making a check count Force rating as being equal to ranks in Knowledge (Lore).
15 XP
Passive
Knowledge is Power
Once per session, when making a check count Force rating as being equal to ranks in Knowledge (Lore).
15 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1.
15 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1.
15 XP
Passive
Secret Lore
Remove
. per rank o f Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (lore) checks by 1.
15 XP
Passive
Secret Lore
Remove
. per rank o f Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (lore) checks by 1.
15 XP
Passive
Healing Trance (Improved)
When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.
15 XP
Passive
Healing Trance (Improved)
When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.
15 XP
Passive
Secret Lore
Remove
. per rank o f Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (lore) checks by 1.
10 XP
Passive
Secret Lore
Remove
. per rank o f Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (lore) checks by 1.
10 XP
Passive
Channel Agony
After rolling
, may suffer wounds up to twice ranks in Channel Agony to add automatic
for every two wounds suffered to the result.
10 XP
Passive
Channel Agony
After rolling
, may suffer wounds up to twice ranks in Channel Agony to add automatic
for every two wounds suffered to the result.
10 XP
Passive
Healing Trance
Commit
. For every full encounter
remains committed. Heal 1 wound per Rank of healing trance
10 XP
Passive
Healing Trance
Commit
. For every full encounter
remains committed. Heal 1 wound per Rank of healing trance
10 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
10 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
10 XP
Passive
Force Rating
Gain +1 Force Rating.
25 XP
Passive
Force Rating
Gain +1 Force Rating.
25 XP
Passive
Transmogrify
When making a Crafting check, may add
no greater than Force rating. Spend
to add
and spend
to add
to check.
25 XP
Passive
Transmogrify
When making a Crafting check, may add
no greater than Force rating. Spend
to add
and spend
to add
to check.
25 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1. .
5 XP
Passive
Resolve
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1. .
5 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
25 XP
Passive
Healing Trance
Commit
. For every full encounter
remains committed. Heal 1 wound per Rank of healing trance.
5 XP
Passive
Healing Trance
Commit
. For every full encounter
remains committed. Heal 1 wound per Rank of healing trance.
5 XP
Passive
Toughened
Gain +2 wound threshold
5 XP
Passive
Toughened
Gain +2 wound threshold
5 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
5 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
5 XP
Name
Soak
Defense
Qualities
Name
Quantity
Encum
Rarity
Price
CAPC ECM-598 Medical Backpack
1
2
4
450
1
6709
450
4
2
Qualities
boost
Plasma Protein Replicator
1
3
4
0
1
1358
0
4
3
Qualities
Add 1 automatic success result to medicine checks to heal a critical injury while using the plasma protein replicator.