Ensnare 1: The target is immobilized for a number of rounds equal to the weapon’s Ensnare rating. An ensnared target may attempt a Hard (:nD::nD::nD:) Athletics check to attempt to break free.
Vicious 4: Add 10 times the Vicious rating to the critical roll.
Suffers no penalties for moving through water and can breathe underwater, but cannot move or survive on land.
Upgrade the difficulty of any combat check targeting this character 1 times.
Imported from DylanPetrusma.com