Golden blond hair. Enduring: +1 soak Nobody's Fool: May upgrade difficulty of incoming Charm/Coercion/or Deception checks once per rank of Nobody's Fool
Name | Skill | Damage | Crit | Range | Qualities | ||
---|---|---|---|---|---|---|---|
Shock Gloves | Brawl | 4 | 5 | Engaged | Stun Damage | ||
Brawl 4 5 Engaged 4842 0 0 0 0 Qualities
| |||||||
Sheild | Melee | 0 | 6 | Medium | defensive, defection 2, Disorient 1 | ||
Melee 0 6 Medium 1358 0 0 5 0 Qualities
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Name | D100 | Severity | Result |
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Doctor | ||
Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. Ranked 15 XP Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. Ranked 15 XP Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. Ranked 5 XP Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Resolve When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1. Ranked 5 XP Passive Resolve When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1. Ranked 5 XP Action Stim Application Take the Stim Application Action; make an Average () Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain. 10 XP Action Stim Application Take the Stim Application Action; make an Average () Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain. 10 XP Passive Grit Gain +1 strain threshold Ranked 10 XP Passive Grit Gain +1 strain threshold Ranked 10 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 10 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 10 XP Passive Resolve When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1. Ranked 10 XP Passive Resolve When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1. Ranked 10 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 15 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 15 XP Passive Grit Gain +1 strain threshold Ranked 15 XP Passive Grit Gain +1 strain threshold Ranked 15 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 5 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 5 XP Incidental Pressure Point When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak). 15 XP Incidental Pressure Point When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak). 15 XP Incidental Stim Application (Improved) When performing Stim Application Action, may increase difficulty of check to Hard (), and target only suffers 1 strain. 20 XP Incidental Stim Application (Improved) When performing Stim Application Action, may increase difficulty of check to Hard (), and target only suffers 1 strain. 20 XP Incidental Natural Doctor Once per session, may reroll any 1 Medicine check. 20 XP Incidental Natural Doctor Once per session, may reroll any 1 Medicine check. 20 XP Passive Toughened Gain +2 wound threshold. Ranked 20 XP Passive Toughened Gain +2 wound threshold. Ranked 20 XP Incidental Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. 20 XP Incidental Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. 20 XP Passive Stim Application (Supreme) When performing ther Stim Application Action, spend to increase an additional Characteristic by 1. 25 XP Passive Stim Application (Supreme) When performing ther Stim Application Action, spend to increase an additional Characteristic by 1. 25 XP Incidental Master Doctor Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. 25 XP Incidental Master Doctor Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Incidental Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. Ranked 25 XP Incidental Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. Ranked 25 XP | ||
MARAUDER | ||
Passive TOUGHENED Gain +2 wound threshold. Ranked 5 XP Passive TOUGHENED Gain +2 wound threshold. Ranked 5 XP Action FRENZIED ATTACK When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. Ranked 5 XP Action FRENZIED ATTACK When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. Ranked 5 XP Passive FERAL STRENGTH Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. Ranked 5 XP Passive FERAL STRENGTH Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. Ranked 5 XP Incidental LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 5 XP Incidental LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 5 XP Incidental FERAL STRENGTH Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. Ranked 10 XP Incidental FERAL STRENGTH Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. Ranked 10 XP Passive TOUGHENED Gain +2 wound threshold Ranked 10 XP Passive TOUGHENED Gain +2 wound threshold Ranked 10 XP Passive ENDURING Gain +1 soak value Ranked 15 XP Passive ENDURING Gain +1 soak value Ranked 15 XP Maneuver HEROIC FORTITUDE May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter 10 XP Maneuver HEROIC FORTITUDE May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter 10 XP Passive LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 15 XP Passive LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 15 XP Passive TOUGHENED Gain +2 wound threshold. Ranked 20 XP Passive TOUGHENED Gain +2 wound threshold. Ranked 20 XP Passive FERAL STRENGTH Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. Ranked 20 XP Passive FERAL STRENGTH Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. Ranked 20 XP Passive KNOCKDOWN After hitting with a melee attack, may spend to knock the target prone. 10 XP Passive KNOCKDOWN After hitting with a melee attack, may spend to knock the target prone. 10 XP Passive TOUGHENED Gain +2 wound threshold. 15 XP Passive TOUGHENED Gain +2 wound threshold. 15 XP Passive FRENZIED ATTACK When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. 15 XP Passive FRENZIED ATTACK When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. 15 XP Passive NATURAL BRAWLER Once per session, may re-roll any 1 Brawl or Melee check. 20 XP Passive NATURAL BRAWLER Once per session, may re-roll any 1 Brawl or Melee check. 20 XP Passive LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. 20 XP Passive LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. 20 XP Action FRENZIED ATTACK When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. Ranked 25 XP Action FRENZIED ATTACK When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. Ranked 25 XP Passive ENDURING Gain +1 soak value. Ranked 25 XP Passive ENDURING Gain +1 soak value. Ranked 25 XP Maneuver DEFENSIVE STANCE Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. 25 XP Maneuver DEFENSIVE STANCE Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. 25 XP Passive DEDICATION Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP Passive DEDICATION Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP | ||
Force-Sensitive Emergent | ||
Passive Dedication Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP Passive Dedication Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP Passive Force Rating Gain + 1 Force rating. 25 XP Passive Force Rating Gain + 1 Force rating. 25 XP Passive Force of will Once per session, make one skill check using Willpower rather than the characteristic linked to that skill. 25 XP Passive Force of will Once per session, make one skill check using Willpower rather than the characteristic linked to that skill. 25 XP Passive Invigirate Once per encounter, may add O to a check using Brawn or Agility made by an ally in short range. O add a Succes and a black force add a threat 25 XP Passive Invigirate Once per encounter, may add O to a check using Brawn or Agility made by an ally in short range. O add a Succes and a black force add a threat 25 XP Passive Balance When the character recovers strain at the end of the encounter, he may add O per Force rating. He recovers additional strain equal to O generated. 20 XP Passive Balance When the character recovers strain at the end of the encounter, he may add O per Force rating. He recovers additional strain equal to O generated. 20 XP Passive Touch of Fate Once per session, add 2 Blue t o any 1 check. 20 XP Passive Touch of Fate Once per session, add 2 Blue t o any 1 check. 20 XP Passive Sense Danger Once per session, remove 2 black f r o m any 1 check. 20 XP Passive Sense Danger Once per session, remove 2 black f r o m any 1 check. 20 XP Passive Toughened Gain +2 wound threshold 20 XP Passive Toughened Gain +2 wound threshold 20 XP Passive Uncanny senses Add Blue per rank of Uncanny Senses to all Perception checks 15 XP Passive Uncanny senses Add Blue per rank of Uncanny Senses to all Perception checks 15 XP Passive Indistinguishable Upgrade difficulty of checks to identify character once per rank of Indistinguishable. 15 XP Passive Indistinguishable Upgrade difficulty of checks to identify character once per rank of Indistinguishable. 15 XP Passive Grit Cain + 1 strain threshold 15 XP Passive Grit Cain + 1 strain threshold 15 XP Passive Uncanny Reaction Add Blue per rank of Uncanny Reactions to all Vigilance checks. 15 XP Passive Uncanny Reaction Add Blue per rank of Uncanny Reactions to all Vigilance checks. 15 XP Passive Sleight of mind Add Blue to all Stealth checks unless the opposition is immune to Force powers. 10 XP Passive Sleight of mind Add Blue to all Stealth checks unless the opposition is immune to Force powers. 10 XP Passive Sleight of mind Add Blue to all Stealth checks unless the opposition is immune to Force powers. 10 XP Passive Sleight of mind Add Blue to all Stealth checks unless the opposition is immune to Force powers. 10 XP Passive Toughened Gain +2 wound threshold 10 XP Passive Toughened Gain +2 wound threshold 10 XP Passive Uncanny Reaction Add Blue per rank of Uncanny Reactions to all Vigilance checks. 10 XP Passive Uncanny Reaction Add Blue per rank of Uncanny Reactions to all Vigilance checks. 10 XP Passive Grit Cain + 1 strain threshold. 5 XP Passive Grit Cain + 1 strain threshold. 5 XP Passive Indistinguishable Upgrade difficulty of checks to identify character once per rank of Indistinguishable. 5 XP Passive Indistinguishable Upgrade difficulty of checks to identify character once per rank of Indistinguishable. 5 XP Passive Uncanny senses Add Blue per rank of Uncanny Senses to all Perception checks. 5 XP Passive Uncanny senses Add Blue per rank of Uncanny Senses to all Perception checks. 5 XP Passive insight Perception and Discipline become career skills. 5 XP Passive insight Perception and Discipline become career skills. 5 XP | ||
Force power tree: Sense | ||
Passive Magnitude Spend O to increase number of targets affected by power equal to magnitude upgrades purchased. 10 XP Passive Magnitude Spend O to increase number of targets affected by power equal to magnitude upgrades purchased. 10 XP Passive Magnitude Spend O to increase number of targets affected by power equal to magnitude upgrades purchased. 10 XP Passive Magnitude Spend O to increase number of targets affected by power equal to magnitude upgrades purchased. 10 XP Passive Magnitude Spend O to increase number of targets affected by power equal to magnitude upgrades purchased. 5 XP Passive Magnitude Spend O to increase number of targets affected by power equal to magnitude upgrades purchased. 5 XP Passive Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased. 10 XP Passive Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased. 10 XP Passive Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased. 10 XP Passive Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased. 10 XP Passive Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased. 5 XP Passive Range Spend O to increase power's range by a number of range bands equal to range upgrades purchased. 5 XP Passive Control Ongoing effect: CommitO. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.. 10 XP Passive Control Ongoing effect: CommitO. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.. 10 XP Passive Control Ongoing effect: CommitO. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.. 10 XP Passive Control Ongoing effect: CommitO. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.. 10 XP Passive Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once. 10 XP Passive Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once. 10 XP Passive Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once. 10 XP Passive Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once. 10 XP Passive Duration Sense's ongoing effects may be triggered one additional time per round 10 XP Passive Duration Sense's ongoing effects may be triggered one additional time per round 10 XP Passive Duration Sense's ongoing effects may be triggered one additional time per round 10 XP Passive Duration Sense's ongoing effects may be triggered one additional time per round 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Control Ongoing effect: Commit O- Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP Passive Sense basic power The Force user can sense the Force interacting with the world around him. The user may spend O to sense all living things within short range (including sentient and non-sentient beings). The user may spend O to sense the current emotional state of one living target with whom he is engaged 10 XP |
Name | Soak | Defense | Qualities | ||
---|---|---|---|---|---|
Robes | 1 | 0 | |||
3927 0 0 0 0 1 0 Qualities |
Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
silver crystal | 1 | 0 | 0 | 0 | ||
1 7551 0 0 0 Qualities | ||||||
Medpack | 0 | 0 | 0 | 0 | ||
0 7963 0 0 0 Qualities | ||||||
Backpack | 1 | 0 | 0 | 0 | ||
1 8788 0 0 0 Qualities | ||||||
toolkit | 0 | 0 | 0 | 0 | ||
0 7040 0 0 0 Qualities | ||||||
datapad | 0 | 0 | 0 | 0 | ||
0 9430 0 0 0 Qualities | ||||||
Stimpack | 0 | 0 | 0 | 0 | ||
0 9120 0 0 0 Qualities | ||||||
Glowrod | 1 | 0 | 0 | 0 | ||
1 4317 0 0 0 Qualities | ||||||
jar of bacta | 1 | 0 | 0 | 0 | ||
1 2984 0 0 0 Qualities |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered | |
---|---|---|---|---|
Obsetion | 15 | Depression/Alcohol | ||
15 Depression/Alcohol |
General | ||