Loading Character Sheet...
Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Talent Pyramid | ||
Dangerous Casting Dangerous Casting Desperate Recovery Desperate Recovery Magical Discipline (Doom) Magical Discipline (Doom) Second Wind Second Wind Second Wind Second Wind Grit Grit Grit Grit Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 |
Name | Soak | Defense | Qualities | ||
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Leather Jacket | 1 | 0 | |||
3430 50 0 1 0 1 0 Qualities |
Name | Quantity | Encum | Rarity | Price | ||
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Paper and Pencil | 0 | 0 | 0 | 0 | ||
0 9983 0 0 0 Qualities | ||||||
Wand of Ennervation | 0 | 1 | 0 | 400 | ||
0 1421 400 0 1 QualitiesAdds Enervation to curses without added difficulty and raises damage of attack spells by 3 Destroyed | ||||||
Backpack | 0 | 0 | 3 | 50 | ||
0 5873 50 3 0 Qualities
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painkiller | 4 | 0 | 2 | 25 | ||
4 7730 25 2 0 QualitiesUsing a painkiller requires one maneuver for your character to apply it either to themself or to another engaged character. The painkiller is consumed in the process, and the character immediately heals 5 wounds. While a character can use multiple painkillers, this provides diminishing returns. Each painkiller after the first heals one wound fewer. A second painkiller heals 4 wounds, a third heals 3, and so on. Using a sixth painkiller in a day has no further effect. After one day, the lingering effects of the painkillers wear off, and the character may use painkillers again with their normal effect (this means a character can consume up to five painkillers a day, each day). See page 116 for more information on painkillers and healing |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
General | ||