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Character Image: Christopher CrestlinSomething Strange

Christopher Crestlin

Human
Magican
Intellectual
22
132
5'4
2
10 6
16 0
0 0
2 1 4 2 2 2
General Skills Career Rank
Athletics (BR)
Computers (INT)
Cool (PR)
Coordination (AG)
Discipline (WILL)
Driving (AG)
Mechanics (INT)
Medicine (INT)
Operating (INT)
Perception (CUN)
Piloting (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Vigilance (WILL)
Magic Skills Career Rank
Arcana (INT)
Divine (WILL)
Primal (CUN)
Combat Skills Career Rank
Brawl (BR)
Melee (BR)
Ranged - Heavy (AG)
Ranged - Light (AG)
Social Skills Career Rank
Charm (PR)
Coercion (WILL)
Deception (CUN)
Leadership (PR)
Negotiation (PR)
Knowledge Skills Career Rank
Magic (INT)
Occult (INT)
Religion (INT)
Science (INT)
Weapons Skill Damage Crit Range Qualities
10 120 300 0 0
Critical Injury Difficulty Severity Description
Incidental

Tier: 1 Activation: Incidental Ranked: No Your character may use this talent to reduce the difficulty of casting a spell by a number of k, up to their ranks in the appropriate Knowledge skill for the magic skill used, to a minimum of Easy(k). For each level of diff

Passive

Tier: 1 Activation: Passive Ranked: No Before your character heals strain at the end of an encounter, if their strain is more than half of their strain threshold, they heal two additional strain. You should use this talent in all settings.

Passive

Each time this talent is purchased you may choose one spell effect. Every time your character casts a spell for which one of your chosen effects applies, that effect may be added with no increase to the difficulty

Passive

Second Wind Tier: 1 Activation: Active (Incidental) Ranked: Yes Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind. You should use this talent in all settings.

Passive

Second Wind Tier: 1 Activation: Active (Incidental) Ranked: Yes Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind. You should use this talent in all settings.

Passive

Tier: 1 Activation: Passive Ranked: Yes Each rank of Grit increases your character’s strain threshold by one.

Passive

Tier: 1 Activation: Passive Ranked: Yes Each rank of Grit increases your character’s strain threshold by one.

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Armor Soak Defense Qualities
Leather Jacket 1 -
3430
1
-
50
1
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Paper and Pencil 0 - - -
9983
-
-
-

Qualities

Wand of Ennervation 0 1 - 400
1421
-
1
-
400

Adds Enervation to curses without added difficulty and raises damage of attack spells by 3 Destroyed

Qualities

Backpack 0 - 3 50
5873
-
-
3
50

Qualities

Carry Weight: +4

painkiller 4 - 2 25
7730
4
-
2
25

Using a painkiller requires one maneuver for your character to apply it either to themself or to another engaged character. The painkiller is consumed in the process, and the character immediately heals 5 wounds. While a character can use multiple painkillers, this provides diminishing returns. Each painkiller after the first heals one wound fewer. A second painkiller heals 4 wounds, a third heals 3, and so on. Using a sixth painkiller in a day has no further effect. After one day, the lingering effects of the painkillers wear off, and the character may use painkillers again with their normal effect (this means a character can consume up to five painkillers a day, each day). See page 116 for more information on painkillers and healing

Qualities

Brilliant!: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next check they make during that turn, you count their ranks in the skill being used as equal to their Intellect.

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