Branding on his left shoulder near his neck
Stamina 2/5
Health 2/5
Protective amulet effects
Maneuver to add 2 range 2 melee defense. Spend a maneuver to restore strain or target someone else's strain.
4
131
143
34
2
3
4
2
2
2
Name
Skill
Damage
Crit
Range
Qualities
spell blade
Melee
4
3
Engaged
defensive 1
Melee
4
3
Engaged
9053
200
2
1
1
Qualities
defensive 1
spell
Arcana
4
0
Short
Arcana
4
0
Short
9549
0
0
0
0
Qualities
bow
Ranged-Light
8
2
Medium
Ranged-Light
8
2
Medium
2721
275
4
2
2
Qualities
Fireball grenade
Ranged-Light
8
0
Short
blast 5, burn 5
Ranged-Light
8
0
Short
9419
0 (R)
0
0
0
Qualities
blast 5
burn 5
blast range is short
30
520
00
210
105
Name
D100
Severity
Result
Crippled left leg
94
94
Knocked prone
2
2
Fearsome wound
51
Increases the difficulty of all presence and willpower checks until this crit is healed
51
Increases the difficulty of all presence and willpower checks until this crit is healed
Talent Pyramid
Incidental
Finesse
Allows brawl or melee checks to use agility instead of brawn to build pool
5 XP
Incidental
Finesse
Allows brawl or melee checks to use agility instead of brawn to build pool
5 XP
Passive
Grit
Gain +1 strain
Ranked
5 XP
Passive
Grit
Gain +1 strain
Ranked
5 XP
Passive
Supernatural Lore
Gain knowledge lore and Knowledge Supernatural as career skills
10 XP
Passive
Supernatural Lore
Gain knowledge lore and Knowledge Supernatural as career skills
10 XP
Incidental
Quickdraw
incidental to draw a weapon
5 XP
Incidental
Quickdraw
incidental to draw a weapon
5 XP
Passive
Grit
Gain +1 strain
Ranked
10 XP
Passive
Grit
Gain +1 strain
Ranked
10 XP
Passive
Parry Improved
Your character must have purchased the Parry
talent to benefit from this talent. When your
character suffers a hit from a melee combat
check and uses Parry to reduce the damage
from that hit, after the attack is resolved, you
may spend 1 Despair or 3 Threat from the
attacker’s check to use this talent. Then, your
character automatically hits the attacker with a
Brawl or Melee weapon your character is
wielding. The hit deals the weapon’s base
damage, plus any damage from applicable
talents or abilities. Your character can’t use this
talent if the original attack incapacitates them.
15 XP
Passive
Parry Improved
Your character must have purchased the Parry
talent to benefit from this talent. When your
character suffers a hit from a melee combat
check and uses Parry to reduce the damage
from that hit, after the attack is resolved, you
may spend 1 Despair or 3 Threat from the
attacker’s check to use this talent. Then, your
character automatically hits the attacker with a
Brawl or Melee weapon your character is
wielding. The hit deals the weapon’s base
damage, plus any damage from applicable
talents or abilities. Your character can’t use this
talent if the original attack incapacitates them.
15 XP
Passive
Toughen
+2 wound threshold
Ranked
5 XP
Passive
Toughen
+2 wound threshold
Ranked
5 XP
Passive
Signature spell
When your character gains this talent, decide
on a signature spell for them, consisting of a
particular magic action and a specific set of one
or more effects. When your character casts
their signature spell (consisting of the exact
combination of action and effects previously
chosen), reduce the difficulty of the check by
one.
Deadly arcane bolt
10 XP
Passive
Signature spell
When your character gains this talent, decide
on a signature spell for them, consisting of a
particular magic action and a specific set of one
or more effects. When your character casts
their signature spell (consisting of the exact
combination of action and effects previously
chosen), reduce the difficulty of the check by
one.
Deadly arcane bolt
10 XP
Incidental
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied, your character may
suffer 3 strain to use this talent to reduce the
damage of the hit by two plus their ranks in
Parry. This talent can only be used once per hit,
and your character needs to be wielding a
Melee weapon.
Ranked
15 XP
Incidental
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied, your character may
suffer 3 strain to use this talent to reduce the
damage of the hit by two plus their ranks in
Parry. This talent can only be used once per hit,
and your character needs to be wielding a
Melee weapon.
Ranked
15 XP
Incidental
Rapid reaction
spend strain equal to ranks to add successes to initiative. Can not spend more strain than you have ranks
Ranked
5 XP
Incidental
Rapid reaction
spend strain equal to ranks to add successes to initiative. Can not spend more strain than you have ranks
Ranked
5 XP
Passive
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied, your character may
suffer 3 strain to use this talent to reduce the
damage of the hit by two plus their ranks in
Parry. This talent can only be used once per hit,
and your character needs to be wielding a
Melee weapon.
Ranked
10 XP
Passive
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied, your character may
suffer 3 strain to use this talent to reduce the
damage of the hit by two plus their ranks in
Parry. This talent can only be used once per hit,
and your character needs to be wielding a
Melee weapon.
Ranked
10 XP
Incidental
Natural spellblade
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one skill
check that uses one of those two skills.
Melee and arcane spellcasting
15 XP
Incidental
Natural spellblade
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one skill
check that uses one of those two skills.
Melee and arcane spellcasting
15 XP
Incidental
Silent communication
Your character can soundlessly communicate
messages to allies within short range using
gestures. Allies cannot reply in turn (unless
they also possess this talent). The complexity
and length of a message may be limited by your
GM during structured gameplay, as it is with
spoken communication, or based on the current
situation or environmental conditions.
Increase the range of this talent by one
range band for each additional rank of Silent
Communication. This talent is accomplished
visually, and thus requires line-of-sight.
Ranked
5 XP
Incidental
Silent communication
Your character can soundlessly communicate
messages to allies within short range using
gestures. Allies cannot reply in turn (unless
they also possess this talent). The complexity
and length of a message may be limited by your
GM during structured gameplay, as it is with
spoken communication, or based on the current
situation or environmental conditions.
Increase the range of this talent by one
range band for each additional rank of Silent
Communication. This talent is accomplished
visually, and thus requires line-of-sight.
Ranked
5 XP
Incidental
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
Advantage equal to your character’s ranks in
Knowledge (Supernatural) to the results.
10 XP
Incidental
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
Advantage equal to your character’s ranks in
Knowledge (Supernatural) to the results.
10 XP
Incidental
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied, your character may
suffer 3 strain to use this talent to reduce the
damage of the hit by two plus their ranks in
Parry. This talent can only be used once per hit,
and your character needs to be wielding a
Melee weapon.
Ranked
5 XP
Incidental
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied, your character may
suffer 3 strain to use this talent to reduce the
damage of the hit by two plus their ranks in
Parry. This talent can only be used once per hit,
and your character needs to be wielding a
Melee weapon.
Ranked
5 XP
Passive
Heightened Awareness
Allies within short range of your character add 1
Boost to their Perception and Vigilance checks.
Allies engaged with your character add 2 Boost
instead.
10 XP
Passive
Heightened Awareness
Allies within short range of your character add 1
Boost to their Perception and Vigilance checks.
Allies engaged with your character add 2 Boost
instead.
10 XP
Passive
Durable
Your character reduces any Critical Injury result
they suffer by 10 per rank of Durable, to a
minimum of 01.
Ranked
5 XP
Passive
Durable
Your character reduces any Critical Injury result
they suffer by 10 per rank of Durable, to a
minimum of 01.
Ranked
5 XP
Incidental
Jump up
Once per round during your character’s turn,
your character may use this talent to stand
from a prone or seated position as an
incidental.
5 XP
Incidental
Jump up
Once per round during your character’s turn,
your character may use this talent to stand
from a prone or seated position as an
incidental.
5 XP
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Name
Soak
Defense
Qualities
armor flak vest
2
0
5519
475
5
3
0
2
0
Qualities
Name
Quantity
Encum
Rarity
Price
health potion
7
0
0
50
7
1553
50
0
0
Qualities
Loadbearing gear
1
0
0
0
1
8499
0
0
0
Qualities
Binoculars
1
1
0
0
1
7653
0
0
1
Qualities
stamina potion
6
0
0
0
6
6901
0
0
0
Qualities
Regen potion
4
0
0
0
4
7553
0
0
0
Qualities
Simple resilient check healing 1 wound each success 1 strain per advantage. On a triumph get another roll next turn.