Mandalorian Humans start the game with one rank in a combat skill of their choice.
6
170
120
11
2
4
2
3
2
2
Name
Skill
Damage
Crit
Range
Qualities
DR-45 "Dragoon" Cavalry Blaster
Ranged - Light
11
3
Medium
Accurate 1, Stun Setting, Deadly Accuracy
Ranged - Light
11
3
Medium
6715
1900
6
1
3
Qualities
Accurate 1
Stun Setting
Deadly Accuracy
300
3
1
Reduces advantage results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.
Modifiers
DR-45 "Dragoon" Cavalry Blaster
Ranged - Light
8
3
Medium
Accurate 1, Stun Setting
Ranged - Light
8
3
Medium
2256
1900
6
1
3
Qualities
Accurate 1
Stun Setting
300
3
1
Reduces advantage results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.
Modifiers
3
213
610
89
Name
D100
Severity
Result
Gadgeteer
Maneuver
Brace
Perform the Brace maneuver to remove per rank of Brace from next Action. This may only remove added by environmental circumstances.
Ranked
5 XP
Maneuver
Brace
Perform the Brace maneuver to remove per rank of Brace from next Action. This may only remove added by environmental circumstances.
Ranked
5 XP
Passive
Toughened
Gain +2 to wound threshold.
5 XP
Passive
Toughened
Gain +2 to wound threshold.
5 XP
Action
Intimidating
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Ranked
5 XP
Action
Intimidating
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Ranked
5 XP
Maneuver
Defensive Stance
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Ranked
5 XP
Maneuver
Defensive Stance
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Ranked
5 XP
Passive
Spare Clip
Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal.
10 XP
Passive
Spare Clip
Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal.
10 XP
Passive
Jury Rigged
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
10 XP
Passive
Jury Rigged
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
10 XP
Passive
Point Blank
Add 1 damage per rank of Point Blank to one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Ranked
10 XP
Passive
Point Blank
Add 1 damage per rank of Point Blank to one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Ranked
10 XP
Passive
Disorient
After hitting with combat check, may spend to disorient target for number of rounds equal to ranks in Disorient.
Ranked
10 XP
Passive
Disorient
After hitting with combat check, may spend to disorient target for number of rounds equal to ranks in Disorient.
Ranked
10 XP
Passive
Toughened
Gain +2 to wound threshold.
Ranked
15 XP
Passive
Toughened
Gain +2 to wound threshold.
Ranked
15 XP
Passive
Armor Master
While wearing armor, increase total soak value by 1
15 XP
Passive
Armor Master
While wearing armor, increase total soak value by 1
15 XP
Action
Natural Enforcer
Once per session, may reroll any 1 Coercion or Streetwise check.
15 XP
Action
Natural Enforcer
Once per session, may reroll any 1 Coercion or Streetwise check.
15 XP
Action
Stunning Blow
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
15 XP
Action
Stunning Blow
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
15 XP
Passive
Jury Rigged
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
20 XP
Passive
Jury Rigged
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
20 XP
Passive
Tinkerer
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item my only be modified once.
Ranked
20 XP
Passive
Tinkerer
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item my only be modified once.
Ranked
20 XP
Passive
Deadly Accuracy
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
20 XP
Passive
Deadly Accuracy
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
20 XP
Action
Improved Stunning Blow
When dealing strain damage with Melee or Brawl checks, may spend to stagger target for 1 round per .
20 XP
Action
Improved Stunning Blow
When dealing strain damage with Melee or Brawl checks, may spend to stagger target for 1 round per .
20 XP
Action
Intimidating
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
25 XP
Action
Intimidating
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
25 XP
Passive
Improved Armor Master
When wearing armor with a soak value of 2 or higher, increase defense by 1.
25 XP
Passive
Improved Armor Master
When wearing armor with a soak value of 2 or higher, increase defense by 1.
25 XP
Action
Crippling Blow
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
25 XP
Action
Crippling Blow
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
25 XP
Name
Soak
Defense
Qualities
Mandalorian Armor
3
1
Integrated Comlink, Vaccuum Sealed
Clan Zakkeg Armor
6000
8
10
6
3
1
Qualities
Integrated Comlink
Vaccuum Sealed
750
4
1
Add 1 automatic advantage to Initiative checks.
Modifiers
Automatic Initiative
300
4
2
Increases encumbrance by 4. The character may holster up to 2 weapons of Encumbrance 3 or lower in the armor. While holstered, these weapons do not count toward the character's Encumbrance value.
Modifiers
Encumbrance
Encumbrance
Encumbrance
Name
Quantity
Encum
Rarity
Price
Utility Belt
1
0
0
25
1
utility-belt-2594
25
0
0
Qualities
Encumbrance
The belt grants +1 to a character's encumbrance threshold.
Stimpack
4
0
1
25
4
stimpack-2699
25
1
0
Qualities
Stimpack
Please see page 177 of the Edge of the Empire Core Rulebook, page 193 of the Age of Rebellion Core Rulebook, or page 186 of the Force and Destiny Core Rulebook, for details.
Ration Pack
5
0
0
5
5
ration-pack-3858
5
0
0
Qualities
Ration Pack
Please see page 179 of the Edge of the Empire Core Rulebook, page 196 of the Age of Rebellion Core Rulebook, or page 188 of the Force and Destiny Core Rulebook, for details.
Rim Excursions Inc. Military Belt Pouch
2
0
0
10
2
9721
10
0
0
Qualities
Hold 2 items with encumbrance 0. May be drawn as an incidental.