Has a distinct scar on his right arm that he keeps hidden and covered up with his robes. He doesn't ever seem to grow facial hair.
2
160
120
33
2
2
3
2
2
2
Name
Skill
Damage
Crit
Range
Qualities
dagger
Melee-Light
4
3
Medium
Melee-Light
4
3
Medium
dagger-9490
0
0
0
0
Qualities
Accurate 1
Prismatic Staff
Arcana
7
4
Engaged
Disorient, Concussive 2
Arcana
7
4
Engaged
7838
1000
0
0
0
Qualities
Disorient
Concussive 2
Bone
First range effect does not increase difficulty
30
355
00
19
70
Name
D100
Severity
Result
Talent Pyramid
Passive
Painfaul Blow
When your character makes a combat check, you may voluntarily increase the difficulty by one to use this talent. If the
target suffers one or more wounds from the combat check, the
target suffers 2 strain each time they perform a maneuver until
the end of the encounter.
5 XP
Passive
Painfaul Blow
When your character makes a combat check, you may voluntarily increase the difficulty by one to use this talent. If the
target suffers one or more wounds from the combat check, the
target suffers 2 strain each time they perform a maneuver until
the end of the encounter.
5 XP
Incidental
Dark Insight
When a spell adds a quality to your character's spell with a
rating determined by your character's ranks in Knowledge
(Lore), your character may use their ranks in Knowledge (Forbidden) instead.
5 XP
Incidental
Dark Insight
When a spell adds a quality to your character's spell with a
rating determined by your character's ranks in Knowledge
(Lore), your character may use their ranks in Knowledge (Forbidden) instead.
5 XP
Passive
Blood Sacrafice
Before your character makes a magic
skill check, they may suffer a number of wounds to use this
talent to add an equal number of to the check. The number
cannot exceed your character’s ranks in Blood Sacrifice.
Ranked
10 XP
Passive
Blood Sacrafice
Before your character makes a magic
skill check, they may suffer a number of wounds to use this
talent to add an equal number of to the check. The number
cannot exceed your character’s ranks in Blood Sacrifice.
Ranked
10 XP
Passive
Shape Shifter
When your character is incapacitated due to having exceeded
their strain threshold while in their normal form, they undergo
the following change as an out-of-turn incidental: they heal all
strain, increase their Brawn and Agility by one to a maximum
of 5 and reduce their Intellect and Willpower by one to a minimum of 1. They deal +1 damage when making unarmed attacks
and their unarmed attacks have a Critical rating of 3, but they
cannot use magic skills or make ranged attacks.
Your GM should ensure that NPCs react appropriately to
this (at the very least, upgrading the difficulty of social skill
checks twice). Your character reverts to their normal form
after eight hours or if they become incapacitated (for instance,
by exceeding their wound or strain threshold).
5 XP
Passive
Shape Shifter
When your character is incapacitated due to having exceeded
their strain threshold while in their normal form, they undergo
the following change as an out-of-turn incidental: they heal all
strain, increase their Brawn and Agility by one to a maximum
of 5 and reduce their Intellect and Willpower by one to a minimum of 1. They deal +1 damage when making unarmed attacks
and their unarmed attacks have a Critical rating of 3, but they
cannot use magic skills or make ranged attacks.
Your GM should ensure that NPCs react appropriately to
this (at the very least, upgrading the difficulty of social skill
checks twice). Your character reverts to their normal form
after eight hours or if they become incapacitated (for instance,
by exceeding their wound or strain threshold).
5 XP
Passive
Signature Spell
When your character gains this talent, decide on a signature
spell for them, consisting of a particular magic action and a
specific set of one or more effects. When your character casts
their signature spell (consisting of the exact combination of
action and effects previously chosen), reduce the difficulty of
the check by one.
10 XP
Passive
Signature Spell
When your character gains this talent, decide on a signature
spell for them, consisting of a particular magic action and a
specific set of one or more effects. When your character casts
their signature spell (consisting of the exact combination of
action and effects previously chosen), reduce the difficulty of
the check by one.
10 XP
Passive
Battle Casting
Your character does not add ∫ to magic skill checks for wearing heavy armor (armor with +2 soak or higher), using a
shield, or not having at least one hand free (see Table III.2–3:
Penalties When Casting Spells, on page 210 of the Genesys
Core Rulebook)
15 XP
Passive
Battle Casting
Your character does not add ∫ to magic skill checks for wearing heavy armor (armor with +2 soak or higher), using a
shield, or not having at least one hand free (see Table III.2–3:
Penalties When Casting Spells, on page 210 of the Genesys
Core Rulebook)
15 XP
Passive
Dungeoneer
After your character makes a Perception, Vigilance, or Knowledge (Adventuring) check to notice, identify, or avoid a threat in a cavern, subterranean ruin, or similar location, your character
cancels a number of uncanceled no greater than your character's ranks in Dungeoneer.
Ranked
5 XP
Passive
Dungeoneer
After your character makes a Perception, Vigilance, or Knowledge (Adventuring) check to notice, identify, or avoid a threat in a cavern, subterranean ruin, or similar location, your character
cancels a number of uncanceled no greater than your character's ranks in Dungeoneer.
Ranked
5 XP
Incidental
Dominion of Demora
Your character cannot take this talent if they have taken the Favor
of the Fae talent. When casting an Attack spell, your character
may add the Impact effect without increasing the difficulty.
Your character can never add the Manipulative effect.
10 XP
Incidental
Dominion of Demora
Your character cannot take this talent if they have taken the Favor
of the Fae talent. When casting an Attack spell, your character
may add the Impact effect without increasing the difficulty.
Your character can never add the Manipulative effect.
10 XP
Passive
Animal Companion
Your character creates a bond with a single animal
approved by your GM. This animal must be silhouette
0 (no larger than a mid-sized dog). The bond persists as
long as your character chooses, although at your GM’s
discretion, the bond may also be broken due to abusive
treatment or other extenuating circumstances.
As long as the bond persists, the animal follows your
character, and you dictate the animal’s overall behavior (although, since the animal is only bonded with the
character, not dominated, it may still perform inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round
in structured encounters, your character may spend
one maneuver to direct their animal in performing
one action and one maneuver during your character’s
turn. The animal must be within hearing and visual
range of your character (generally medium range) to
do this. Otherwise, the animal does not contribute to
the encounter. The specifics of its behavior are up to
you and your GM.
For every additional rank of Animal Companion your
character has, increase the allowed silhouette of the
companion by one (this may mean your character gets
a new companion, or their companion grows in size).
This talent can also change in flavor depending on
the nature of your game setting. While an animal companion may make sense in many settings, in a futuristic setting it may make more sense for the “animal” to be a robot or drone, for example.
Ranked
15 XP
Passive
Animal Companion
Your character creates a bond with a single animal
approved by your GM. This animal must be silhouette
0 (no larger than a mid-sized dog). The bond persists as
long as your character chooses, although at your GM’s
discretion, the bond may also be broken due to abusive
treatment or other extenuating circumstances.
As long as the bond persists, the animal follows your
character, and you dictate the animal’s overall behavior (although, since the animal is only bonded with the
character, not dominated, it may still perform inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round
in structured encounters, your character may spend
one maneuver to direct their animal in performing
one action and one maneuver during your character’s
turn. The animal must be within hearing and visual
range of your character (generally medium range) to
do this. Otherwise, the animal does not contribute to
the encounter. The specifics of its behavior are up to
you and your GM.
For every additional rank of Animal Companion your
character has, increase the allowed silhouette of the
companion by one (this may mean your character gets
a new companion, or their companion grows in size).
This talent can also change in flavor depending on
the nature of your game setting. While an animal companion may make sense in many settings, in a futuristic setting it may make more sense for the “animal” to be a robot or drone, for example.
Ranked
15 XP
Passive
Death Rage
Your character adds +2 damage to melee attacks for each Critical Injury they are currently suffering. (Your GM may also impost additional penalties on social skill checks your character makes if they are suffering Critical Injuries due to their frenzied behavior.)
20 XP
Passive
Death Rage
Your character adds +2 damage to melee attacks for each Critical Injury they are currently suffering. (Your GM may also impost additional penalties on social skill checks your character makes if they are suffering Critical Injuries due to their frenzied behavior.)
20 XP
Passive
Toughened
Each rank of Toughened increases your character’s
wound threshold by two.
Ranked
5 XP
Passive
Toughened
Each rank of Toughened increases your character’s
wound threshold by two.
Ranked
5 XP
Passive
Blood Sacrafice
Before your character makes a magic
skill check, they may suffer a number of wounds to use this talent to add an equal number of to the check. The number cannot exceed your character’s ranks in Blood Sacrifice.
Ranked
10 XP
Passive
Blood Sacrafice
Before your character makes a magic
skill check, they may suffer a number of wounds to use this talent to add an equal number of to the check. The number cannot exceed your character’s ranks in Blood Sacrifice.
Ranked
10 XP
Incidental
Passive Pressure
Your character makes an unarmed Brawl check targeting a living opponent, they may use this talent to deal strain damage instead of wound damage and inflict additional strain damage equal to their ranks in Medicine.
15 XP
Incidental
Passive Pressure
Your character makes an unarmed Brawl check targeting a living opponent, they may use this talent to deal strain damage instead of wound damage and inflict additional strain damage equal to their ranks in Medicine.
15 XP
Passive
Signature Spell improved
. When your character casts their signature spell, reduce the difficulty of the check by two instead
of one
20 XP
Passive
Signature Spell improved
. When your character casts their signature spell, reduce the difficulty of the check by two instead
of one
20 XP
Passive
Dedication
Each rank of Dedication increases one of your character’s characteristics by one. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.
Ranked
25 XP
Passive
Dedication
Each rank of Dedication increases one of your character’s characteristics by one. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.
Ranked
25 XP
Passive
Toughened
Each rank of Toughened increases your character’s
wound threshold by two.
Ranked
5 XP
Passive
Toughened
Each rank of Toughened increases your character’s
wound threshold by two.
Ranked
5 XP
Passive
Blood Sacrafice
Before your character makes a magic
skill check, they may suffer a number of wounds to use this talent to add an equal number of to the check. The number cannot exceed your character’s ranks in Blood Sacrifice
Ranked
10 XP
Passive
Blood Sacrafice
Before your character makes a magic
skill check, they may suffer a number of wounds to use this talent to add an equal number of to the check. The number cannot exceed your character’s ranks in Blood Sacrifice
Ranked
10 XP
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Name
Soak
Defense
Qualities
Heavy Robes
0
1
heavy-robes-5672
0
0
1
0
0
1
Qualities
School Cloak
0
1
3618
0
0
0
0
0
1
Qualities
Name
Quantity
Encum
Rarity
Price
ship magic card
0
0
0
0
0
2839
0
0
0
Qualities
Warding Talisman
0
0
0
700
0
1065
700
0
0
Qualities
Defensive 1
+1 defense
Background
Motivation
Desire, Fear, Strength, Flaw
Name
Origins
Description
Paragon
In my blood
In my blood
When you select this primary ability effect, choose one
skill. While this ability is active, after rolling the dice for a
check using that skill but before resolving the results, you may
remove of your choice from the pool. (Ignore the symbols
shown on that die when resolving the check.)
While this ability is active, you may remove of your choice from the results of checks using your chosen skill.
While this ability is active, you may remove instead of from the results of checks you make using the
chosen skill