Name | Skill | Damage | Crit | Range | Qualities | ||
---|---|---|---|---|---|---|---|
Raider Arms Model-1 "Nova Viper" Blaster Pistol | Ranged Light | 7 | 3 | Medium | Accurate 2, Pierce 2, Stun Setting | ||
Ranged Light 7 3 Medium 1156 4500 9 2 2 Qualities
Accurate 2 (Passive) = Add 2 Boost die to all checks, Pierce 2 (Passive) = Ignore 2 soak Stun Setting (Active - short range only) = causes strain not wounds | |||||||
Repulsor Fist | Brawl | 8 | 3 | Engaged | Concussive 1, Slow Firing 2 | ||
Brawl 8 3 Engaged 2642 0 0 0 0 Qualities
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Light Repeating Blaster | Ranged Heavy | 11 | 3 | Long | Auto Fire, Cumbersome, Pierce 1 | ||
Ranged Heavy 11 3 Long 4057 2250 7 7 4 Qualities
Auto-fire (Active + Trigger) = Use 2 Advantage, +1 difficulty, +1 hit for every 2 advantage after a successful initial hit Cumbersome 4 (Passive) = If Brawn is not 4 or higher add 1 difficulty die for the difference for all checks using this weapon. Pierce 1 (Passive) = Ignore 1 soak 2000 5 2 Enables Weapon to Fire Grenades, This uses the grenades profile, but uses the Ranged (Heavy) skill to fire and has medium range. Adds Cumbersome (+1) to weapon and increases encumbrance by 2, Grenades remain as Limited Ammo 1 Modifiers2000 3 1 Removes up to ⬛⬛ on any checks to use this weapon due to smoke, darkness or other environmental conditions that obstruct vision Modifiers
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BlasTech M-300 Hunting Blaster | Ranged Heavy | 8 | 3 | Extreme | Accurate 1, Pierce 2, Stun Damage | ||
Ranged Heavy 8 3 Extreme 9448 1600 6 4 1 Qualities
Accurate 1, cumbersome 2, Pierce 2, Stun Damage Reduce the Difficulty of combat checks made with this weapon by one against targets at long or extreme range. Comes with integrated scope 500 3 1 Remove up to ⬛⬛ on any checks to use this weapon due to darkness Modifiers |
Name | D100 | Severity | Result | |
---|---|---|---|---|
Slightly Dazed | 65 | The target is disoriented until the end of the encounter | ||
65 The target is disoriented until the end of the encounter | ||||
Stinger | 36 | Increase the difficulty of the next check by one | ||
36 Increase the difficulty of the next check by one | ||||
Hamstrung | 73 | The target loses their free maneuver until the end of the encounter | ||
73 The target loses their free maneuver until the end of the encounter |
Assassin | ||
Grit Grit Lethal Blows Lethal Blows Stalker Stalker Dodge Dodge Quick Strike Quick Strike Quick Draw Quick Draw Precise Aim Precise Aim Jump Up Jump Up Targeted Blow Targeted Blow Stalker Stalker Lethal Blows Lethal Blows |
Name | Soak | Defense | Qualities | ||
---|---|---|---|---|---|
Mandalorian Armor | 2 | 1 | Ability | ||
Mando Armor 6000 8 8 5 2 1 Qualities
200 1 0 Commlink inside helmet Modifiers1750 3 1 Increase the armour's encumbrance by 1. When the wearer suffers a hit from a Melee, Brawl or Lightsaber combat check after the attack is resolved the character may spend or to disorient the attacker for 2 rounds Modifiers5500 4 2 Increases Wearer's Brawn by one point while wearing this armour. (does not increase soak or wound threshold) Modifiers
3000 6 2 Once per encounter, as a manoeuvre the wearer can have the armour attempt to repair itself or provide assistance to a character on a check to repair it; it counts as having an intellect of 2 and 2 ranks in Mechanics skill for the check. In addition there is no cost to repair the armour, whether utilizing only the automatic repair functionality or performing the repair personally. Modifiers5000 6 3 Increase armours defence by 1 Modifiers
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Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
MK.III Modular Backpack | 0 | 0 | 1 | 15 | ||
0 2395 15 1 0 Qualities
Increases the wearer's encumbrance Threshold by 2. | ||||||
MK.III Modular Backpack Extra Pouch | 6 | 0 | 1 | 90 | ||
6 5693 90 1 0 QualitiesAdds on to the MK III Modular backpack, increasing the wearer's encumbrance by 1 for each pouch added (max of 6) | ||||||
Cybernetic Arms (mod V and VI) | 1 | 0 | 6 | 10000 | ||
1 2164 10000 6 0 Qualities
Mod V Cyberarms provide +1 Brawn, while Mod VI Cyberarms provide +1 Agility. If replacing both arms they must both be the same Mod and stat modifiers do not stack | ||||||
Cybernetic Legs (Mod II and III) | 1 | 0 | 6 | 10000 | ||
1 2704 10000 6 0 Qualities
Mod V Cyberarms provide +1 Brawn, while Mod VI Cyberarms provide +1 Agility. If replacing both arms they must both be the same Mod and stat modifiers do not stack | ||||||
Repulsor Fist | 1 | 0 | 7 | 4750 | ||
1 7517 4750 7 0 QualitiesProvides one rank in the Defensive Stance talent and counts as a Brawl weapon with a Damage of 8, Critical of 3, and the Concussive 1 and Slow-Firing 2 qualities, can only be used once every 3rd round otherwise the repulsor fist acts as a normal unarmed melee attack. | ||||||
Emergency Repair Patch | 20 | 0 | 1 | 500 | ||
20 2196 500 1 0 QualitiesOne time use that can be used to gain the normal bonus for having the "right tools for the job" of repairing droids, requires a manoeuvre when applied to droids and heals up to 3 wounds. Can only use up to 5 patches a day with the 6th being ineffective | ||||||
Extra Reload | 3 | 1 | 1 | 75 | ||
3 8700 75 1 1 QualitiesAllows a character to reload after that character experiences a "out of ammo" y result by spending a maneuver |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||