Breach: Breach [1]: Ignore 1 Armor or 10 Soak
Inaccurate [2]: Add :nK: :nK: to all checks using this weapon.
Remove [SETBACK] per rank of Gearhead from Mechanics Checks. Halve the credit cost to add mods to attachments.
Gain +2 wound threshold
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.
The character repairs +1 Hull Trauma per ranks of Solid Repairs whenever they repair a starship or vehicle.
Once per session, may take a Redundant Systems action; make an [EASY] Mechanics Check to harvest components from a functioning device to repair a broken one without breaking the first device.
Gain +1 Strain Threshold
The character repairs +1 Hull Trauma per rank of Solid Repairs whenever they repair a starship or vehicle.
Gain +1 Soak Value
Once per session, may take a Bad Motivator action; make a [HARD] Mechanics Check to cause one targeted device to spontaneously fail.
Gain +2 Wound Threshold
Once per session, take Contraption Action; make a [HARD] Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
When staggered or disoriented, perform the Hard Headed Action' make a [DAUNTING] Discipline check to remove status. Difficulty reduces per rank of Hard Headed.
Once per session, may reroll any 1 mechanics check.
Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
When incapacitated due to exceeding strain threshold, may take a more difficult Hard Headed action to reduce strain to 1 below threshold.
Remove :nK: per rank of Gearhead from Mechanics Checks. Halve the credit cost to add mods to attachments.
When constructing new items or modifying attachments, add :nB: or remove :nK: per rank of inventor.
Take the Saber Throw action; make a Lightsaber combat check as a ranged attack at a target within Medium Range, adding :nL: no greater than Force Rating. Must spend :nLN: and succeed to hit the target; spend :nLN: to have the weapon return to your hand.
When wearing armor, increase total soak value by 1
When wearing armor with a Soak Value of 2 or higher, increase Defense by 1
When constructing new items or modifying attachments, add :nB: or remove :nX: per rank of Inventor.
Always count as having the right tools for the job when making Mechanics checks.
Take the comprehend Technology action; make an Average ( :nD: :nD: ) Knowledge (Education) check to use Force Rating as ranks in skills to use a single item.
May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Suffer 2 strain to add damage equal to Brawn to next light saber combat check made that turn.
Once per round, may suffer 3 Strain to use an Armor Master incidental; reduce the next critical injury suffered by 10 per point of Soak, to a minimum of 1.
Gain +1 Force Rating.
Perform the Imbue Item Maneuver; suffer 1 strain and commit :nL: to grant one weapon, piece of armor, or item an improvement while :nL: remains committed. Suffer 1 strain every round while committed.
Perform the Reinforce Item maneuver; commit :nL: :nL: to grant one weapon or piece of armor the Cortosis quality while :nL: :nL: remains committed. Suffer 3 strain every round while committed.
Right tools for the Job: While wearing this suit you always have the right tools to perform mechanics checks