At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
Ranked
5 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
Ranked
5 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
10 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
10 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
20 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
20 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
Ranked
25 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
Ranked
25 XP
Passive
Plausible Deniability
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
Ranked
5 XP
Passive
Plausible Deniability
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
Ranked
5 XP
Passive
Rapid Recovery
When healing strain after
an encounter, heal 1
additional strain per rank
of Rapid Recovery.
Ranked
5 XP
Passive
Rapid Recovery
When healing strain after
an encounter, heal 1
additional strain per rank
of Rapid Recovery.
Ranked
5 XP
Passive
Rapid Recovery
When healing strain after
an encounter, heal 1
additional strain per rank
of Rapid Recovery.
10 XP
Passive
Rapid Recovery
When healing strain after
an encounter, heal 1
additional strain per rank
of Rapid Recovery.
10 XP
Passive
Wheel and Deal
When selling goods legally,
gain 10% more credits per
rank of Wheel and Deal.
Ranked
10 XP
Passive
Wheel and Deal
When selling goods legally,
gain 10% more credits per
rank of Wheel and Deal.
Ranked
10 XP
Passive
Wheel and Deal
When selling goods legally,
gain 10% more credits per
rank of Wheel and Deal.
Ranked
10 XP
Passive
Wheel and Deal
When selling goods legally,
gain 10% more credits per
rank of Wheel and Deal.
Ranked
10 XP
Passive
Grit
Increase strain threshold by 1.
Ranked
5 XP
Passive
Grit
Increase strain threshold by 1.
Ranked
5 XP
Passive
Throwing Credits
At the beginning of a
session, spend 100
credits to ignore the strain
threshold penalty due to a
triggered Obligation.
15 XP
Passive
Throwing Credits
At the beginning of a
session, spend 100
credits to ignore the strain
threshold penalty due to a
triggered Obligation.
15 XP
Passive
Greased Palms
Before making a social check, may spend up to 50
credits per rank of Greased
Palms to upgrade the ability
of the check once for every
50 credits spent.
15 XP
Passive
Greased Palms
Before making a social check, may spend up to 50
credits per rank of Greased
Palms to upgrade the ability
of the check once for every
50 credits spent.
15 XP
Passive
Natural Merchant
Once per session, may
re-roll any 1 Streetwise or
Negotiation check.
25 XP
Passive
Natural Merchant
Once per session, may
re-roll any 1 Streetwise or
Negotiation check.
25 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Intense Focus
Perform an Intense Focus
maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.
25 XP
Passive
Intense Focus
Perform an Intense Focus
maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.
25 XP
Passive
Bought Info
Instead of making a
Knowledge check, may take
a Bought Info action; spend
credits equal to 50 times
the difficulty of the check
to pass with one s
15 XP
Passive
Bought Info
Instead of making a
Knowledge check, may take
a Bought Info action; spend
credits equal to 50 times
the difficulty of the check
to pass with one s
15 XP
Passive
Master Merchant
When buying/selling goods,
or paying off/taking more
Obligation, suffer 2 strain
to buy for 25% less, sell for
25% more, pay off 1 more
Obligation, or take 1 less
20 XP
Passive
Master Merchant
When buying/selling goods,
or paying off/taking more
Obligation, suffer 2 strain
to buy for 25% less, sell for
25% more, pay off 1 more
Obligation, or take 1 less
20 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
25 XP
Passive
Know Somebody
Once per session, when
attempting to purchase
a legally available item,
reduce its rarity by 1 per
rank of Know Somebody
20 XP
Passive
Know Somebody
Once per session, when
attempting to purchase
a legally available item,
reduce its rarity by 1 per
rank of Know Somebody
20 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
15 XP
Passive
Sound Investments
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
15 XP
Universal Recruit
Passive
Basic Combat Training
Brawl and Ranged (Light)
become career skills.
5 XP
Passive
Basic Combat Training
Brawl and Ranged (Light)
become career skills.
5 XP
Passive
Second Wind
Once per encounter, may
use Second Wind incidental.
to heal strain equal to
ranks in Second Wind.
Ranked
5 XP
Passive
Second Wind
Once per encounter, may
use Second Wind incidental.
to heal strain equal to
ranks in Second Wind.
Ranked
5 XP
Passive
Outdoorsman
Remove b per rank of
Outdoorsman from checks
to move through terrain
or manage environmental.
effects. Decrease overland.
travel times by half.
5 XP
Passive
Outdoorsman
Remove b per rank of
Outdoorsman from checks
to move through terrain
or manage environmental.
effects. Decrease overland.
travel times by half.
5 XP
Passive
Tactical Combat Training
Melee and Ranged (Heavy)
become career skills
5 XP
Passive
Tactical Combat Training
Melee and Ranged (Heavy)
become career skills
5 XP
Passive
Second Wind
Once per encounter, may
use Second Wind incidental.
to heal strain equal to
ranks in Second Wind.
Ranked
10 XP
Passive
Second Wind
Once per encounter, may
use Second Wind incidental.
to heal strain equal to
ranks in Second Wind.
Ranked
10 XP
Passive
Vehicle Combat Training
Gunnery and Piloting
(Planetary) become.
career skills.
10 XP
Passive
Vehicle Combat Training
Gunnery and Piloting
(Planetary) become.
career skills.
10 XP
Passive
Well Trained
Knowledge (Core Worlds)
and Knowledge (Outer Rim)
become career skill
10 XP
Passive
Well Trained
Knowledge (Core Worlds)
and Knowledge (Outer Rim)
become career skill
10 XP
Passive
Toughened
+2 to wound threshold
Ranked
10 XP
Passive
Toughened
+2 to wound threshold
Ranked
10 XP
Passive
Quickdraw
Once per round, draw or
holster a weapon or item.
as an incidental
15 XP
Passive
Quickdraw
Once per round, draw or
holster a weapon or item.
as an incidental
15 XP
Passive
Grit
+1 to strain threshold.
15 XP
Passive
Grit
+1 to strain threshold.
15 XP
Passive
Toughened
+2 to Wound threshold
15 XP
Passive
Toughened
+2 to Wound threshold
15 XP
Passive
Spare Clip
Cannot run out of ammo
due to Despair. Items with
Limited Ammo quality run
out of ammo as normal.
15 XP
Passive
Spare Clip
Cannot run out of ammo
due to Despair. Items with
Limited Ammo quality run
out of ammo as normal.
15 XP
Passive
Second Wind
Once per encounter, may
use Second Wind incidental
to heal strain equal to
ranks in Second Wind.
Ranked
20 XP
Passive
Second Wind
Once per encounter, may
use Second Wind incidental
to heal strain equal to
ranks in Second Wind.
Ranked
20 XP
Passive
Jump Up
Once per round, may stand
from seated or prone as
an incidental
20 XP
Passive
Jump Up
Once per round, may stand
from seated or prone as
an incidental
20 XP
Passive
Grit
+1 strain threshold.
20 XP
Passive
Grit
+1 strain threshold.
20 XP
Passive
Creative Killer
Reduce the crit rating of
improvised weapons by 2
(to a minimum of 1).
20 XP
Passive
Creative Killer
Reduce the crit rating of
improvised weapons by 2
(to a minimum of 1).
20 XP
Passive
Dynamic Fire
When making a ranged
attack while engaged with
an opponent, may suffer
2 strain to reduce the
ranged modifier by 1.
25 XP
Passive
Dynamic Fire
When making a ranged
attack while engaged with
an opponent, may suffer
2 strain to reduce the
ranged modifier by 1.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
25 XP
Passive
Toughened
Gain +2 to wound threshold
25 XP
Passive
Toughened
Gain +2 to wound threshold
25 XP
Passive
Enduring
+1 Soak Value
25 XP
Passive
Enduring
+1 Soak Value
25 XP
Name
Soak
Defense
Qualities
Heavy Clothing
1
0
heavy-clothing-8806
150
0
1
0
1
0
Qualities
Name
Quantity
Encum
Rarity
Price
Utility Belt
1
0
0
75
1
utility-belt-4221
75
0
0
Qualities
Rim Excursions Inc. Military Belt Pouch
2
0
0
60
2
rim-excursions-inc-military-belt-pouch-2273
60
0
0
Qualities
4 Stambacks readied.
Ear Bud Commlink
0
0
0
240
0
ear-bud-commlink-9094
240
0
0
Qualities
Breath Mask
1
1
0
0
1
breath-mask-7015
0
0
1
Qualities
stimmpack
4
0
0
0
4
stimmpack-9423
0
0
0
Qualities
Recover 5 wounds. Subtract 1 for each additional.
Background
Motivation
Desire, Fear, Strength, Flaw
Name
Amount
Description
Triggered
Debt
10
Horace has spent the past ten years working for the Corporate Sector Authority, his contract was on the books terminated but a Vice Prix has him under their thumb.
10
Horace has spent the past ten years working for the Corporate Sector Authority, his contract was on the books terminated but a Vice Prix has him under their thumb.