Cr1 - 40 duty
Cr1 reward ( cybernetic legs) (paid off)
CR2 reward (industrial workshop) ( 5 spare parts bin) ( research records) ( additional workspace computers) adding Elias to workshop
CR3 - reward (Mandalorian Armour) destroyed
CR4 - reward (Kav-Dann Power Armour) paid off
CR5 - ( no reward)
CR6 - ( spare parts bin)
CR7 - ( spare parts bin)
Special attribute +1 vigilance
2 cybernetics (Brian and arms)
starting asset ( homestead) ( merchant upgrade) ( left to the swamp rats)
Name | Skill | Damage | Crit | Range | Qualities | ||
---|---|---|---|---|---|---|---|
Koromondain SVT-300 Stun Cloak | Brawl | 9 | 3 | Engaged | Limited Ammo 3, Stun Damage | ||
Brawl 9 3 Engaged 2930 1500 4 1 0 Qualities
When wearer is hit by a melee or brawl attack, attacker suffers 7 strain damage, consuming one of the cloak's payload. Reloading the power source takes 3 minutes 0 0 1 lowers encumbrance by 1 Modifiers50 3 0 This can be applied to any weapon used extensively in combat. Base Modifier: Add 1 boost dice to Discipline checks. Modifiers | |||||||
energy rifle | Ranged - Heavy | 9 | 3 | Medium | stun setting , pierce 1 , accurate 1 | ||
Ranged - Heavy 9 3 Medium 3473 450 3 4 4 Qualities
| |||||||
energy rifle | Ranged - Heavy | 9 | 3 | Long | |||
Ranged - Heavy 9 3 Long 5249 800 3 4 4 Qualities4 of them | |||||||
Contained Energy Axe | Lightsaber | 9 | 2 | Engaged | Breach 1, Cumbersome 3, Sunder, Vicious 3 | ||
Lightsaber 9 2 Engaged 5079 10000 8 4 3 Qualities
While not strictly lightsabers, their design lends itself only to use by those that are so trained. These exotic weapons can be just as dangerous. | |||||||
Duskblade | Melee | 9 | 3 | Engaged | Pierce 2, Superior | ||
Melee 9 3 Engaged 2214 1800 8 2 1 Qualities
|
Name | D100 | Severity | Result |
---|
Manipulate | ||
Manipulate Basic Power Manipulate Basic Power Control: Upgrade Computers and Mechanics Control: Upgrade Computers and Mechanics Range Range Mastery Mastery Strength Strength Range Range Control: Increase Hull Trauma Control: Increase Hull Trauma Control: Inflict Strain Control: Inflict Strain Control: Heal Droid Control: Heal Droid Range Range Control: Mechanics Control: Mechanics Strength Strength Control: Item Damage Control: Item Damage Control: Increase System Strain Control: Increase System Strain | ||
heal/ harm | ||
Magnitude Magnitude heal / harm basic power heal / harm basic power | ||
Enhance | ||
Control: Resilience Control: Resilience Enhance Basic Power Enhance Basic Power Control: Brawl Control: Brawl | ||
Cyber Tech | ||
Durable Durable Cyberneticist Cyberneticist More Machine Than Man More Machine Than Man Engineered Redundancies Engineered Redundancies Toughened Toughened Eye for Detail Eye for Detail Toughened Toughened Energy Transfer Energy Transfer Cyberneticist Cyberneticist Overcharge Overcharge More Machine Than Man More Machine Than Man Surgeon Surgeon Improved Overcharge Improved Overcharge Utility Belt Utility Belt More Machine Than Man More Machine Than Man Surgeon Surgeon More Machine Than Man More Machine Than Man Durable Durable Supreme Overcharge Supreme Overcharge Dedication Dedication | ||
Force-Sensitive Exile | ||
Uncanny Senses Uncanny Senses Balance Balance Intense Focus Intense Focus forage forage uncanny senses uncanny senses Sense Emotions Sense Emotions Overwhelm Emotions Overwhelm Emotions Uncanny Reactions Uncanny Reactions sixth sense sixth sense street smart street smart sense danger sense danger convincing demeanor convincing demeanor insight insight uncanny reactions uncanny reactions quick draw quick draw touch of fate touch of fate street smarts street smarts superior reflexes superior reflexes dedication dedication force rating force rating | ||
Artisan | ||
Defensive Slicing Defensive Slicing Force Rating Force Rating Solid Repairs Solid Repairs Defensive Slicing Defensive Slicing Natural Tinkerer Natural Tinkerer Grit Grit Fine Tuning Fine Tuning Solid Repairs Solid Repairs Fine Tuning Fine Tuning Imbue Item Imbue Item Inventor Inventor Grit Grit Solid Repairs Solid Repairs Mental Tools Mental Tools Comprehend Technology Comprehend Technology Technical Aptitude Technical Aptitude Dedication Dedication Intuitive Improvements Intuitive Improvements Master Artisan Master Artisan Mental Fortress Mental Fortress | ||
Armorer | ||
Gearhead Gearhead Inventor Inventor Grit Grit Gearhead Gearhead Toughened Toughened Grit Grit Saber Throw Saber Throw Armor Master Armor Master Mental Tools Mental Tools Inventor Inventor Armor Master (Improved) Armor Master (Improved) Toughened Toughened Armor Master (Supreme) Armor Master (Supreme) Falling Avalanche Falling Avalanche Tinkerer Tinkerer Comprehend Technology Comprehend Technology Dedication Dedication Reinforce Item Reinforce Item Imbue Item Imbue Item Force Rating Force Rating |
Name | Soak | Defense | Qualities | ||
---|---|---|---|---|---|
Mechanic's Utility Suit | 2 | 0 | tool kit | ||
7017 1175 3 5 1 2 0 Qualities
| |||||
Kav-Dann Power Armour | 3 | 3 | Can survive in vacuum for up to 4 hours., Gain 1 boost dice to resist the effects of radiation., Remove any setback dice caused by darkness, smoke or other environmental factors that might affect vision from all Perception, Vigilance, and Combat checks., Grants Brawn +1 (does not increase soak or wound threshold) as long as it is equipped and powered, If the suit loses power, the encumbrance becomes 12 and defense is lost. | ||
4803 13500 7 4 6 3 3 Qualities
5500 5 2 Increase Brawn by 1 while wearing the armour. (Does not increase soak or wound threshold) Modifiers
2000 3 2 Base Modifier: Add 1 boost die to Mechanics checks, and any other checks which may benefit from an additional arm. It functions as an additional limb. Modifiers
|
Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
Cybernetic Brain Implant | 0 | 0 | 6 | 5000 | ||
0 1119 5000 6 0 Qualities
This implant grants a +1 to the Intellect characteristic. It also has a built-in comlink and computer access link. | ||||||
Cybernetic Arms | 0 | 0 | 6 | 5000 | ||
0 3392 5000 6 0 Qualities
Mod VI cyber-arms provide +1 to the Agility characteristic. | ||||||
Cybernetic legs | 0 | 0 | 6 | 5000 | ||
0 6747 5000 6 0 Qualities
Mod VI cyber-arms provide +1 to the brawn characteristic. | ||||||
specialist tool mechanics | 1 | 3 | 4 | 1200 | ||
1 1060 1200 4 3 Qualities
| ||||||
Merr-Sonn VX-A Intelligent Toolbox | 1 | 3 | 8 | 2500 | ||
1 4569 2500 8 3 QualitiesReduce time required for repairs, crafting and other mechanics-related tasks by 50%. | ||||||
cybernetic implant ( mechanics) | 1 | 0 | 8 | 1500 | ||
1 9925 1500 8 0 QualitiesEffects: Choose a general skill, the cybernetics provides 1 rank in that skill ( mechanics) | ||||||
Talisman of Iron Fists | 0 | 1 | 10 | 8000 | ||
0 7268 8000 10 1 QualitiesWhen worn by a force-sensitive, their brawl attacks gain the Cortosis quality, as does their armor. Their brawl attacks also gain Pierce X, where X is their force rating. |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
---|
Name | Amount | Description | Triggered | ||
---|---|---|---|---|---|
Support | 10 | ||||
10 |
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
---|---|---|---|---|---|---|
0 | 78 | |||||
0 78 |
General | ||