A Face in a Crowd: Characters add a setback die to any checks they make to pick a synth out in a crowd. Synths also add a setback die to Social skill checks they make when interacting with people who don't know the specific synth.
Embrace the Chaos: Once per session during a structured encounter, a Maelstrom may spend a Story Point at the start of a round to rearrange the order of all Initiative slots into an order of their choosing. They cannot remove or add slots when doing so.
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Name
Skill
Damage
Crit
Range
Qualities
Deathbringer
Melee
7
3
Engaged
Vicious 2, Reinforced , Superior, Linked 2
Melee
7
3
Engaged
2045
0
0
4
0
Qualities
Vicious 2
Reinforced
Superior
Linked 2
Weapon
Brawl
5
3
Medium
Brawl
5
3
Medium
6042
0
0
0
0
Qualities
Machete
Melee
5
2
Engaged
Melee
5
2
Engaged
0
1
0
0
Qualities
Pierce 1
Sunder
Viscous 1
35
610
1000
157
Name
D100
Severity
Result
Talent Pyramid
Passive
Unremarkable
Other characters add failure while your in a crowd
Passive
Unremarkable
Other characters add failure while your in a crowd
Passive
Duelist
Your character adds ■ to their melee combat
checks while engaged with a single opponent.
Your character adds ■ to their melee combat
checks while engaged with three or more
opponents.
5 XP
Passive
Duelist
Your character adds ■ to their melee combat
checks while engaged with a single opponent.
Your character adds ■ to their melee combat
checks while engaged with three or more
opponents.
5 XP
Passive
Touch of Fate
Once per session, add ■■ to any 1 check.
10 XP
Passive
Touch of Fate
Once per session, add ■■ to any 1 check.
10 XP
Passive
Iaijutsu Training
The first time during an encounter that your
character draws a Melee weapon, increase the
weapon's damage by 2 for the remainder of the
turn.
5 XP
Passive
Iaijutsu Training
The first time during an encounter that your
character draws a Melee weapon, increase the
weapon's damage by 2 for the remainder of the
turn.
5 XP
Passive
Multiple Opponents
Your character adds ■ to his Brawl and Melee
combat checks when engaged with multiple
opponents. This includes single groups of
multiple minions.
10 XP
Passive
Multiple Opponents
Your character adds ■ to his Brawl and Melee
combat checks when engaged with multiple
opponents. This includes single groups of
multiple minions.
10 XP
Passive
Feint
Spend t or aaa generated on a missed melee
attack to upgrade difficulty of opponent's next
attack targeting character by ranks in Feint.
15 XP
Passive
Feint
Spend t or aaa generated on a missed melee
attack to upgrade difficulty of opponent's next
attack targeting character by ranks in Feint.
15 XP
Incidental
Quick Draw
Once per round on your character’s turn, they
may use this talent to draw or holster an easily
accessible weapon or item as an incidental. Quick
Draw also reduces a weapon’s Prepare rating by
one, to a minimum of one.
5 XP
Incidental
Quick Draw
Once per round on your character’s turn, they
may use this talent to draw or holster an easily
accessible weapon or item as an incidental. Quick
Draw also reduces a weapon’s Prepare rating by
one, to a minimum of one.
5 XP
Action
Exploit
When your character makes a combat check with
a Ranged or Melee (Light) weapon, they may
suffer 2 strain to use this talent to add the
Ensnare quality to the attack. The rating of the
Ensnare quality is equal to your character’s ranks
in Exploit.
10 XP
Action
Exploit
When your character makes a combat check with
a Ranged or Melee (Light) weapon, they may
suffer 2 strain to use this talent to add the
Ensnare quality to the attack. The rating of the
Ensnare quality is equal to your character’s ranks
in Exploit.
10 XP
Passive
Martial Weapons Master
While armed with a Melee weapon, your
character may use this talent to make an Average
(◆◆) Melee check. If successful, your character
may force one engaged target to either drop one
weapon they are holding or move up to one
range band in a direction of your choosing.
If your character forces a named rival or nemesis
into dangerous terrain (or off a ledge or cliff)
using this talent, your GM can spend a Story Point
15 XP
Passive
Martial Weapons Master
While armed with a Melee weapon, your
character may use this talent to make an Average
(◆◆) Melee check. If successful, your character
may force one engaged target to either drop one
weapon they are holding or move up to one
range band in a direction of your choosing.
If your character forces a named rival or nemesis
into dangerous terrain (or off a ledge or cliff)
using this talent, your GM can spend a Story Point
15 XP
Passive
Defensive
Each rank of Defensive talent increases your
character’s melee defense and ranged defense by
one.
20 XP
Passive
Defensive
Each rank of Defensive talent increases your
character’s melee defense and ranged defense by
one.
20 XP
Passive
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied (so immediately after Step
3 of Perform a Combat check, page 102), your
character may suffer 3 strain to use this talent to
reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once
per hit, and your character needs to be wielding a
Melee weapon.
5 XP
Passive
Parry
When your character suffers a hit from a melee
combat check, after damage is calculated but
before soak is applied (so immediately after Step
3 of Perform a Combat check, page 102), your
character may suffer 3 strain to use this talent to
reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once
per hit, and your character needs to be wielding a
Melee weapon.
5 XP
Passive
Fearsome
When an adversary becomes engaged with the
character, the character may force the adversary
to make a fear check, with the difficulty equal to
the character's ranks in Fearsome.
10 XP
Passive
Fearsome
When an adversary becomes engaged with the
character, the character may force the adversary
to make a fear check, with the difficulty equal to
the character's ranks in Fearsome.
10 XP
Incidental
Parry (Improved)
Your character must have purchased the Parry
talent to benefit from this talent. When your
character suffers a hit from a melee combat
check and uses Parry to reduce the damage from
that hit, after the attack is resolved, you may
spend d or hhh from the attacker’s check to
use this talent. Then, your character
automatically hits the attacker once with a Brawl
or Melee weapon your character is wielding. The
hit deals the weapon’s base damage, plus any
damage from applicable talents or abilities. Your
character can’t use this talent if the original
attack incapacitates them.
15 XP
Incidental
Parry (Improved)
Your character must have purchased the Parry
talent to benefit from this talent. When your
character suffers a hit from a melee combat
check and uses Parry to reduce the damage from
that hit, after the attack is resolved, you may
spend d or hhh from the attacker’s check to
use this talent. Then, your character
automatically hits the attacker once with a Brawl
or Melee weapon your character is wielding. The
hit deals the weapon’s base damage, plus any
damage from applicable talents or abilities. Your
character can’t use this talent if the original
attack incapacitates them.
15 XP
Incidental
Reflect
When your character suffers a hit from a Ranged
combat check, after damage is calculated but
before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage
of the hit by two plus their ranks in Reflect. This
talent can only be used once per hit, and your
character needs to be wielding a Shield or
Weapon (Lightsaber, etc.) deemed appropriate
by the GM.
5 XP
Incidental
Reflect
When your character suffers a hit from a Ranged
combat check, after damage is calculated but
before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage
of the hit by two plus their ranks in Reflect. This
talent can only be used once per hit, and your
character needs to be wielding a Shield or
Weapon (Lightsaber, etc.) deemed appropriate
by the GM.
5 XP
Passive
Sense Emotion
Add ■ to all Charm, Coercion, and Deception
checks.
10 XP
Passive
Sense Emotion
Add ■ to all Charm, Coercion, and Deception
checks.
10 XP
Incidental
Counter Attack
Your character must have purchased the
Improved Parry talent to benefit from this talent.
When your character uses the Improved Parry
talent to hit an attacker, they may also activate
an item quality of the weapon they used as if
they had generated aa on a combat check
using that weapon.
15 XP
Incidental
Counter Attack
Your character must have purchased the
Improved Parry talent to benefit from this talent.
When your character uses the Improved Parry
talent to hit an attacker, they may also activate
an item quality of the weapon they used as if
they had generated aa on a combat check
using that weapon.
15 XP
Passive
Grit
Each rank of Grit increases your character’s strain
threshold by one.
5 XP
Passive
Grit
Each rank of Grit increases your character’s strain
threshold by one.
5 XP
Passive
Uncanny Senses
Add ■ per rank of Uncanny Senses to all
Perception and Vigilance checks.
10 XP
Passive
Uncanny Senses
Add ■ per rank of Uncanny Senses to all
Perception and Vigilance checks.
10 XP
Passive
Feral Strength
Add 1 damage per rank of Feral Strength to one
hit of successful attacks made using Brawl or
Melee skills.
15 XP
Passive
Feral Strength
Add 1 damage per rank of Feral Strength to one
hit of successful attacks made using Brawl or
Melee skills.
15 XP
Incidental
Tumble
Once per round on your character's turn, they
may suffer 2 strain to disengage from all engaged
adversaries.
5 XP
Incidental
Tumble
Once per round on your character's turn, they
may suffer 2 strain to disengage from all engaged
adversaries.
5 XP
Passive
Sense Emotion
Add ■ to all charm, coercion, and deception checks
10 XP
Passive
Sense Emotion
Add ■ to all charm, coercion, and deception checks
10 XP
Passive
Armor Master (Improved)
Your character must have purchased the Armor
Master talent to benefit from this talent. When
wearing armor with a soak value of 2 or higher,
increase defense by 1.
15 XP
Passive
Armor Master (Improved)
Your character must have purchased the Armor
Master talent to benefit from this talent. When
wearing armor with a soak value of 2 or higher,
increase defense by 1.
15 XP
Passive
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
5 XP
Passive
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
5 XP
Passive
Life or Death
When your character suffers wounds equal to
half of their wound threshold or greater, add ■ to
all combat checks they make.
15 XP
Passive
Life or Death
When your character suffers wounds equal to
half of their wound threshold or greater, add ■ to
all combat checks they make.
15 XP
Passive
Armor Master
When wearing armor, Increase total soak value
by 1.
5 XP
Passive
Armor Master
When wearing armor, Increase total soak value
by 1.
5 XP
Passive
Sneak Attack
Once per round when performing the Aim
maneuver you may suffer 1 Strain to also add
Piece 2 to the Attack, or Increase Pierce of your
weapon by 1, for the next Combat check you
make this round.
15 XP
Passive
Sneak Attack
Once per round when performing the Aim
maneuver you may suffer 1 Strain to also add
Piece 2 to the Attack, or Increase Pierce of your
weapon by 1, for the next Combat check you
make this round.
15 XP
Passive
Rapid Recovery
When healing strain after an encounter, heal 1
additional strain per rank of Rapid Recovery.
5 XP
Passive
Rapid Recovery
When healing strain after an encounter, heal 1
additional strain per rank of Rapid Recovery.
5 XP
Passive
Lethal Blows
Add +10 per rank of Lethal Blows to any Critical
Injury results inflicted on opponents.
15 XP
Passive
Lethal Blows
Add +10 per rank of Lethal Blows to any Critical
Injury results inflicted on opponents.
15 XP
Passive
Quick Strike
Your character adds ■ for each rank of Quick
Strike to any combat checks they make against
any targets that have not yet taken their turn in
the current encounter.
5 XP
Passive
Quick Strike
Your character adds ■ for each rank of Quick
Strike to any combat checks they make against
any targets that have not yet taken their turn in
the current encounter.
5 XP
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Name
Soak
Defense
Qualities
Onai Shift Plating Armor
0
0
Shifty
1985
2
0
0
1
0
0
Qualities
Shifty
Samurai Armor
4
3
Reinforced, Kinetic Plating
1717
0
0
3
0
4
3
Qualities
Reinforced
Kinetic Plating
Name
Quantity
Encum
Rarity
Price
Rucksack
1
0
0
0
1
3987
0
0
0
Qualities
Utility Belt
1
0
0
0
1
3517
0
0
0
Qualities
Knronos
1
0
0
0
1
6314
0
0
0
Qualities
1 Story point may do 1 maneuver and 1 action once per session.