Focus: Once per session, you may spend a Story Point as an incidental. If you do so, your character heals a number of strain equal to their Willpower characteristic.
Name | Skill | Damage | Crit | Range | Qualities | ||
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Collapsible Quarterstaff | Melee | 7 | 3 | Engaged | Defensive 1,, Cumbersome 2, Disorient 1 | ||
Melee 7 3 Engaged 1786 0 0 2 0 Qualities
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Quantum Pulse Sidearm | Ranged Light | 6 | 3 | Medium | Pierce 2 | ||
Ranged Light 6 3 Medium 6146 0 0 0 0 Qualities
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Name | D100 | Severity | Result | |
---|---|---|---|---|
Stunned | 34 | The target is staggered until the end of their next turn | ||
34 The target is staggered until the end of their next turn | ||||
Compromised | 88 | Increase the difficulty of all skill checks by one until this Critical Injury is healed | ||
88 Increase the difficulty of all skill checks by one until this Critical Injury is healed |
Talent Pyramid | ||
Passive Focus Once per session, you may spend a Story Point as an incidental. If you do so, your character heals a number of strain equal to their Willpower characteristic. Passive Focus Once per session, you may spend a Story Point as an incidental. If you do so, your character heals a number of strain equal to their Willpower characteristic. Passive ZETA-GENE Your character possesses the Zeta-Gene. They have either kept their Awakening a secret until now or some other event has caused their Awakening to occur. This talent represents their control over the raw power their awakened Zeta-Gene bestows. Once per session, you may spend two Story Points to add ranks equal to your character’s rank in the Zeta-Gene talent to their next non-Z-Gene skill check. When a talent calls for a Z-Gene (X) skill check, treat the Z-Gene skill as if it has a rating equal to the ranks of your character’s Zeta-Gene talent where X is the base characteristic. You may only purchase a number of base Super talents (marked with “Super: Yes (Base)”) up to your ranks in the Zeta-Gene talent. Ranked 5 XP Passive ZETA-GENE Your character possesses the Zeta-Gene. They have either kept their Awakening a secret until now or some other event has caused their Awakening to occur. This talent represents their control over the raw power their awakened Zeta-Gene bestows. Once per session, you may spend two Story Points to add ranks equal to your character’s rank in the Zeta-Gene talent to their next non-Z-Gene skill check. When a talent calls for a Z-Gene (X) skill check, treat the Z-Gene skill as if it has a rating equal to the ranks of your character’s Zeta-Gene talent where X is the base characteristic. You may only purchase a number of base Super talents (marked with “Super: Yes (Base)”) up to your ranks in the Zeta-Gene talent. Ranked 5 XP Action Gravity Control Your character's genetic potential allows them to manipulate gravitational forces, giving rise to the power of gravity manipulation. They possess an inherent attunement to the fundamental forces of the universe, granting them the following abilities: Weightless Step: Your character's mastery over gravity allows them to move with incredible agility. They may spend 1 strain to ignore the effects of difficult terrain and may perform a Long Range Jump maneuver as a maneuver instead of an action. Gravitational Distortion: Your character can momentarily alter gravitational fields to distort attacks aimed at them. Once per encounter, they may suffer 2 strain to upgrade the difficulty of an incoming ranged attack targeting them. Low-Gravity Mastery: Your character's control over gravity lets them navigate environments with different levels of gravity. They reduce the penalties imposed by low or high-gravity environments by 1, and they suffer 1 less strain from moving in such conditions. Microgravity Manipulation (Heroic): Your character's understanding of gravitational forces enables them to manipulate their own personal gravity. Once per encounter, they may suffer 2 strain to make themselves weightless for a brief moment, allowing them to move in any direction without the restrictions of gravity. During this time, they may move vertically, horizontally, or even hover in place. Gravitational Mastery (Ultimate): Your character's mastery over gravity becomes unparalleled. They may spend a Story Point to create a gravitational anomaly in a medium range area. This anomaly distorts the gravitational field, affecting movement and attacks. All characters within the area must make a Hard (kkk) Athletics or Coordination check as an action or suffer 3 strain and be immobilized until the end of their next turn. This represents your character's ability to wield gravity as a formidable force, bending the laws of physics to their will. Ranked 10 XP Action Gravity Control Your character's genetic potential allows them to manipulate gravitational forces, giving rise to the power of gravity manipulation. They possess an inherent attunement to the fundamental forces of the universe, granting them the following abilities: Weightless Step: Your character's mastery over gravity allows them to move with incredible agility. They may spend 1 strain to ignore the effects of difficult terrain and may perform a Long Range Jump maneuver as a maneuver instead of an action. Gravitational Distortion: Your character can momentarily alter gravitational fields to distort attacks aimed at them. Once per encounter, they may suffer 2 strain to upgrade the difficulty of an incoming ranged attack targeting them. Low-Gravity Mastery: Your character's control over gravity lets them navigate environments with different levels of gravity. They reduce the penalties imposed by low or high-gravity environments by 1, and they suffer 1 less strain from moving in such conditions. Microgravity Manipulation (Heroic): Your character's understanding of gravitational forces enables them to manipulate their own personal gravity. Once per encounter, they may suffer 2 strain to make themselves weightless for a brief moment, allowing them to move in any direction without the restrictions of gravity. During this time, they may move vertically, horizontally, or even hover in place. Gravitational Mastery (Ultimate): Your character's mastery over gravity becomes unparalleled. They may spend a Story Point to create a gravitational anomaly in a medium range area. This anomaly distorts the gravitational field, affecting movement and attacks. All characters within the area must make a Hard (kkk) Athletics or Coordination check as an action or suffer 3 strain and be immobilized until the end of their next turn. This represents your character's ability to wield gravity as a formidable force, bending the laws of physics to their will. Ranked 10 XP Action Graviton Manipulation With their foundational understanding of gravitational forces, your character has unlocked more advanced techniques of gravity manipulation. They can now actively control and shape gravity to achieve incredible feats. Each rank in this talent provides new ways to harness the power of gravity: Gravitational Pull: Once per encounter, your character may suffer 2 strain and make a Zeta-Gene skill check to create a gravitational field that pulls a single target within short range towards them. The target must make an Average (dd) Athletics check as an action or be moved one range band closer to your character, ignoring obstacles. If the target fails the check, they are also knocked prone. Levitation (Rank 3): Your character can exert precise control over their own gravitational field, enabling them to levitate and move through the air. They may spend 2 strain as a maneuver to levitate vertically or horizontally, effectively hovering up to short range from the ground. While levitating, your character may still perform actions and maneuvers, but they are considered a floating target and may be easier to hit. Gravitational Repulsion (Heroic): Your character can reverse the effects of gravity for a brief moment, creating a powerful gravitational repulsion. Once per encounter, they may spend 3 strain and make an Average zeta gene check as an action to create a repulsive force that pushes all characters within short range of them away by one range band. This ability allows your character to create space between themselves and their enemies or manipulate the battlefield. Gravity Mastery (Ultimate): Your character's mastery over gravity reaches its pinnacle. They may spend a Story Point and suffer 3 strain to exert absolute control over the gravitational forces in a medium range area. This control allows them to selectively increase or decrease gravity's effects within the area. They may reduce the difficulty of all Athletics checks by one level or increase the difficulty of all Athletics checks by one level for characters within the area for the remainder of the encounter. This power demonstrates your character's unrivaled command over gravity, shaping the very fabric of reality to their will. Ranked 5 XP Action Graviton Manipulation With their foundational understanding of gravitational forces, your character has unlocked more advanced techniques of gravity manipulation. They can now actively control and shape gravity to achieve incredible feats. Each rank in this talent provides new ways to harness the power of gravity: Gravitational Pull: Once per encounter, your character may suffer 2 strain and make a Zeta-Gene skill check to create a gravitational field that pulls a single target within short range towards them. The target must make an Average (dd) Athletics check as an action or be moved one range band closer to your character, ignoring obstacles. If the target fails the check, they are also knocked prone. Levitation (Rank 3): Your character can exert precise control over their own gravitational field, enabling them to levitate and move through the air. They may spend 2 strain as a maneuver to levitate vertically or horizontally, effectively hovering up to short range from the ground. While levitating, your character may still perform actions and maneuvers, but they are considered a floating target and may be easier to hit. Gravitational Repulsion (Heroic): Your character can reverse the effects of gravity for a brief moment, creating a powerful gravitational repulsion. Once per encounter, they may spend 3 strain and make an Average zeta gene check as an action to create a repulsive force that pushes all characters within short range of them away by one range band. This ability allows your character to create space between themselves and their enemies or manipulate the battlefield. Gravity Mastery (Ultimate): Your character's mastery over gravity reaches its pinnacle. They may spend a Story Point and suffer 3 strain to exert absolute control over the gravitational forces in a medium range area. This control allows them to selectively increase or decrease gravity's effects within the area. They may reduce the difficulty of all Athletics checks by one level or increase the difficulty of all Athletics checks by one level for characters within the area for the remainder of the encounter. This power demonstrates your character's unrivaled command over gravity, shaping the very fabric of reality to their will. Ranked 5 XP Passive ZETA-GENE " Ranked 10 XP Passive ZETA-GENE " Ranked 10 XP Incidental Dodge When your character is targeted by a combat check (ranged or melee), they may suffer a number of strain no greater than their ranks in Dodge to use this talent. Then, upgrade the difficulty of the combat check targeting your character a number of times equal to the strain suffered. Ranked 15 XP Incidental Dodge When your character is targeted by a combat check (ranged or melee), they may suffer a number of strain no greater than their ranks in Dodge to use this talent. Then, upgrade the difficulty of the combat check targeting your character a number of times equal to the strain suffered. Ranked 15 XP Passive Toughened Ranked 5 XP Passive Toughened Ranked 5 XP Passive Toughened Ranked 10 XP Passive Toughened Ranked 10 XP Passive Zeta Gene Ranked 15 XP Passive Zeta Gene Ranked 15 XP Passive Heroic update character 20 XP Passive Heroic update character 20 XP Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 |
Name | Soak | Defense | Qualities | ||
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E-Thread | 3 | 1 | Power Pool: 20 | ||
1173 10 0 4 10 3 1 Qualities
0 0 2 An additional armor plating that increases the Nova Combat Gear's soak value by 2 Modifiers
0 0 2 Increases soak by 2 Modifiers
0 0 3 Modifiers
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
General | ||