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Character Image: E552 DroidEdge of the Empire

E552 Droid

Nemesis
Adversary 2
7
20 0
12 0
1 0
5 4 3 3 3 2
General Skills Career Rank
Computers (INT)
Mechanics (INT)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Gunnery (AG)
Melee (BR)
Ranged Light (AG)
Social Skills Career Rank
Coercion (WILL)
Weapons Skill Damage Crit Range Qualities
Heavy repeating blaster Gunnery
15 2 Long Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1
Heavy-repeating-blaster
Gunnery
15
2
Long
-
0
0

Qualities

Auto-Fire: Increase the difficulty of the attack by one. If the attack hits the attacker can trigger Auto-Fire with :e^::e^:. Auto-Fire can be triggered multiple times. Each time the attacker triggers Auto-Fire it deals an additional hit to the target.

Cumbersome 5: The character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn by which the character is deficient, increase the difficulty of all checks while using the weapon by 1.

Pierce 2: Ignores one point of Soak for each rank of Pierce.

Vicious 1: Add 10 times the Vicious rating to the critical roll.

Attachments

Cost

Rarity

Hard Points: -/-

Ion blaster Ranged Light
10 5 Short Disorient 5, Ion
Ion-blaster
Ranged Light
10
5
Short
-
0
0

Qualities

Disorient 5: The target is disoriented for a number of rounds equal to the weapon’s Disorient rating. A disorientated target adds :eK: to all skill checks.

Ion: Damage is dealt as System Strain (Vehicles) or Strain (Droids).

Attachments

Cost

Rarity

Hard Points: -/-

Needler gun Ranged Light
5 - Short Pierce 3
Needler-gun
Ranged Light
5
-
Short
-
0
0

Qualities

Pierce 3: Ignores one point of Soak for each rank of Pierce.

Attachments

Cost

Rarity

Hard Points: -/-

Mini-missile pack Gunnery
4 4 Short Blast 2, Breach 2, Guided 3, Limited Ammo 2, Slow-Firing 1
Mini-missile-pack
Gunnery
4
4
Short
-
0
0

Qualities

Blast 2: If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon’s Blast rating.

If the attack misses Blast can still be activated with :e^::e^::e^: causing damage to the target and all Engaged targets equal to the Blast rating of the weapon.

Breach 2: Ignore one point of Armor or 10 points of Soak for every rank of Breach.

Guided 3: If the attack misses the weapon can make an attack check at the end of the round using the weapon’s Guided rating as ability dice. Requires :e^::e^::e^: to activate.

Limited Ammo 2: May be used to make a number of attacks equal to its Limited Ammo rating before it must be reloaded.

Slow-Firing 1: Weapon must wait a number of rounds equal to its Slow-Firing rating before firing again.

Attachments

Cost

Rarity

Hard Points: -/-

0 0 0 0 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Equipment and Gear Quantity Encumbrance Rarity Price
Gear 0 - - -
gear-1971
-
-
-

Qualities

Imported from StooGoff.com

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