Auto Fire
Stun Setting
Inaccurate 1
Please see page 54 of the Special Modifications Sourcebook for details.
Anyone other than owner adds :eK::eK: to combat checks using this weapon.
Base modifier
Custom Grip Upgrade
Deflection
Defensive
Add :nB: per rank of Physical Training to Athletics and Resilience checks.
Gain + 1 strain threshold
Gain + 2 wound threshold
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Treat thrown weapons as if they had 1 greater range.
Add :nB: per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded, to a minimum of 1.
When wearing armor, increase total soak value by 1.
Once per session, may reroll any 1 Resilience or Survival check.
Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill.
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
After hitting with a melee attack, may spend :n!: to knock the target prone.
When wearing armor with a soak value of 2 or higher, increase defense by I.
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
If a Critical Injury roll is 1 or reduced to 1. do not receive the critical injury.
Please see page 171 of the Edge of the Empire Core Rulebook, page 186 of the Age of Rebellion Core Rulebook, or page 180 of the Force and Destiny Core Rulebook, for details.
Please see page 177 of the Edge of the Empire Core Rulebook, page 193 of the Age of Rebellion Core Rulebook, or page 186 of the Force and Destiny Core Rulebook, for details.
Cause