Available Divine Spells: Attack, Augment, Barrier, Curse, and Heal
Special Ability: "The Emperor's Light" Once per session as an incidental you may release The Emperor's Divine Light, and cause either all allies within medium range of you to gain a boost die on their next check or all hostile creatures within medium range to gain a setback die on their next check.
Name | Skill | Damage | Crit | Range | Qualities | ||
---|---|---|---|---|---|---|---|
Dagger | Melee | 3 | 2 | Engaged | |||
Melee 3 2 Engaged 2958 50 2 0 3 QualitiesConcealable Pierce 1 |
Name | D100 | Severity | Result | |
---|---|---|---|---|
Fearsome Wound | 52 | The target increases the difficulty of all Presence and Willpower checks by one until this Critical Injury is healed | ||
52 The target increases the difficulty of all Presence and Willpower checks by one until this Critical Injury is healed |
Talent Pyramid | ||
Grit (Tier 0) Grit (Tier 0) Second Wind (Tier 0) Second Wind (Tier 0) Heightened Awareness Heightened Awareness Jump Up Jump Up Grit (Tier 2) Grit (Tier 2) Grit (Tier 3) Grit (Tier 3) Durable Durable Headbutt Headbutt Dodge Dodge Dodge Dodge Grit (Tier 1) Grit (Tier 1) Toughened (Tier 2) Toughened (Tier 2) Toughened (Tier 3) Toughened (Tier 3) Second Wind (Tier 1) Second Wind (Tier 1) Durable Durable Language (Ard Narian) Language (Ard Narian) Rapid Reaction Rapid Reaction Rapid Recovery Rapid Recovery Toughened Toughened Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 |
Name | Soak | Defense | Qualities | ||
---|---|---|---|---|---|
Heavy Clothing | 1 | 0 | |||
1538 50 1 1 2 1 0 Qualities |
Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
Medkit | 1 | 1 | 1 | 100 | ||
1 1938 100 1 1 QualitiesA basic medkit that allows the user to attempt to heal another from injuries without penalty. Such medkits were standard issue to all soldiers during The Great War. | ||||||
Focus Elixir | 0 | 0 | 1 | 25 | ||
0 5023 25 1 0 QualitiesA common stimulant that has seen an explosion of use in recent years. Once drunk this bright blue alchemical formula increases the imbibers focus, and reduces fatigue. As a maneuver a character may pull out and drink a focus elixir to regain 2 strain. A character can do this up to 5 times per day, after which the user's system is too saturated with the stimulant for it to have any further effect. Rumors of focus elixirs being addictive and having possible negative side effects have as of yet been unsubstantiated. | ||||||
Vitality Tincture (Cellular Regeneration) | 0 | 0 | 1 | 0 | ||
0 6126 0 1 0 QualitiesWhen a character drinks this potion they automatically heal a single critical injury of severity 3 or less. A character can only benefit from this effect once per in game week. | ||||||
Rope | 1 | 1 | 1 | 50 | ||
1 6733 50 1 1 QualitiesA length of about 50 feet of sturdy rope. | ||||||
Journal | 1 | 1 | 1 | 75 | ||
1 5006 75 1 1 QualitiesA plain leather bound notebook for recording one’s thoughts comes with a pencil. | ||||||
Torch | 1 | 1 | 2 | 50 | ||
1 5199 50 2 1 QualitiesA metal tube that generates light out of one end. Torches require a free hand to hold and operate, but allow a character to ignore penalties for low light or darkness. | ||||||
Utility Belt | 1 | 0 | 0 | 25 | ||
1 6980 25 0 0 Qualities
This belt contains several pouches and attachment points for a variety of gear. Utility belts increase the wearer’s encumbrance threshold by 1. | ||||||
Holy Icon | 1 | 0 | 4 | 250 | ||
1 3443 250 4 0 QualitiesHoly icons enable divine spellcasters to perform unique miracles. When they are casting a spell, adding any Divine Only effects increase the spell’s difficulty one less than they would normally. In addition, the number of wounds healed by heal spells cast by the user increases by two. | ||||||
Vitality Tincture (Immune Boosting) | 1 | 0 | 0 | 0 | ||
1 6619 0 0 0 QualitiesWhen a character drinks this potion they upgrade all checks required to overcome mundane disease by 1 until the end of the encounter. | ||||||
Doctor's Bag | 1 | 2 | 2 | 400 | ||
1 4893 400 2 2 Qualities
A complete bag of medical implements, drugs, diagnostic tools, and alchemical formula needed to perform all but the most complex of modern surgeries. Doctor’s bags allow the user to attempt Medicine checks to heal others without penalty, they also grant a boost dice on all of these attempts, and the user may draw one Vitality Tincture or Focus Elixir per encounter. | ||||||
Backpack | 1 | 0 | 3 | 50 | ||
1 9637 50 3 0 Qualities
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
General | ||