In-built to her Prosthetic arm, immune to Ion/EMP.
Move
Discipline
0
4
Short
Force, Auto-Fire, Range 1
Discipline
0
4
Short
8058
0
0
0
0
Qualities
Force, Auto-Fire, Range 1
0
255
1941
1510
Name
D100
Severity
Result
Seer
Passive
Toughened
Gain +2 wound threshold.
Ranked
10 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
10 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
25 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
25 XP
Passive
Rapid Reaction
Suffer strain up to ranks in Rapid Reaction. Add to Initiative checks equal to strain suffered.
Ranked
25 XP
Passive
Rapid Reaction
Suffer strain up to ranks in Rapid Reaction. Add to Initiative checks equal to strain suffered.
Ranked
25 XP
Passive
Rapid Reaction
Suffer strain up to ranks in Rapid Reaction. Add to Initiative checks equal to strain suffered.
Ranked
10 XP
Passive
Rapid Reaction
Suffer strain up to ranks in Rapid Reaction. Add to Initiative checks equal to strain suffered.
Ranked
10 XP
Passive
Uncanny Reactions
Add per rank of Uncanny Reactions to all Vigilance checks.
Ranked
10 XP
Passive
Uncanny Reactions
Add per rank of Uncanny Reactions to all Vigilance checks.
Ranked
10 XP
Passive
Uncanny Reactions
Add per rank of Uncanny Reactions to all Vigilance checks.
Ranked
5 XP
Passive
Uncanny Reactions
Add per rank of Uncanny Reactions to all Vigilance checks.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Expert Tracker
Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Ranked
5 XP
Passive
Expert Tracker
Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Ranked
5 XP
Passive
Forager
Remove up to from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
5 XP
Passive
Forager
Remove up to from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
5 XP
Passive
Keen Eyed
Remove per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Ranked
10 XP
Passive
Keen Eyed
Remove per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Ranked
10 XP
Action
Forewarning
Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.
15 XP
Action
Forewarning
Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.
15 XP
Incidental
Preemptive Avoidance
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
15 XP
Incidental
Preemptive Avoidance
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
15 XP
Incidental
Dodge
When targeted by a combat check, may suffer strain up to ranks in Dodge, then upgrade the difficulty of the check by that number.
Ranked
20 XP
Incidental
Dodge
When targeted by a combat check, may suffer strain up to ranks in Dodge, then upgrade the difficulty of the check by that number.
Ranked
20 XP
Passive
Force Rating
Gain +1 Force rating.
20 XP
Passive
Force Rating
Gain +1 Force rating.
20 XP
Passive
Force Rating
Gain +1 Force rating.
Ranked
25 XP
Passive
Force Rating
Gain +1 Force rating.
Ranked
25 XP
Passive
Natural Mystic
Once per session, may reroll any 1 Force power check.
25 XP
Passive
Natural Mystic
Once per session, may reroll any 1 Force power check.
25 XP
Passive
The Force is My Ally
Once per session, may suffer 2 strain to perform Force power action as a maneuver.
20 XP
Passive
The Force is My Ally
Once per session, may suffer 2 strain to perform Force power action as a maneuver.
20 XP
Passive
Sense Advantage
Once per session, may add to 1 NPC's skill check.
20 XP
Passive
Sense Advantage
Once per session, may add to 1 NPC's skill check.
20 XP
Passive
Sense Danger
Once per session, remove from any 1 check.
15 XP
Passive
Sense Danger
Once per session, remove from any 1 check.
15 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
15 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
15 XP
Sense
Passive
Magnitude
Spend to increase number of targets affected
by power equal to Magnitude upgrades purchased.
5 XP
Passive
Magnitude
Spend to increase number of targets affected
by power equal to Magnitude upgrades purchased.
5 XP
Passive
Magnitude
Spend to increase number of targets affected
by power equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase number of targets affected
by power equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase number of targets affected
by power equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase number of targets affected
by power equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Control
Effect: Spend . The Force user senses the current thoughts of one living target with whom she is engaged.
10 XP
Passive
Control
Effect: Spend . The Force user senses the current thoughts of one living target with whom she is engaged.
10 XP
Action
Base Power
May spend to sense all living things within short range (including sentient and non-sentient beings)
May spend to sense the current emotional state of one living target with whom she is engaged.
5 XP
Action
Base Power
May spend to sense all living things within short range (including sentient and non-sentient beings)
May spend to sense the current emotional state of one living target with whom she is engaged.
5 XP
Passive
Control
OIngoing effect: Commit . Once per round, when the Force user makes a combat check, she upgrades the ability of that check once.
10 XP
Passive
Control
OIngoing effect: Commit . Once per round, when the Force user makes a combat check, she upgrades the ability of that check once.
10 XP
Passive
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
10 XP
Passive
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
10 XP
Passive
Duration
Sense's ongoing effects may be triggered one additional time per round.
10 XP
Passive
Duration
Sense's ongoing effects may be triggered one additional time per round.
10 XP
Action
Control
Ongoing effect: Commit . Once per round, when an attack targets the Force user, she upgrades the difficulty of the pool once.
10 XP
Action
Control
Ongoing effect: Commit . Once per round, when an attack targets the Force user, she upgrades the difficulty of the pool once.
10 XP
Move
Passive
Control
Can perform fine manipulation of items, allowing her to do whatever she could normally do with her hands via this power at this power's range.
15 XP
Passive
Control
Can perform fine manipulation of items, allowing her to do whatever she could normally do with her hands via this power at this power's range.
15 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
15 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
15 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
10 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
10 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
10 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Action
Base Power
Spend to move one object of silhouette 0 that is within short range up to her maximum range.
The default maximum range is short range.
5 XP
Action
Base Power
Spend to move one object of silhouette 0 that is within short range up to her maximum range.
The default maximum range is short range.
5 XP
Passive
Control
Can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
10 XP
Passive
Control
Can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
15 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
15 XP
Passive
Control
Can pull objects out of secure mountings or out of an opponent's grasp.
5 XP
Passive
Control
Can pull objects out of secure mountings or out of an opponent's grasp.
5 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
20 XP
Passive
Strength
Spend to increase silhouette able to be targeted equal to Strength upgrades purchased.
Ranked
20 XP
Influence
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Strength
When stressing the mind of a target, the character inflicts 2 strain.
10 XP
Passive
Strength
When stressing the mind of a target, the character inflicts 2 strain.
10 XP
Action
Control
May make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends and succeeds the check, she can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
10 XP
Action
Control
May make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends and succeeds the check, she can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
10 XP
Passive
Control
When making a Coercion, Charm, Deception, Leadership or Negotiation check, may also roll an Influence power check as part of the dice pool. May spend to gain or (user's choice) on the check.
15 XP
Passive
Control
When making a Coercion, Charm, Deception, Leadership or Negotiation check, may also roll an Influence power check as part of the dice pool. May spend to gain or (user's choice) on the check.
15 XP
Action
Base Power
Special Rule (/ use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from either or .
May spend to stress the mind of one living target she is engaged with, inflicting 1 strain.
5 XP
Action
Base Power
Special Rule (/ use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from either or .
May spend to stress the mind of one living target she is engaged with, inflicting 1 strain.
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
10 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
10 XP
Enhance
Action
Control
Ongoing Effect: Commit . The user increases her Agility characteristic by 1 (to a maximum of 6).
10 XP
Action
Control
Ongoing Effect: Commit . The user increases her Agility characteristic by 1 (to a maximum of 6).
10 XP
Passive
Control
The user can perform a Force Leap as a maneuver instead of an action.
10 XP
Passive
Control
The user can perform a Force Leap as a maneuver instead of an action.
10 XP
Action
Control
Take the Force Leap action: Make an Enhance power check. The user may spend to jump horizontally to any location in short range.
10 XP
Action
Control
Take the Force Leap action: Make an Enhance power check. The user may spend to jump horizontally to any location in short range.
10 XP
Passive
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
10 XP
Passive
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
10 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
10 XP
Action
Control
Ongoing Effect: Commit . The user increases her Brawn characteristic by 1 (to a maximum of 6).
10 XP
Action
Control
Ongoing Effect: Commit . The user increases her Brawn characteristic by 1 (to a maximum of 6).
10 XP
Passive
Resilience
Enhance can be used with the Resilience skill.
5 XP
Passive
Resilience
Enhance can be used with the Resilience skill.
5 XP
Passive
Control
Enhance can be used with the Brawl skill.
5 XP
Passive
Control
Enhance can be used with the Brawl skill.
5 XP
Passive
Control
Enhance can be used with the Piloting [Space] skill.
5 XP
Passive
Control
Enhance can be used with the Piloting [Space] skill.
5 XP
Passive
Control
Enhance can be used with the Piloting [Planetary] skill.
5 XP
Passive
Control
Enhance can be used with the Piloting [Planetary] skill.
5 XP
Passive
Control
Enhance can be used with the Coordination skill.
5 XP
Passive
Control
Enhance can be used with the Coordination skill.
5 XP
Passive
Base Power
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend to gain or (user's choice) on the check.
5 XP
Passive
Base Power
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend to gain or (user's choice) on the check.
5 XP
Foresee
Passive
Control
Affected targets increase their ranged and melee defense by 2 for the first round of combat.
10 XP
Passive
Control
Affected targets increase their ranged and melee defense by 2 for the first round of combat.
10 XP
Passive
Strength
Spend to pick out specific details equal to Strength upgrades purchased.
Ranked
5 XP
Passive
Strength
Spend to pick out specific details equal to Strength upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
Ranked
5 XP
Passive
Control
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. She may spend to gain on the check.
10 XP
Passive
Control
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. She may spend to gain on the check.
10 XP
Passive
Control
When performing a Foresee power check as part of an Initiative check, the user may spend to allow all affected targets to take one free maneuver before the first round of combat begins.
15 XP
Passive
Control
When performing a Foresee power check as part of an Initiative check, the user may spend to allow all affected targets to take one free maneuver before the first round of combat begins.
15 XP
Action
Base Power
Spend to gain vague hints of events to come up to a day into her own, personal future.
Action
Base Power
Spend to gain vague hints of events to come up to a day into her own, personal future.
Passive
Duration
Spend to increase the days into the future the user can see equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase the days into the future the user can see equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase the days into the future the user can see equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Duration
Spend to increase the days into the future the user can see equal to Duration upgrades purchased.
Ranked
5 XP
Passive
Strength
Spend to pick out specific details equal to Strength upgrades purchased.
Ranked
5 XP
Passive
Strength
Spend to pick out specific details equal to Strength upgrades purchased.
Ranked
5 XP
Protect/Unleash (not purchased)
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
15 XP
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
15 XP
Passive
Duration
Protect: If no generated the power reduces damage of all attacks hitting the target. Unleash: Spend to give the attack Burn 2.
15 XP
Passive
Duration
Protect: If no generated the power reduces damage of all attacks hitting the target. Unleash: Spend to give the attack Burn 2.
15 XP
Passive
Control
Protect: Spend to allow power to protect against all types of attack. Unleash: Spend to give the attack Ensnare 2.
15 XP
Passive
Control
Protect: Spend to allow power to protect against all types of attack. Unleash: Spend to give the attack Ensnare 2.
15 XP
Passive
Control
Protect: Spend to gain defense equal to spent. Unleash: Spend to inflict 1 strain on target.
10 XP
Passive
Control
Protect: Spend to gain defense equal to spent. Unleash: Spend to inflict 1 strain on target.
10 XP
Passive
Control
Protect: Light side Force users may spend 1 Destiny Point to use Protect as an out of turn incidental once per session. Unleash: Dark side Force users may spend 1 Destiny Point to use Unleash as a maneuver once per session.
25 XP
Passive
Control
Protect: Light side Force users may spend 1 Destiny Point to use Protect as an out of turn incidental once per session. Unleash: Dark side Force users may spend 1 Destiny Point to use Unleash as a maneuver once per session.
25 XP
Passive
Magnitude
Spend to affect 1 additional target within range per rank of Magnitude purchased.
Ranked
20 XP
Passive
Magnitude
Spend to affect 1 additional target within range per rank of Magnitude purchased.
Ranked
20 XP
Passive
Magnitude
Spend to affect 1 additional target within range per rank of Magnitude purchased.
Ranked
10 XP
Passive
Magnitude
Spend to affect 1 additional target within range per rank of Magnitude purchased.
Ranked
10 XP
Passive
Base Power
The Force User guides the flow of energy, protecting herself and others or unleashing blasts of power upon her foes. Protect: The user makes a Protect power check and rolls an Average [] Discipline check as part of the pool. Spend to reduce damage from an energy-based weapon that hits her or an engages character by amount equal to Willpower plus . Dark side Force users may only protect themselves. Unleash: The user makes an Unleash power check as a ranged attach and rolls an Average [] Discipline check for difficulty. If the check succeeds and spends , the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
20 XP
Passive
Base Power
The Force User guides the flow of energy, protecting herself and others or unleashing blasts of power upon her foes. Protect: The user makes a Protect power check and rolls an Average [] Discipline check as part of the pool. Spend to reduce damage from an energy-based weapon that hits her or an engages character by amount equal to Willpower plus . Dark side Force users may only protect themselves. Unleash: The user makes an Unleash power check as a ranged attach and rolls an Average [] Discipline check for difficulty. If the check succeeds and spends , the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
20 XP
Passive
Range
Spend to increase the power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase the power's range by a number of range bands equal to Range upgrades purchased.
Ranked
5 XP
Passive
Range
Spend to increase the power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Range
Spend to increase the power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Range
Spend to increase the power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Range
Spend to increase the power's range by a number of range bands equal to Range upgrades purchased.
Ranked
10 XP
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
5 XP
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
5 XP
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
10 XP
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
10 XP
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
20 XP
Passive
Strength
Spend to decrease damage or add damage equal to ranks of Strength purchased.
Ranked
20 XP
Passive
Mastery
Protect: Light side Force users may spend to reflect all attacks they reduce to 0 damage, dealing damage equal to initial attack to attacker. Unleash: Dark side Force users may spend to reduce critical rating of attacks to 1.
25 XP
Passive
Mastery
Protect: Light side Force users may spend to reflect all attacks they reduce to 0 damage, dealing damage equal to initial attack to attacker. Unleash: Dark side Force users may spend to reduce critical rating of attacks to 1.
25 XP
Ascetic (30xp, not purchased)
Passive
Go Without
Once per session, the character counts as having the right tools for the job when making a skill check.
10 XP
Passive
Go Without
Once per session, the character counts as having the right tools for the job when making a skill check.
10 XP
Passive
Physical Training
Add per rank of Physical Training to Athletics and Resilience checks.
Ranked
5 XP
Passive
Physical Training
Add per rank of Physical Training to Athletics and Resilience checks.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Ranked
5 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Ranked
5 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Ranked
20 XP
Passive
Confidence
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Ranked
20 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
25 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Force Rating
Gain +1 Force Rating.
Ranked
25 XP
Passive
Force Rating
Gain +1 Force Rating.
Ranked
25 XP
Passive
Force Protection
Perform the Force Protection maneuver, suffer 1 strain and commit up to ranks of Force Protection. Increase soak by number of committed until beginning of next turn. Suffer 1 strain every turn remains committed.
Ranked
10 XP
Passive
Force Protection
Perform the Force Protection maneuver, suffer 1 strain and commit up to ranks of Force Protection. Increase soak by number of committed until beginning of next turn. Suffer 1 strain every turn remains committed.
Ranked
10 XP
Passive
Force Protection
Perform the Force Protection maneuver, suffer 1 strain and commit up to ranks of Force Protection. Increase soak by number of committed until beginning of next turn. Suffer 1 strain every turn remains committed.
Ranked
20 XP
Passive
Force Protection
Perform the Force Protection maneuver, suffer 1 strain and commit up to ranks of Force Protection. Increase soak by number of committed until beginning of next turn. Suffer 1 strain every turn remains committed.
Ranked
20 XP
Passive
Empty Soul
If the character is carrying items that total 2 encumbrance or less, add to Force power checks.
25 XP
Passive
Empty Soul
If the character is carrying items that total 2 encumbrance or less, add to Force power checks.
25 XP
Passive
Iron Soul
When carrying items that total 2 encumbrance or less, at the end of each encounter heal all strain the character is suffering.
20 XP
Passive
Iron Soul
When carrying items that total 2 encumbrance or less, at the end of each encounter heal all strain the character is suffering.
20 XP
Passive
Mind Bleed
When attacked, the character may choose to suffer strain no greater than the number of wound suffered from the attack. If he does so, the attacker then suffers a number of wounds equal to the strain suffered by the character.
20 XP
Passive
Mind Bleed
When attacked, the character may choose to suffer strain no greater than the number of wound suffered from the attack. If he does so, the attacker then suffers a number of wounds equal to the strain suffered by the character.
20 XP
Passive
Physical Training
Add per rank of Physical Training to Athletics and Resilience checks.
Ranked
15 XP
Passive
Physical Training
Add per rank of Physical Training to Athletics and Resilience checks.
Ranked
15 XP
Passive
Meditative Strance
When suffocating, the character suffers 1 strain each round instead of 3. When exposed to vacuum, the character suffers 1 wound each round instead of 3.
15 XP
Passive
Meditative Strance
When suffocating, the character suffers 1 strain each round instead of 3. When exposed to vacuum, the character suffers 1 wound each round instead of 3.
15 XP
Passive
Slippery Minded
If under the effects of a Force power, perform the Slippery Minded action; make a Hard [] Deception check to immediately end effects of the power.
15 XP
Passive
Slippery Minded
If under the effects of a Force power, perform the Slippery Minded action; make a Hard [] Deception check to immediately end effects of the power.
15 XP
Passive
Intense Focus
Perform an Intense Focus maneuver; suffer 1 strain an upgrade the ability of the next skill check once.
15 XP
Passive
Intense Focus
Perform an Intense Focus maneuver; suffer 1 strain an upgrade the ability of the next skill check once.
15 XP
Name
Soak
Defense
Qualities
Nomad Greatcoat
1
0
Weather resistance
4106
100
4
1
0
1
0
Qualities
Weather resistance
Name
Quantity
Encum
Rarity
Price
Memento Necklace
1
0
0
0
1
1407
0
0
0
Qualities
Necklace gifted by her mother, Otara. It is a simple blue gemstone shaped like an arrowhead, threaded on a fabric cord.
Comlink
1
0
0
0
1
4212
0
0
0
Qualities
Stimpack
5
0
2
25
5
5674
25
2
0
Qualities
A99 Aquata Breather
1
0
7
100
1
2486
100
7
0
Qualities
Allows a character to breathe underwater for 2 hours.
Breath Mask/Respirator
1
1
1
0
1
2427
0
1
1
Qualities
These are used by beings to allow breathing in conditions that would usually be asphyxiating.
Scanner Goggles
1
0
3
0
1
8659
0
3
0
Qualities
Perception
Basic electrobinoculars integrated in goggles.
They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove one setback die imposed by such conditions or distance.
Datapad
1
1
1
75
1
2524
75
1
1
Qualities
This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on.
Climbing Gear
1
1
2
50
1
6266
50
2
1
Qualities
Mem-Stik
1
0
2
30
1
8411
30
2
0
Qualities
This is a common device, as small as a little finger and unpowered, the mem-stik is a data storage device. They are used all over the galaxy, by spies and regular people alike.
Glow Rod
2
2
0
10
2
6640
10
0
2
Qualities
Glow rods are small, directional, handheld light sources used in many applications. They project a beam of bright light and can illuminate objects at respectable ranges.
Backpack
1
0
0
165
1
5155
165
0
0
Qualities
.
Utility Belt
1
0
0
25
1
4727
25
0
0
Qualities
Wanderers Emergency Beacon
0
0
0
0
0
5653
0
0
0
Qualities
Background
Motivation
Emotional Strength
Emotional Weakness
Session Conflict
Value
Triggered
Pride
Arrogance
0
58
Pride
Arrogance
0
58
She has her father's unmatched brilliance and her mother's steeled determination. Her lineage and their past adventures gives her great Pride. She will defend the Wanderer way to the end, against both those who would greedily dive too deep into the Dark, or those who would haughtily pursue only the Light.
With her parent's strengths, come also the weaknesses. She often believes she is the smartest one in the room and the most capable. Especially when it comes to using the Force. No one is better than her.
Bravery
Recklessness
0
58
Bravery
Recklessness
0
58
Kika's bravery is quite remarkable. She seems to have no fear and will often dive right into danger to help or save someone. She yearns for adventure, no matter the risk.
Kika's desire for adventure and her hero complex causes her to jump in without a second thought. This can land her and others in dangerous situations that could have easily been avoided.