takes 1 manuever to make weapon "battle ready"
Quick draw talent does not affect weapon.
Add (2 black die) to checks to find weapons
Modifiers
Monoblade
Melee
4
2
Engaged
Pierce 2
Melee
4
2
Engaged
4008
225
3
1
1
Qualities
Pierce 2
Charge Rifle
Ranged-Heavy
16
4
Extreme
Slow-Fire, Cumbersome 3, Pierce 5, Burn 1
Ranged-Heavy
16
4
Extreme
6798
2500
9
2
2
Qualities
Slow-Fire
Cumbersome 3
Pierce 5
Burn 1
Laser Pistol
Ranged-Light
6
3
Short
Accurate 1, Burn 1
Ranged-Light
6
3
Short
8974
0
8
1
2
Qualities
Accurate 1
Burn 1
Sophisticated LMG
Ranged-Heavy
10
4
Medium
Ranged-Heavy
10
4
Medium
2598
0
0
5
0
Qualities
Ag 3
Auto fire 1
Accurate 1
Bullpup Carbine
Ranged-Heavy
7
3
Medium
Ranged-Heavy
7
3
Medium
1228
0
0
0
0
Qualities
Accurate 1
Autofire 1
Chain Sword (Chainsaw Sword)
Melee
8
3
Engaged
Melee
8
3
Engaged
1856
850
7
3
1
Qualities
Vicious 2
Prepare 1
Linked
When trying to hide weapon get a
Assault Rifle
Ranged-Heavy
8
3
Medium
Ranged-Heavy
8
3
Medium
2747
1300
0
3
0
Qualities
Superior*: if damaged weapon will permanently lose the Superior quality.
Add
Heavy Rifle
Ranged-Heavy
12
0
Long
Ranged-Heavy
12
0
Long
8827
1000
0
5
3
Qualities
Accurate 1
Vicious 1
Prepare 1
Pierce 1
0
0
0
Remove from Ranged (Heavy)
Can only be applied to Rifle-type weapons (excluding charge rifle)
Modifiers
10
230
693
810
Name
D100
Severity
Result
Talent Pyramid
Passive
Durable
Reduce any Critical Injury result they suffer by 10 per rank of Durable, to a minimum of 01.
Ranked
5 XP
Passive
Durable
Reduce any Critical Injury result they suffer by 10 per rank of Durable, to a minimum of 01.
Ranked
5 XP
Passive
Toughened
Each rank of Toughened increases wound threshold by 2.
Ranked
5 XP
Passive
Toughened
Each rank of Toughened increases wound threshold by 2.
Ranked
5 XP
Passive
Durable
Reduce any Critical Injury result they suffer by 10 per rank of Durable, to minimum of 01.
Ranked
10 XP
Passive
Durable
Reduce any Critical Injury result they suffer by 10 per rank of Durable, to minimum of 01.
Ranked
10 XP
Passive
Tri-Maf Contact
Gain Melee as a career skill. Once per session, you may collect a small favor from the Yakuza.
5 XP
Passive
Tri-Maf Contact
Gain Melee as a career skill. Once per session, you may collect a small favor from the Yakuza.
5 XP
Incidental
Customer Service Experience
After your character makes a Charm check, they may suffer
1 strain use this talent to cancel equal to your character’s
ranks in Customer Service Experience.
Ranked
10 XP
Incidental
Customer Service Experience
After your character makes a Charm check, they may suffer
1 strain use this talent to cancel equal to your character’s
ranks in Customer Service Experience.
Ranked
10 XP
Maneuver
Suppressing Fire
If your character does not make a combat check during their
turn, they use this talent to target one character (or minion
group) within long range. That character must upgrade
the difficulty of any ranged combat checks they make once
until the end of your character’s next turn. Your charac-
ter may choose to affect one additional character for each
additional rank of Suppressing Fire.
Your character must be hold-
ing a ranged weapon
to use this talent.
Ranked
15 XP
Maneuver
Suppressing Fire
If your character does not make a combat check during their
turn, they use this talent to target one character (or minion
group) within long range. That character must upgrade
the difficulty of any ranged combat checks they make once
until the end of your character’s next turn. Your charac-
ter may choose to affect one additional character for each
additional rank of Suppressing Fire.
Your character must be hold-
ing a ranged weapon
to use this talent.
Ranked
15 XP
Passive
Years on the Force
Gain Ranged (Light) as a career skill. Once per session, collect a small favor from the NAPD or New Angeles City government.
5 XP
Passive
Years on the Force
Gain Ranged (Light) as a career skill. Once per session, collect a small favor from the NAPD or New Angeles City government.
5 XP
Incidental
Second Wind
Once per encounter, you may use this talent to heal an amount of strain equal to their ranks in Second Wind.
Ranked
10 XP
Incidental
Second Wind
Once per encounter, you may use this talent to heal an amount of strain equal to their ranks in Second Wind.
Ranked
10 XP
Incidental
Natural
When your character purchases this talent, choose two
skills. Once per session, your character may use this talent
to reroll one skill check that uses one of those two skills.
Talents are: Ranged(Heavy) and Melee
15 XP
Incidental
Natural
When your character purchases this talent, choose two
skills. Once per session, your character may use this talent
to reroll one skill check that uses one of those two skills.
Talents are: Ranged(Heavy) and Melee
15 XP
Incidental
Deadeye
After your character inflicts a Critical Injury with a ranged weapon and rolls the result, your character may suffer 2 strain to use this talent. Then, you may select any Critical Injury of the same severity to apply to the target instead.
20 XP
Incidental
Deadeye
After your character inflicts a Critical Injury with a ranged weapon and rolls the result, your character may suffer 2 strain to use this talent. Then, you may select any Critical Injury of the same severity to apply to the target instead.
20 XP
Incidental
Second Wind
Once per encounter, you may use this talent to heal an amount of strain equal to their ranks in Second Wind.
Ranked
5 XP
Incidental
Second Wind
Once per encounter, you may use this talent to heal an amount of strain equal to their ranks in Second Wind.
Ranked
5 XP
Passive
Tactical Focus
When performing a combat check with a Ranged (Heavy) weapon, if your character did not perform a maneuver to ready or stow a weapon or item during this turn, they add to the results.
10 XP
Passive
Tactical Focus
When performing a combat check with a Ranged (Heavy) weapon, if your character did not perform a maneuver to ready or stow a weapon or item during this turn, they add to the results.
10 XP
Passive
Grit
Each rank of Grit increases your strain threshold by one.
Ranked
5 XP
Passive
Grit
Each rank of Grit increases your strain threshold by one.
Ranked
5 XP
Passive
Quick Draw
Once per round, draw or holster weapon or item as incidental. Reduce all weapons prepare rating by 1 to a minimum of 1.
Ranked
5 XP
Passive
Quick Draw
Once per round, draw or holster weapon or item as incidental. Reduce all weapons prepare rating by 1 to a minimum of 1.
Ranked
5 XP
Passive
Worlds War Vet
Gain Ranged (Heavy) as a career skill. Once per session, you may collect a small favor from a current or former member of Japanese Special Forces.
5 XP
Passive
Worlds War Vet
Gain Ranged (Heavy) as a career skill. Once per session, you may collect a small favor from a current or former member of Japanese Special Forces.
5 XP
Incidental
Customer Service Experience
After your character makes a Charm check, they may suffer
1 strain use this talent to cancel equal to your character’s
ranks in Customer Service Experience.
Ranked
5 XP
Incidental
Customer Service Experience
After your character makes a Charm check, they may suffer
1 strain use this talent to cancel equal to your character’s
ranks in Customer Service Experience.
Ranked
5 XP
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Name
Soak
Defense
Qualities
Prison Guard Armor
2
0
6154
0
0
0
0
2
0
Qualities
Name
Quantity
Encum
Rarity
Price
Personal Comlink
1
0
0
0
1
5630
0
0
0
Qualities
Personal Comlink
Slap-patch
2
0
0
0
2
6285
0
0
0
Qualities
Dose of Sting
2
0
0
0
2
8059
0
0
0
Qualities
Durable Clothing
1
1
1
50
1
3282
50
1
1
Qualities
Durable
CyberEyes
1
0
4
500
1
8755
500
4
0
Qualities
remove from caused by smoke or darkness
Modular Backpack
1
0
3
100
1
6905
100
3
0
Qualities
Supportive
Lockpick Set
1
1
5
75
1
2584
75
5
1
Qualities
When making a Skullduggery check to open a mechanical lock or latch add to results.