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Character Image: Bexu  "Kota" YoungAge of Rebellion

Bexu "Kota" Young

Human
Soldier
Medic
25
163 lbs
5'9 ft

Human Trait: +1 in 2 NON-CAREER skills (Streetwise and Perception)

CR0

Obligation: Blackmail (Taking an extra 5 for 1,000 credits, and then taking an extra 10 for 10 XP)

Starting Assest: Basic Service Business (Medical Clinic)

4
15 0
13 1
1 1
1 0
3 3 3 3 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Computers (INT)
Cool (PR)
Coordination (AG)
Discipline (WILL)
Mechanics (INT)
Medicine (INT)
Perception (CUN)
Piloting Planetary (AG)
Piloting Space (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Gunnery (AG)
Lightsaber (BR)
Melee (BR)
Ranged Heavy (AG)
Ranged Light (AG)
Social Skills Career Rank
Charm (PR)
Coercion (WILL)
Deception (CUN)
Leadership (PR)
Negotiation (PR)
Knowledge Skills Career Rank
Core Worlds (INT)
Education (INT)
Lore (INT)
Outer Rim (INT)
Underworld (INT)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Light Blaster Pistol Ranged Light
5 3 Medium
8930
Ranged Light
5
3
Medium
300
1
2
4

Stun Setting

Main hand blaster

Qualities

Attachments

Cost

Rarity

Hard Points: -/2

Light Blater Pistol Ranged Light
5 3 Medium
5580
Ranged Light
5
3
Medium
300
1
2
4

Stun Setting

Offhand blaster

Qualities

Attachments

Cost

Rarity

Hard Points: -/2

M8 Combat Knife Melee
1 3 Engaged
1716
Melee
1
3
Engaged
150
1
1
4

Accurate 1, Pierce 1

Qualities

Attachments

Cost

Rarity

Hard Points: -/1

Heavy Blaster Rifle Ranged Heavy
10 3 Long
8543
Ranged Heavy
10
3
Long
1,500
6
4
6

Auto-fire,

Cumbersome 3

Qualities

Attachments

Cost

Rarity

Hard Points: -/4

Lightsaber Lightsaber
6 - Engaged Stun damage
7264
Lightsaber
6
-
Engaged
100
1
5
0

A gift from a Kaminoan named Nite Gale

Qualities

Stun damage

Attachments

Cost

Rarity

Hard Points: 3/5

10
-
1

Cost: 10

Rarity: 10

Hard Points: 3/5

Add 2 auto Failures to identify saber

Modifications

Qualities

50
6
2

Cost: 50

Rarity: 50

Hard Points: 3/5

Modifications

Qualities

0 160 2260 16 11
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Heavy Clothing (Armoured via insert) 1 1
9889
1
1
50
1
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

450
3
-

Cost: 450

Rarity: 450

Hard Points: -/-

Clothes become the Armoured Clothing item type. Plates are noticeable by making an Average (2 difficulty) Perception check.

Modifications

Qualities

Equipment and Gear Quantity Encumbrance Rarity Price
Commlink (handheld) 1 - - 25
5622
1
-
-
25

Extreme range communications

Qualities

Mk. III Modular Backpack 1 - 1 75+90 =165
8052
1
-
1
75+90 =165

Increases encumbrance threshold by 2. Extra pockets increase the encumbrance threshold by 1 (6 can be attached). (Six extra pockets attached)

Qualities

Week 1:

Spent 500 credits on 24 DT, which I then spent 12 of for 10 XP (and weekly 12 on xp), which I bought the Padawan Survivor tree with for 20 xp.

Used Bexu's respec to change starting assest from a JM-5000 Jump Master Long Range Scout to a Basic Service Business, a medical clinic.

15 Hourly XP (5 bonus XP) earned for a mission on 31/8/22; 35/40 weekly earned XP, -10 to one set of 15 starting obligation.

Set up Basic Service Business (Medical Clinic), board list: Bexu, Bas (core upgrade and specialized licencse), Droideka (upgrades, investment pending), Nite Gale (paid with lightsaber)

Spent 60 Credits on 4 Extra Pockets for the Mk III Modular Backpack, and attached to make emcubarance 16.

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