Tide of Memories: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next check they make during that turn, you count their ranks in the skill being used as equal to their Cunning.
Addiction (alcohol) - moderate
PHANTOM:
Flesh Sculptor
Motivation: Experience the heights of sensation
Signs: Momentary mutations, twisting limbs,
Boons: Fresh meat (offering), Surgeon tools, Taxidermy,
Banes: Healing potions, Machinery,
Invocation
Characteristic: Brawn
Difficulty: Special*
Cost: X wounds
Concentration: No
You sculpt your body with an act of will and a benediction of pain. Unlike other invocations, Flesh Sculptor does not have a default effect, and you must instead choose at least one effect from the additional effects chart before making the invocation and you suffer wounds equal to the total difficulty of the action. Wounds inflicted this way cannot be healed in any way until you return to your natural form. Changes made this way persist until the end of the encounter, you use this invocation again or you use an action to return to your normal form.
Additional Effects
Difficulty
Effect
+⬥
You grow glaws with the following statistics (Brawl, Damage +1, Accurate 1, Critical: Bleed 1)
+⬥⬥
You grow a maw of razor sharp teeths with the following statistics (Brawl, Damage +3,) If you score a critical hit, with this weapon you
+⬥
You gain the nightvision trait (ignore up to ◼◼ caused by darkness)
+⬥⬥
Your develop predatory senses. Add an automatic ✷✷ to any Perception or Vigilance tests you make.
+⬥⬥
You gain the amphibious trait (you may breathe water as if it were air and do not suffer movement penalties while swimming).
+⬥⬥⬥
You gain flight
+⬥⬥
Increase your Brawn by 1
+⬥⬥
Increase your agility by 1.
Spends
Cost
Effect
⮝ or ✪
You gain a ▢ on the next Athletics check you make this encounter
You gain a ▢ on the next brawl check you make this encounter.
You gain a ▢ on the next Survival check you make this encounter
⮝⮝⮝ or ✪
Reduce the cost of this invocation by 2 wounds.
⦻⦻ or ☽
Reduce your intellect, willpower or presence by 1
☽☽
Reduce all your mental statistics to 1 for the remainder of the encounter
Sundered Paladin
Motivation: Defend your charge
Signs: Metal on metal, distant horns, whispered oaths,
Boons: Sacred ground, Defense of the innocent,
Banes: Dishonorable combat (ambush, trickery, etc.), Broken promises,
Invocation
Characteristic: Brawn
Difficulty: Easy (⬥)
Cost: 2 strain
Concentration: Yes
You call upon an aegis of spiritual protection to shield yourself. Until the end of your next turn, gain Melee and Ranged defense equal to the number of ✷ you score on the test (max 5). These bonuses do not stack with armor.
Additional Effects
Difficulty Effect
+⬥ Increase you soak by 1. You may select this option up to 3times
+⬥ You may share all your bonuses with engaged allies.
Spends
Cost Effect
⮝ or ✪ You gain ▢ on the next check you make to resist the effects of an enemy ability.
⮝⮝⮝ or ✪ Upgrade all Resilience checks your make by 1 for the duration of this invocation
⦻⦻ or ☽ Reduce your Agility by 1 for the duration
☽☽ You may not move while maintaining this invocation
Gale Whistler
Motivation: Avoid all tethers
Signs: A whistling wind, the flapping of sails, smells from an exotic land,
Boons: Open Sails,
Banes: shoes, enclosed spaces,
Invocation
Characteristic: Cunning
Difficulty: Push (Special) or Sustained Gale (Average ⬥⬥)
Cost: Push (1 strain) or Sustained Presure (1 strain per hour)
Concentration: Yes
You whistle up a gust of wind. This may either take the form of a sudden push or a sustained gale
Push
You force target back within medium a blast of air. The target makes an opposed Resilience check to your channeling result. On a failure, they are pushed back 1 range band and are knocked prone. Should they collide with an object, they suffer 3 damage per range band they are unable to move + your cunning.
Additional Effects
Difficulty
Effect
+⬥⬥
Instead target all creatures within short range of you.
+⬥⬥
For each additional range band.
Cost
Effect
⮝⮝ or ✪
Target is disoriented for 1 round (◼ to all checks)
Target loses their free maneuver during their next turn
Target drops one item they are holding and it travels an additional range band.
⮝⮝⮝ or ✪
Target cannot stand during their next turn.
⦻⦻ or ☽
You are knocked prone by the force of the wind
Sustained Gale
You conjure up a sustained wind enough to double the speed of a sailing vessel. Alternatively, you may slow a vessel within extreme range to half speed but this is hard difficulty.
Difficulty
Effect
+⬥
For each additional multipication of speed (3x, 4x, etc.) or division of speed (⅓, ¼, etc.)
Spends
✷𝗫⮝⦻✪☽▢◼⬥