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Character Image: Vigo Rashud BaaksEdge of the Empire

Vigo Rashud Baaks

Nemesis
Adversary 2
5
14 0
14 0
0 0
2 3 3 3 3 3
General Skills Career Rank
Cool (PR)
Perception (CUN)
Skulduggery (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Ranged Light (AG)
Social Skills Career Rank
Coercion (WILL)
Deception (CUN)
Negotiation (PR)
Knowledge Skills Career Rank
Underworld (INT)
Weapons Skill Damage Crit Range Qualities
Sub-repeating blaster Ranged Light
7 3 Medium Auto-fire only
6154
Ranged Light
7
3
Medium
-
0
0

Qualities

Auto-fire only: This weapon cannot be operated in single fire mode.

  • If :n$: is rolled, this weapon runs out of ammo.

If the attack hits, the attacker can trigger Auto-fire by spending 2 Advantages Auto-fire can be triggered multiple times. Each time the attacker triggers Autofire, it deals an additional hit to the target. Each of these counts as an additional hit from that weapon, and each hit deals base damage plus the number of uncanceled success on the check.

These additional hits can be allocated to the target, or to other targets within range of the weapon. If the attacker wishes to hit multiple targets, he must deci to do so before making the check. Furthermore, if h wishes to hit multiple targets, his initial target must always be the target with the highest difficulty and highest defense (if this is two separate targets, the GM chooses which target is the initial target). The initial hit must always be against the initial target. Subsequent hits generated can be allocated to any of the other designated targets.

Auto-fire weapons can also activate one Critical Injury for each hit generated on the attack per the normal cost; the Critical must target the target of the specific hit.

Attachments

Cost

Rarity

Hard Points: -/-

Holdout Blaster Ranged Light
5 4 Short Stun Setting
2834
Ranged Light
5
4
Short
-
0
0

Qualities

Stun Setting: Stun Setting: As an incidental, the wielder can choose to switch the setting of his weapon to "Stun." In this case, it does Stun damage as strain instead of wounds.

Attachments

Cost

Rarity

Hard Points: -/-

0 0 0 0 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Enhanced armoured Thinsuit 2 -
3247
2
-
0
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
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