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Character Image: Baroon Saa aka "The Baron"Edge of the Empire

Baroon Saa aka "The Baron"

Kel Dor
Colonist
Politico, Slicer, Force Adherent
35

Species Features

  • Kel Dors remove up to :eK::eK: imposed due to darkness from any skill checks.

  • Kel Dors must wear a specialized mask to breath and see outside of their native atmosphere. However, Kel Dor may survive in vacuum for up to five minues before suffering its effects.

2
12 0
16 0
0 0
2 2 3 3 3 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Computers (INT)
Cool (PR)
Coordination (AG)
Discipline (WILL)
Mechanics (INT)
Medicine (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Gunnery (AG)
Lightsaber (BR)
Melee (BR)
Ranged - Heavy (AG)
Ranged - Light (AG)
Social Skills Career Rank
Charm (PR)
Coercion (WILL)
Deception (CUN)
Leadership (PR)
Negotiation (PR)
Knowledge Skills Career Rank
Core Worlds (INT)
Education (INT)
Lore (INT)
Outer Rim (INT)
Underworld (INT)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
x-30 Lancer Ranged - Light
5 4 Long Pierce 2, Accurate 1
x-30-lancer-7329
Ranged - Light
5
4
Long
1000
1
3
5

Qualities

Pierce 2

Accurate 1

Attachments

Cost

Rarity

Hard Points: -/3

0 896 500 8 7
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Noble Regalia - -
noble-regalia-6033
-
-
750
1
3
7

Qualities

Attachments

Cost

Rarity

Hard Points: -/3

Equipment and Gear Quantity Encumbrance Rarity Price
Hand Scanner 1 - 2 100
hand-scanner-1737
1
-
2
100

Hand Scanner

"Hand scanner" is a catchall designation for a wide variety of handheld scanning devices designed to run specific-purpose scans. Some of the most common versions of these are medisensors, such as the RFX/K Medisensor made by BioTech Industries. The device can be used independently or plugged into a medpac or datapad, and displays a variety of useful bio-signs about the subject. Other scanners can check for atmospheric contaminants, poisons, vermin, or in the case of mechanics, micro-fractures or stress points.

Models Include: RFX/K Medisensor.

<font size=1>Please see page 176 of Edge of the Empire for details.</font>

Qualities

Recon Remote 2 1 2 250
recon-remote-3253
2
1
2
250

Recon Remote

These are small, spherical remotes with miniaturized repulsorlift generators used by military and security personnel for reconnaissance and surveillance. They feature full 360 degree visual sensors with night vision capability and have the ability to transmit data to a remote receiver up to 20 kilometers away.

The Recon Remote is roughly the size of a shuura fruit (silhouette 0), and can travel at speeds of 20 km per hour. The control unit can monitor the input from up to four of these remotes simultaneously. Arakyd Industries' brand of remote can run for 24 hours before needing to be recharged.

<font size=1>Please see page 57 of Dangerous Covenants for details.</font>

Qualities

Stimpack 4 - 1 25
stimpack-8953
4
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Restraining Bolt 1 - - 35
restraining-bolt-5743
1
-
-
35

Restraining Bolt

Restraining bolts serve the same function on droids as restraints do on other sentients. Once affixed to a droid, the bolts can override their programming. The simplest setting shuts the droid down, but restraining bolts can also force droids to perform any actions they are commanded to do by the person holding the restraining bolt controller. Standard restraining bolts are produced by the billions by companies like Industrial Automation.

Most droids cannot resist restraining bolts when one is attached to them (a process that requires a few seconds and a spot-welder). However, any Player Character who happens to be a droid is obviously made of sterner stuff than NPC droids. Player Character droids may make a Daunting (:eD::eD::eD::eD:) Discipline check to overcome the effects of a restraining bolt and act normally when the bolt is applied. They may retry the test at the GM's discretion.

Models Include: Numerous Variants.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

Slicer Gear 1 2 4 500
slicer-gear-3454
1
2
4
500

Slicer Gear

Slicers use their formidable talents to gain access and control of computers, and items such as these are their main tools. Their main weapons are highly customized (usually to illegal degrees) computers of their own, filled with the latest decryption software, codebreakers, and data probes. Other items might include false credit chips for accessing the accounts of others or modifying monetary levels. But like slicers themselves, their tools are unique; often a slicer can identify another slicer simply by inspecting the electronic fingerprints his tools leave behind.

Models Include: Numerous Variants.

<font size=1>Please see page 179 of Edge of the Empire for details.</font>

Qualities

PED-21 Personal Distress Beacon 1 - 1 50
ped-21-personal-distress-beacon-3259
1
-
1
50

PED-21 Personal Distress Beacon

Ubiquitous among spacers, explorers, and other professionals in the galaxy, the PED-21 is a personal emergency distress beacon carried in case of accident or misfortune. Around the size of a glow rod and weighing next to nothing, the PED-21 uses a high-powered, long-range transmitter to broadcast a short, constantly repeating emergency message across all common search-and-rescue comm frequencies. The PED-21 can be programmed to repeat its message in up to twelve preprogrammed languages and has a power-pack life of seventy-two standard hours. It can be manually triggered or linked to a monitoring system, such as those found in survival suits or sealed armor, and set to activate automatically when the wearer's bio signs reach a preprogrammed threshold. The signal broadcast by the PED-21 can be picked up from low orbit on most worlds and from many kilometers away depending on atmospheric conditions, terrain, and a number of other variables.

Anyone searching for an individual with an active PED-21 gains :eB::eB: to any Perception, Computers, or Surveillance checks made in the course of the search.

<font size=1>Please see page 50 of Enter the Unknown for details.</font>

Qualities

Datapad 1 1 1 75
datapad-5920
1
1
1
75

Datapad

Datapads are common on most technologically civilized planets, and are used to record, store, display, and organize almost any kind of data from basic text to holographic recordings. Most come with a small display screen, though some use holoprojectors and are small enough to be easily carried in one or two hands, depending on the model. They are commonly encoded or encrypted so that only the actual owner can operate them; some are even set to wipe all data if unauthorized users attempt access.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Data Dead Drop 1 - 7 150
data-dead-drop-9665
1
-
7
150

Data Dead Drop

A common and relatively cheap tool of embedded agents and informants, a data dead drop enables the covert exchange of a datachip or some other form of encoded message. One operative hides the information in a concealed compartment in a relatively commonplace item such as a glowlamp or datapad. Later, a second operative collects the item. Ideally, the covert agents do not draw attention, and any others casually using the device fail to notice the modification.

To find the something hidden within a data dead drop, a character must make a Daunting (:eD::eD::eD::eD:) Perception check. At the GM's discretion, an unaware character might use Vigilance instead.

Models include: Brennkeyes Syndicate Security Capsule, countless custom-made models.

<font size=1>Please see page 50 of the Desperate Allies Sourcebook for details.</font>

Qualities

Glow Rod 1 1 - 10
glow-rod-1803
1
1
-
10

Glow Rod

A glow rod is a hand-held light source that illuminates an area in a directional beam. A common device with many different styles, each operates with an internal chemical power source or a small rechargeable power cell.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Utility Belt 1 - - 25
utility-belt-3482
1
-
-
25

Utility Belt

A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.

Utility belts increase the character's encumbrance threshold by 1.

Models Include: Numerous Variants.

<font size=1>Please see page 183 of Edge of the Empire for details.</font>

Qualities

Holo-messenger 1 - 4 250
holo-messenger-9079
1
-
4
250

Holo-messenger

Usually reserved for formal affairs or the dealings of the wealthy, these small, disk-like devices .create holographic recordings or transmissions that may be played back as a small projection. The user can easily hold a holo-messenger in one hand. Though uncommon, they have played an integral part in many revenge or entrapment schemes.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Electronic Lock Breaker 1 1 5 1000
electronic-lock-breaker-2487
1
1
5
1000

Electronic Lock Breaker

The galaxy is filled with security devices to keep valuables protected or secured. A good thief knows that the stronger the security, the more valuable the items inside, and the greater the desire to make them his own. Many locks across the galaxy have complex electronic systems that far surpass the simple mechanical locks of old. Electronic lock breakers like those made by the fancifully named OutlawTech (a group of slicers and criminal technicians) are automatic anti-security slicing systems that can hack

through most standard electronic locks. There are also much more advanced models that require no skill on the user's part and can defeat the most complicated locks.

Models Include: OutlawTech Electronic Lock Breaker.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

Insider's Guide 1 - 3 25
insiders-guide-3741
1
-
3
25

Insider's Guide

Seasoned travelers can avoid obvious tourist traps and find the establishments frequented by locals, but asking about particularly unusual needs sometimes arouses suspicion. Fortunately, most planets produce a number of guides to major locations, including the best cafes, restaurants, temporary residences, and tips on how to get the best deals and avoid trouble. Some guides include the less publicized sites where one can purchase illegal items. These guides are regional, and useful only in the particular areas they cover.

A character using an insider's guide adds automatic :e^: to any check to find a specific location or service within the region the guide covers.

Models include: Vlaso's Guides to the Galaxy.

<font size=1>Please see page 52 of the Desperate Allies Sourcebook for details.</font>

Qualities

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