Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
5 XP
Passive
Iron Body
Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
5 XP
Passive
Iron Body
Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
5 XP
Passive
Iron Body
Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Incidental
Martial Grace
Once per round, suffers 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
10 XP
Incidental
Martial Grace
Once per round, suffers 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
10 XP
Passive
Acklay's Scything Strike
Brawl attacks gain Pierce equal to Force rating.
10 XP
Passive
Acklay's Scything Strike
Brawl attacks gain Pierce equal to Force rating.
10 XP
Passive
Unarmed Parry
May Parry while unarmed Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
10 XP
Passive
Unarmed Parry
May Parry while unarmed Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
10 XP
Passive
Precision Strike
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy () Critical Injury result.
10 XP
Passive
Precision Strike
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy () Critical Injury result.
10 XP
Passive
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
15 XP
Passive
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
15 XP
Passive
Swift
Do not suffer usual penalties for moving through difficult terrain.
15 XP
Passive
Swift
Do not suffer usual penalties for moving through difficult terrain.
15 XP
Passive
Parry
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
15 XP
Passive
Parry
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
15 XP
Passive
Precision Strike (Improved)
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average () Critical injury.
15 XP
Passive
Precision Strike (Improved)
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average () Critical injury.
15 XP
Incidental
Dodge (Improved)
After using Dodge, can make a Move maneuver as an out-of-turn incidental.
20 XP
Incidental
Dodge (Improved)
After using Dodge, can make a Move maneuver as an out-of-turn incidental.
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Grit
Gain +1 strain threshold
Ranked
20 XP
Passive
Grit
Gain +1 strain threshold
Ranked
20 XP
Incidental
Sapith Sundering
May add up to Force rating to Brawl checks; the attack gains the Sunder quality, and character may spend generated one the check as to activate the Sunder quality.
20 XP
Incidental
Sapith Sundering
May add up to Force rating to Brawl checks; the attack gains the Sunder quality, and character may spend generated one the check as to activate the Sunder quality.
20 XP
Passive
Force Rating
Gain +1 Force Rating.
Ranked
25 XP
Passive
Force Rating
Gain +1 Force Rating.
Ranked
25 XP
Action
Far Strike
As an action, make a Brawl check as a ranged attack, adding up to Force rating, increase the range of the attack by one band for each spent, to a maximum of long.
25 XP
Action
Far Strike
As an action, make a Brawl check as a ranged attack, adding up to Force rating, increase the range of the attack by one band for each spent, to a maximum of long.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
25 XP
Passive
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.