Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Juyo Berserker | ||
Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 5 XP Passive Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Incidental Inner Peace Once per encounter, convert a number of dark side Destiny Points equal to ranks in Inner Peace to light side Destiny Points and reduce Conflict gained this session. Ranked 10 XP Incidental Inner Peace Once per encounter, convert a number of dark side Destiny Points equal to ranks in Inner Peace to light side Destiny Points and reduce Conflict gained this session. Ranked 10 XP Passive Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 10 XP Passive Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 10 XP Incidental Vaapad Control When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of this check a number of times equal to the number of light side Destiny Points in the Destiny pool. 10 XP Incidental Vaapad Control When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of this check a number of times equal to the number of light side Destiny Points in the Destiny pool. 10 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. Ranked 10 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. Ranked 10 XP Passive Balance When the character heals strain at the end of the encounter, he may add per Force Rating. He recovers additional strain equal to generated. 15 XP Passive Balance When the character heals strain at the end of the encounter, he may add per Force Rating. He recovers additional strain equal to generated. 15 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. Ranked 15 XP Passive Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. Ranked 15 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 15 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 15 XP Incidental Embrace Your Hate May spend 1 Destiny Point and suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank. Ranked 15 XP Incidental Embrace Your Hate May spend 1 Destiny Point and suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank. Ranked 15 XP Incidental Inner Peace Once per encounter, convert a number of dark side Destiny Points equal to ranks in Inner Peace to light side Destiny Points and reduce Conflict gained this session. Ranked 20 XP Incidental Inner Peace Once per encounter, convert a number of dark side Destiny Points equal to ranks in Inner Peace to light side Destiny Points and reduce Conflict gained this session. Ranked 20 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP Passive Juyo Savagery Enter description for Talent "Juyo Savagery" here. 20 XP Passive Juyo Savagery Enter description for Talent "Juyo Savagery" here. 20 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 20 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 20 XP Passive Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 25 XP Passive Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 25 XP Incidental Embrace Your Hate May spend 1 Destiny Point and suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank. Ranked 25 XP Incidental Embrace Your Hate May spend 1 Destiny Point and suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Multiple Opponents Add to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. 25 XP Passive Multiple Opponents Add to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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0 | 50 | |||||
0 50 |
General | ||