Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Aggressor | ||
Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Passive Plausible Deniability Remove per rank of Plausible Deniability from all Coercion and Deception checks. Ranked 5 XP Passive Plausible Deniability Remove per rank of Plausible Deniability from all Coercion and Deception checks. Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 10 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 10 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 10 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 10 XP Passive Prey on the Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak. Ranked 10 XP Passive Prey on the Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak. Ranked 10 XP Passive Sense Advantage Once per session, may add to 1 NPC's skill check. 10 XP Passive Sense Advantage Once per session, may add to 1 NPC's skill check. 10 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 15 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 15 XP Passive Terrify Take the Terrify action; make a Hard () Coercion check, adding no greater than Force rating. Disorient one target within medium range per . Spend to extend duration and spend to immobilize affected target. 15 XP Passive Terrify Take the Terrify action; make a Hard () Coercion check, adding no greater than Force rating. Disorient one target within medium range per . Spend to extend duration and spend to immobilize affected target. 15 XP Passive Crippling Blow Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter. 15 XP Passive Crippling Blow Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter. 15 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Passive Grit Gain +1 strain threshold Ranked 20 XP Passive Grit Gain +1 strain threshold Ranked 20 XP Passive Terrify (Improved) Reduce the difficulty of Terrify's check to Average () and may spend to stagger an affected target. 20 XP Passive Terrify (Improved) Reduce the difficulty of Terrify's check to Average () and may spend to stagger an affected target. 20 XP Passive Prey on the Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak. Ranked 20 XP Passive Prey on the Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak. Ranked 20 XP Passive Heroic Fortitude May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. 20 XP Passive Heroic Fortitude May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. 20 XP Passive Force Rating Gain +1 Force Rating. Ranked 25 XP Passive Force Rating Gain +1 Force Rating. Ranked 25 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Against All Odds When incapacitated, perform Against All Odds action; making Hard () Resilience check with equal to Force rating. Heal wounds equal to , spend to add . 25 XP Passive Against All Odds When incapacitated, perform Against All Odds action; making Hard () Resilience check with equal to Force rating. Heal wounds equal to , spend to add . 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
General | ||