Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
5 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
5 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
5 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
5 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
5 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
5 XP
Passive
Kill With Kindness
Remove per rank of Kill With Kindness from all Charm and Leadership checks.
Ranked
5 XP
Passive
Kill With Kindness
Remove per rank of Kill With Kindness from all Charm and Leadership checks.
Ranked
5 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
10 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
10 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
10 XP
Incidental
Know Somebody
Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Ranked
10 XP
Action
Knowledge is Power
Once per session, when making a check, count the Force rating as being equal to ranks in Knowledge (Lore).
10 XP
Action
Knowledge is Power
Once per session, when making a check, count the Force rating as being equal to ranks in Knowledge (Lore).
10 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
10 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
10 XP
Passive
Plausable Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
15 XP
Passive
Plausable Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks.
Ranked
15 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
15 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
15 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
15 XP
Action
Smooth Talker
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Sense Enotions
Add to all Charm, Coercion and Deception checks unless the target is immune to Force Powers.
20 XP
Passive
Sense Enotions
Add to all Charm, Coercion and Deception checks unless the target is immune to Force Powers.
20 XP
Action
Contingency Plan
May spend one Destiny Point to recover Strain equal to ranks in Cunning.
20 XP
Action
Contingency Plan
May spend one Destiny Point to recover Strain equal to ranks in Cunning.
20 XP
Action
Natural Charmer
Once per session, may re-roll any one Charm or Deception check.
20 XP
Action
Natural Charmer
Once per session, may re-roll any one Charm or Deception check.
20 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
20 XP
Passive
Nobody's Fool
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Ranked
20 XP
Action
Sense Advantage
Once per session, may add :eK to one NPC’s skill check.
25 XP
Action
Sense Advantage
Once per session, may add :eK to one NPC’s skill check.
25 XP
Passive
Force Rating
Gain +1 Force Rating.
Ranked
25 XP
Passive
Force Rating
Gain +1 Force Rating.
Ranked
25 XP
Incidental
Steely Nerves
Spend 1 Destiny Point to ignore Critical Injuries on Willpower or Presence checks until the end of the encounter.
Ranked
25 XP
Incidental
Steely Nerves
Spend 1 Destiny Point to ignore Critical Injuries on Willpower or Presence checks until the end of the encounter.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.