Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Scout | ||
Passive Rapid Recovery When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. Ranked 5 XP Passive Rapid Recovery When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. Ranked 5 XP Passive Stalker Add per rank of Stalker to Stealth and Coordination checks. Ranked 5 XP Passive Stalker Add per rank of Stalker to Stealth and Coordination checks. Ranked 5 XP Passive Grit Gain +1 strain threshold. Ranked 5 XP Passive Grit Gain +1 strain threshold. Ranked 5 XP Passive Shortcut During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent. Ranked 5 XP Passive Shortcut During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent. Ranked 5 XP Passive Forager Remove up to from skill checks to find food, water, or shelter. Survival checks to forage take half the time. 10 XP Passive Forager Remove up to from skill checks to find food, water, or shelter. Survival checks to forage take half the time. 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. Ranked 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. Ranked 10 XP Incidental Let's Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. 10 XP Incidental Let's Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. 10 XP Passive Disorient After hitting with combat check, may spend to disorient target for number of rounds equal to ranks in Disorient. Ranked 10 XP Passive Disorient After hitting with combat check, may spend to disorient target for number of rounds equal to ranks in Disorient. Ranked 10 XP Passive Rapid Recovery When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. Ranked 15 XP Passive Rapid Recovery When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. Ranked 15 XP Incidental Natural Hunter Once per session, may reroll any 1 Perception or Vigilance check. 15 XP Incidental Natural Hunter Once per session, may reroll any 1 Perception or Vigilance check. 15 XP Maneuver Familiar Suns Once per session, may perform a Familiar Suns maneuver; make a Hard ( ) Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of planetary environment and other useful information. 15 XP Maneuver Familiar Suns Once per session, may perform a Familiar Suns maneuver; make a Hard ( ) Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of planetary environment and other useful information. 15 XP Passive Shortcut During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent. Ranked 15 XP Passive Shortcut During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent. Ranked 15 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. Ranked 20 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. Ranked 20 XP Passive Toughened Gain +2 wound threshold. Ranked 20 XP Passive Toughened Gain +2 wound threshold. Ranked 20 XP Passive Heightened Awareness Allies within short range add to Perception or Vigilance checks. Engaged allies add . 20 XP Passive Heightened Awareness Allies within short range add to Perception or Vigilance checks. Engaged allies add . 20 XP Passive Grit Gain +1 strain threshold. Ranked 20 XP Passive Grit Gain +1 strain threshold. Ranked 20 XP Incidental Utility Belt Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. 25 XP Incidental Utility Belt Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Stalker Add per rank of Stalker to Stealth and Coordination checks. Ranked 25 XP Passive Stalker Add per rank of Stalker to Stealth and Coordination checks. Ranked 25 XP Passive Disorient After hitting with combat check, may spend to disorient target for number of rounds equal to ranks in Disorient. Ranked 25 XP Passive Disorient After hitting with combat check, may spend to disorient target for number of rounds equal to ranks in Disorient. Ranked 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||