Adversary 4
Upgrade the difficulty of any combat check targeting this character 4 times.
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Fearsome 3
May force Engaged opponents to make a fear check with the difficulty equal to ranks in Fearsome.
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Parry (Improved) 5
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated :n$: or :n%::n%::n%:, may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
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Reflect (Improved) 5
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated :n$: or :n%::n%::n%:, may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
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The Force is My Ally
Once per session may suffer 2 Strain to perform one Force power as a maneuver.
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Natural Mystic
Once per session, the character may reroll any one Force power check.
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Shroud
Once per session, may spend one Destiny point to become undetectable via the Force and to make own Force powers unnoticeable.
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Terrify (Improved)
As an action, may make an Average (:nD::nD:) Coercion check adding {Force Rating} to the dice pool. For each :n*:, one target within Medium range is Disoriented until the end of the next round. Spend :n^::n^: to increase the duration for all affected targets by one round; spend :nLN: to Immobilise an affected target; spend :n!: to Stagger an affected target.
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Shien Technique
May use Cunning instead of Brawn when making Lightsaber skill checks.
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