When making an Athletics check, the character may roll an Enhance power check as part of the pool and may spend to gain or (their choice) on the check.
Passive
-
0 XP
Passive
0
0 XP
When making an Athletics check, the character may roll an Enhance power check as part of the pool and may spend to gain or (their choice) on the check.
Foresee
Spend to gain vague hints of events to come, up to a day into own future. Spend to increase the number of days seen into future by 2. Spend to gain more specific details.
Passive
-
0 XP
Passive
0
0 XP
Spend to gain vague hints of events to come, up to a day into own future. Spend to increase the number of days seen into future by 2. Spend to gain more specific details.
Influence
: inflict 2 Strain on target in Short range. : succeed at an opposed Discipline vs. Discipline check to force one target within Short range to adopt an emotional state, or believe something even if it is untrue, for four minutes or four rounds in combat.
Passive
-
0 XP
Passive
0
0 XP
: inflict 2 Strain on target in Short range. : succeed at an opposed Discipline vs. Discipline check to force one target within Short range to adopt an emotional state, or believe something even if it is untrue, for four minutes or four rounds in combat.
Move
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Passive
-
0 XP
Passive
0
0 XP
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Seek
Spend to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. Spend and succeed at an Average () Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Passive
-
0 XP
Passive
0
0 XP
Spend to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. Spend and succeed at an Average () Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Sense
The character may spend to sense all living things within Short range (including animals and sentient beings) and may spend to increase the range of this effect to Medium. The character may instead spend to sense the current emotional state of one living target they are engaged with.
Passive
-
0 XP
Passive
0
0 XP
The character may spend to sense all living things within Short range (including animals and sentient beings) and may spend to increase the range of this effect to Medium. The character may instead spend to sense the current emotional state of one living target they are engaged with.
Unleash
Make a Force power check targeting one enemy at Short range, roll a ranged attack as part of the pool, using Average () Discipline check instead of normal difficulty. If the check is successful and generates the attack deals {Willpower} damage with a critical rating of 4, plus 1 additional damage per . May spend to increase damage by 3, and to increase range to Medium.
Passive
-
0 XP
Passive
0
0 XP
Make a Force power check targeting one enemy at Short range, roll a ranged attack as part of the pool, using Average () Discipline check instead of normal difficulty. If the check is successful and generates the attack deals {Willpower} damage with a critical rating of 4, plus 1 additional damage per . May spend to increase damage by 3, and to increase range to Medium.
Farsight
May spend to ignore the effects of darkness or blindness and see normally up to extreme range for 3 rounds (or 3 minutes).
Passive
-
0 XP
Passive
0
0 XP
May spend to ignore the effects of darkness or blindness and see normally up to extreme range for 3 rounds (or 3 minutes).
Abilities
Name
Description
Activation
Ranks
XP Cost
Darkside Force User
Use to generate .
Passive
-
0 XP
Passive
0
0 XP
Use to generate .
Power of the Dark Side
When Palpatine inflicts Wounds on an opponent, Palpatine immediately recovers 3 Strain or 1 Wound.
Passive
-
0 XP
Passive
0
0 XP
When Palpatine inflicts Wounds on an opponent, Palpatine immediately recovers 3 Strain or 1 Wound.
Talents
Name
Description
Activation
Ranks
XP Cost
Adversary 4
Upgrade the difficulty of any combat check targeting this character 4 times.
Passive
-
0 XP
Passive
0
0 XP
Upgrade the difficulty of any combat check targeting this character 4 times.
Fearsome 3
May force Engaged opponents to make a fear check with the difficulty equal to ranks in Fearsome.
Passive
-
0 XP
Passive
0
0 XP
May force Engaged opponents to make a fear check with the difficulty equal to ranks in Fearsome.
Parry (Improved) 5
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated or , may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Passive
-
0 XP
Passive
0
0 XP
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated or , may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Reflect (Improved) 5
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated or , may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Passive
-
0 XP
Passive
0
0 XP
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated or , may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
The Force is My Ally
Once per session may suffer 2 Strain to perform one Force power as a maneuver.
Passive
-
0 XP
Passive
0
0 XP
Once per session may suffer 2 Strain to perform one Force power as a maneuver.
Natural Mystic
Once per session, the character may reroll any one Force power check.
Passive
-
0 XP
Passive
0
0 XP
Once per session, the character may reroll any one Force power check.
Shroud
Once per session, may spend one Destiny point to become undetectable via the Force and to make own Force powers unnoticeable.
Passive
-
0 XP
Passive
0
0 XP
Once per session, may spend one Destiny point to become undetectable via the Force and to make own Force powers unnoticeable.
Terrify (Improved)
As an action, may make an Average () Coercion check adding {Force Rating} to the dice pool. For each , one target within Medium range is Disoriented until the end of the next round. Spend to increase the duration for all affected targets by one round; spend to Immobilise an affected target; spend to Stagger an affected target.
Passive
-
0 XP
Passive
0
0 XP
As an action, may make an Average () Coercion check adding {Force Rating} to the dice pool. For each , one target within Medium range is Disoriented until the end of the next round. Spend to increase the duration for all affected targets by one round; spend to Immobilise an affected target; spend to Stagger an affected target.
Shien Technique
May use Cunning instead of Brawn when making Lightsaber skill checks.
Passive
-
0 XP
Passive
0
0 XP
May use Cunning instead of Brawn when making Lightsaber skill checks.