Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Interrogator | ||
Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 5 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 5 XP Passive Nobody's Fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. Ranked 5 XP Passive Nobody's Fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. Ranked 5 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 10 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 10 XP Passive Grit Gain +1 strain threshold Ranked 10 XP Passive Grit Gain +1 strain threshold Ranked 10 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 10 XP Passive Surgeon When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. Ranked 10 XP Passive Good Cop May spend from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. Ranked 10 XP Passive Good Cop May spend from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. Ranked 10 XP Passive Resist Questioning When targeted by an opposed social skill check, the character may suffer 2 strain to perform the Resist Questioning out-of-turn incidental, adding to the check. If the check fails, may spend to indicate he has provided false information to foe. 15 XP Passive Resist Questioning When targeted by an opposed social skill check, the character may suffer 2 strain to perform the Resist Questioning out-of-turn incidental, adding to the check. If the check fails, may spend to indicate he has provided false information to foe. 15 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 15 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 15 XP Passive Nobody's Fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. Ranked 15 XP Passive Nobody's Fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. Ranked 15 XP Action Know Their Weakness Once per session, may perform the Know Their Weakness action and choose one target within close range; make a Hard () Perception check to downgrade the difficulty of social skill checks against target once per rank of Know Their Weakness until the end of the session. Ranked 15 XP Action Know Their Weakness Once per session, may perform the Know Their Weakness action and choose one target within close range; make a Hard () Perception check to downgrade the difficulty of social skill checks against target once per rank of Know Their Weakness until the end of the session. Ranked 15 XP Passive Resist Questioning (Improved) When one ally within short range is targeted by an opposed social skill check, the character may perform Resist Questioning to affect this check instead. If the check fails, may spend to indicate the ally provided false information to foe. 20 XP Passive Resist Questioning (Improved) When one ally within short range is targeted by an opposed social skill check, the character may perform Resist Questioning to affect this check instead. If the check fails, may spend to indicate the ally provided false information to foe. 20 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP Action Know Their Weakness Once per session, may perform the Know Their Weakness action and choose one target within close range; make a Hard () Perception check to downgrade the difficulty of social skill checks against target once per rank of Know Their Weakness until the end of the session. Ranked 20 XP Action Know Their Weakness Once per session, may perform the Know Their Weakness action and choose one target within close range; make a Hard () Perception check to downgrade the difficulty of social skill checks against target once per rank of Know Their Weakness until the end of the session. Ranked 20 XP Passive Know Their Weakness (Improved) The character may extend the effects of Know Their Weakness to a number of enemies within short range equal to his Presence. 20 XP Passive Know Their Weakness (Improved) The character may extend the effects of Know Their Weakness to a number of enemies within short range equal to his Presence. 20 XP Passive Pressure Point When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak). 25 XP Passive Pressure Point When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak). 25 XP Incidental Exhaustive Questioning Whenever a character makes a successful social skill check against a captured enemy within short range, may reduce that enemy’s strain threshold by 2 for the remainder of the session and can spend to inflict 1 strain. 25 XP Incidental Exhaustive Questioning Whenever a character makes a successful social skill check against a captured enemy within short range, may reduce that enemy’s strain threshold by 2 for the remainder of the session and can spend to inflict 1 strain. 25 XP Action Made You Talk Once per session, may make an opposed social skill check against a captured enemy character within short range and add for every 2 strain inflicted on the target that encounter. If successful, the PCs gain a bonus based on the enemy NPC type. 25 XP Action Made You Talk Once per session, may make an opposed social skill check against a captured enemy character within short range and add for every 2 strain inflicted on the target that encounter. If successful, the PCs gain a bonus based on the enemy NPC type. 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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0 | 50 | |||||
0 50 |
General | ||