Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Warden | ||
Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Passive Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Precision Strike When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy () Critical Injury result. 10 XP Passive Precision Strike When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy () Critical Injury result. 10 XP Passive Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 10 XP Passive Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 10 XP Passive Scathing Tirade Take a Scathing Tirade action; make an Average () Coercion check. Each causes one enemy in short range to suffer 1 strain. Spend to cause 1 affected enemy to suffer 1 additional strain. 10 XP Passive Scathing Tirade Take a Scathing Tirade action; make an Average () Coercion check. Each causes one enemy in short range to suffer 1 strain. Spend to cause 1 affected enemy to suffer 1 additional strain. 10 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 10 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 10 XP Passive Sense Advantage Once per session, may add to 1 NPC's skill check. 15 XP Passive Sense Advantage Once per session, may add to 1 NPC's skill check. 15 XP Passive Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 15 XP Passive Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 15 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 15 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 15 XP Passive No Escape May spend from a Coercion check or from a foe's Discipline check; that target cannot perform a free maneuver during his next turn. 15 XP Passive No Escape May spend from a Coercion check or from a foe's Discipline check; that target cannot perform a free maneuver during his next turn. 15 XP Passive Toughened Gain +2 wound threshold. Ranked 20 XP Passive Toughened Gain +2 wound threshold. Ranked 20 XP Passive Overbalance Whenever an enemy engaged with the character makes a combat check, after the attack is resolved, the character may spend or to stagger the attacker until the end of the attacker's next turn. 20 XP Passive Overbalance Whenever an enemy engaged with the character makes a combat check, after the attack is resolved, the character may spend or to stagger the attacker until the end of the attacker's next turn. 20 XP Passive Baleful Gaze When targeted by combat check from within medium range, may spend a Destiny Point to upgrade the difficulty of the check a number of times equal to ranks in Coercion. 20 XP Passive Baleful Gaze When targeted by combat check from within medium range, may spend a Destiny Point to upgrade the difficulty of the check a number of times equal to ranks in Coercion. 20 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 20 XP Passive Bad Cop May spend from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. Ranked 20 XP Maneuver Grapple Once per round, the character may perform the Grapple maneuver. Until the beginning of the character's next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of him. 25 XP Maneuver Grapple Once per round, the character may perform the Grapple maneuver. Until the beginning of the character's next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of him. 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Force Rating Gain +1 Force Rating. Ranked 25 XP Passive Force Rating Gain +1 Force Rating. Ranked 25 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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0 | 50 | |||||
0 50 |
General | ||