Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Shipwright | ||
Action Dockyard Expertise May make an Average () Knowledge (Education) check when at a space dock, if successful, the cost and time for repairs is reduced by 25% per rank of Dockyard Expertise. Ranked 5 XP Action Dockyard Expertise May make an Average () Knowledge (Education) check when at a space dock, if successful, the cost and time for repairs is reduced by 25% per rank of Dockyard Expertise. Ranked 5 XP Incidental Eye for Detail After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many to . Ranked 5 XP Incidental Eye for Detail After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many to . Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Creative Design As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of . Ranked 5 XP Passive Creative Design As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of . Ranked 5 XP Passive Solid Repairs The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 10 XP Passive Solid Repairs The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 10 XP Passive Fine Tuning When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. Ranked 10 XP Passive Fine Tuning When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. Ranked 10 XP Incidental Eye for Detail After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many to . Ranked 10 XP Incidental Eye for Detail After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many to . Ranked 10 XP Passive Debilitating Shot Upon successful attack with a starship or vehicle weapon, may spend to reduce the maximum speed of the target by 1 until the end of the next round. 10 XP Passive Debilitating Shot Upon successful attack with a starship or vehicle weapon, may spend to reduce the maximum speed of the target by 1 until the end of the next round. 10 XP Maneuver Known Schematic Once per session, may perform the Known Schematic maneuver; make a Hard () Knowledge (Education) check. Success grants familiarity with a building or ship's design. 15 XP Maneuver Known Schematic Once per session, may perform the Known Schematic maneuver; make a Hard () Knowledge (Education) check. Success grants familiarity with a building or ship's design. 15 XP Action Dockyard Expertise May make an Average () Knowledge (Education) check when at a space dock, if successful, the cost and time for repairs is reduced by 25% per rank of Dockyard Expertise. Ranked 15 XP Action Dockyard Expertise May make an Average () Knowledge (Education) check when at a space dock, if successful, the cost and time for repairs is reduced by 25% per rank of Dockyard Expertise. Ranked 15 XP Action Smart Handling Once per session, take the Smart Handling action; making a Hard () Knowledge (Education) check. Until the start of the next round the ship's handling increases by 2 plus an amount equal to scored on the check to a maximum handling of +4. 15 XP Action Smart Handling Once per session, take the Smart Handling action; making a Hard () Knowledge (Education) check. Until the start of the next round the ship's handling increases by 2 plus an amount equal to scored on the check to a maximum handling of +4. 15 XP Passive Creative Design As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of . Ranked 15 XP Passive Creative Design As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of . Ranked 15 XP Passive Bought Info Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one . 20 XP Passive Bought Info Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one . 20 XP Action Push the Specs Perform the Push the Specs action when in a starship or vehicle, making an Average () Knowledge (Education) check. With success, the ship's top speed increases by 1 for a number of rounds equal to the characters Intellect. 20 XP Action Push the Specs Perform the Push the Specs action when in a starship or vehicle, making an Average () Knowledge (Education) check. With success, the ship's top speed increases by 1 for a number of rounds equal to the characters Intellect. 20 XP Passive Solid Repairs The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 20 XP Passive Solid Repairs The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 20 XP Passive Creative Design As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of . Ranked 20 XP Passive Creative Design As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of . Ranked 20 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Master Artisan Once per round, may take the Master Artisan Incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy (). 25 XP Passive Master Artisan Once per round, may take the Master Artisan Incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy (). 25 XP Passive Stroke of Genius Once per session, make one skill check using Intellect rather than the characteristic linked to that skill. 25 XP Passive Stroke of Genius Once per session, make one skill check using Intellect rather than the characteristic linked to that skill. 25 XP Passive Exhaust Port Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack. 25 XP Passive Exhaust Port Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack. 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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0 | 50 | |||||
0 50 |
General | ||