Remove equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.
Ranked
5 XP
Passive
Construction Specialist
Remove equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Ranked
5 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold
Ranked
5 XP
Maneuver
Known Schematic
Once per session, may perform the Known Schematic maneuver; make a Hard () Knowledge (Education) check. Success grants familiarity with a building or ship's design.
10 XP
Maneuver
Known Schematic
Once per session, may perform the Known Schematic maneuver; make a Hard () Knowledge (Education) check. Success grants familiarity with a building or ship's design.
10 XP
Passive
Contraption
Once per session, take Contraption action; make a Hard () Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
10 XP
Passive
Contraption
Once per session, take Contraption action; make a Hard () Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
10 XP
Passive
Construction Specialist
Remove equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.
Ranked
10 XP
Passive
Construction Specialist
Remove equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.
Ranked
10 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenafes by +1 per rank of Powerful Blast.
Ranked
10 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenafes by +1 per rank of Powerful Blast.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold
Ranked
15 XP
Passive
Grit
Gain +1 strain threshold
Ranked
15 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Ranked
15 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Ranked
15 XP
Action
Improvised Defenses
May make an Average () Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of encounter.
15 XP
Action
Improvised Defenses
May make an Average () Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of encounter.
15 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenafes by +1 per rank of Powerful Blast.
Ranked
15 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenafes by +1 per rank of Powerful Blast.
Ranked
15 XP
Passive
Utility Belt
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
20 XP
Passive
Utility Belt
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
20 XP
Passive
Strong Arm
Treat thrown weapons as if they had 1 greater range.
20 XP
Passive
Strong Arm
Treat thrown weapons as if they had 1 greater range.
20 XP
Passive
Improvised Detonation
Once per session, make a Hard () Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + .
20 XP
Passive
Improvised Detonation
Once per session, make a Hard () Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + .
20 XP
Passive
Master Grenadier
Decrease the cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
20 XP
Passive
Master Grenadier
Decrease the cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
20 XP
Action
Weak Foundation
Once per session may take the Weak Foundation action; make a Hard () Knowledge (Warfare) check, if successful, for the remainder of the encounter the character and all allies add automatic or to all combat checks made targeting the identified fixed structure.
25 XP
Action
Weak Foundation
Once per session may take the Weak Foundation action; make a Hard () Knowledge (Warfare) check, if successful, for the remainder of the encounter the character and all allies add automatic or to all combat checks made targeting the identified fixed structure.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Action
Improvised Position
The character may make a Hard () Mechanics check to construct a secure position. This provides cover for the group and its vehicles.
25 XP
Action
Improvised Position
The character may make a Hard () Mechanics check to construct a secure position. This provides cover for the group and its vehicles.
25 XP
Action
Master Demolitionist
When resolving an attack from a personal explosive or ordnance weapon, may spend or to have the weapon's Blast quality act at short range, or medium if it already acts at short.
25 XP
Action
Master Demolitionist
When resolving an attack from a personal explosive or ordnance weapon, may spend or to have the weapon's Blast quality act at short range, or medium if it already acts at short.