Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Clone Pilot | ||
Passive Let's Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. 5 XP Passive Let's Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. 5 XP Passive Fire Support After the character makes a successful combat check using a vehicle weapon the next ally to make a check adds equal to ranks of Fire Support Ranked 5 XP Passive Fire Support After the character makes a successful combat check using a vehicle weapon the next ally to make a check adds equal to ranks of Fire Support Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive High-G Training When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. Ranked 10 XP Passive High-G Training When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. Ranked 10 XP Incidental Clanker Killer Before rolling a combat check that targets a droid, remove up to character's ranks in Clanker Killer from the pool and add an equal number of or to the results Ranked 10 XP Incidental Clanker Killer Before rolling a combat check that targets a droid, remove up to character's ranks in Clanker Killer from the pool and add an equal number of or to the results Ranked 10 XP Passive High-G Training When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. Ranked 10 XP Passive High-G Training When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. Ranked 10 XP Passive Skilled Jockey Remove per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. Ranked 10 XP Passive Skilled Jockey Remove per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. Ranked 10 XP Incidental Assault Drop Once per session, the character may perform the Assault Drop incidental to allow allies to embark or disembark from a vehicle or ship they are piloting as an incidental 15 XP Incidental Assault Drop Once per session, the character may perform the Assault Drop incidental to allow allies to embark or disembark from a vehicle or ship they are piloting as an incidental 15 XP Passive Tricky Target Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. 15 XP Passive Tricky Target Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. 15 XP Passive Full Throttle Take a Full Throttle action; make a Hard () Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. 15 XP Passive Full Throttle Take a Full Throttle action; make a Hard () Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. 15 XP Passive Barrel Roll when piloting a vehicle or starship of silhouette 3 or less, when hit by an attack, suffer 3 system strain to reduce the damage of one hit by ranks in Piloting 15 XP Passive Barrel Roll when piloting a vehicle or starship of silhouette 3 or less, when hit by an attack, suffer 3 system strain to reduce the damage of one hit by ranks in Piloting 15 XP Passive Fire Support After the character makes a successful combat check using a vehicle weapon the next ally to make a check adds equal to ranks of Fire Support Ranked 20 XP Passive Fire Support After the character makes a successful combat check using a vehicle weapon the next ally to make a check adds equal to ranks of Fire Support Ranked 20 XP Incidental Natural Operator Once per session may roll any 1 Piloting (Planetary) or Piloting (Space) check 20 XP Incidental Natural Operator Once per session may roll any 1 Piloting (Planetary) or Piloting (Space) check 20 XP Passive Barrel Roll (Improved) when the character takes the Barrel Roll incidental, reduce the damage of all hits of the attack by ranks in Piloting 20 XP Passive Barrel Roll (Improved) when the character takes the Barrel Roll incidental, reduce the damage of all hits of the attack by ranks in Piloting 20 XP Passive Barrel Roll (Supreme) When using Barrel Roll against certain weapons may spend or to infllict once hit on an enemy vehicle wihin close range, dealing base damage of the original attack 20 XP Passive Barrel Roll (Supreme) When using Barrel Roll against certain weapons may spend or to infllict once hit on an enemy vehicle wihin close range, dealing base damage of the original attack 20 XP Incidental Mission Critical Once per session after rolling a Piloting (Planetary) or Piloting(Space) check but before resolving it, the character may spend a Destiniy Point to add or to the results equal to their ranks in that skill 25 XP Incidental Mission Critical Once per session after rolling a Piloting (Planetary) or Piloting(Space) check but before resolving it, the character may spend a Destiniy Point to add or to the results equal to their ranks in that skill 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Master Pilot Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver. 25 XP Passive Master Pilot Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver. 25 XP Passive Toughened Gain +2 wound threshold. Ranked 25 XP Passive Toughened Gain +2 wound threshold. Ranked 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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0 | 50 | |||||
0 50 |
General | ||