Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Mechanic | ||
Passive Gearhead Remove per rank of Gearhead from all Mechanics checks. Halve the credit cost to add mods to attachments. Ranked 5 XP Passive Gearhead Remove per rank of Gearhead from all Mechanics checks. Halve the credit cost to add mods to attachments. Ranked 5 XP Passive Gearhead Remove per rank of Gearhead from all Mechanics checks. Halve the credit cost to add mods to attachments. Ranked 10 XP Passive Gearhead Remove per rank of Gearhead from all Mechanics checks. Halve the credit cost to add mods to attachments. Ranked 10 XP Passive Toughened Gain +2 Wound Threshold. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold. Ranked 15 XP Passive Toughened Gain +2 Wound Threshold. Ranked 15 XP Passive Fine Tuning When repairing the amount of System Strain a starship or vehicle suffered, repair 1 additional Strain per rank of Fine Tuning. Ranked 5 XP Passive Fine Tuning When repairing the amount of System Strain a starship or vehicle suffered, repair 1 additional Strain per rank of Fine Tuning. Ranked 5 XP Passive Fine Tuning When repairing the amount of System Strain a starship or vehicle suffered, repair 1 additional Strain per rank of Fine Tuning. Ranked 20 XP Passive Fine Tuning When repairing the amount of System Strain a starship or vehicle suffered, repair 1 additional Strain per rank of Fine Tuning. Ranked 20 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 5 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 5 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 10 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 10 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 15 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 15 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 20 XP Passive Solid Repairs The character repairs +1 Hull Trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. Ranked 20 XP Action Redundant Systems Once per session, take the Redundant Systems action; make a Mechanics check to harvest components from a functioning device, without it breaking, to repair a broken one. 10 XP Action Redundant Systems Once per session, take the Redundant Systems action; make a Mechanics check to harvest components from a functioning device, without it breaking, to repair a broken one. 10 XP Passive Grit Gain +1 Strain Threshold. Ranked 10 XP Passive Grit Gain +1 Strain Threshold. Ranked 10 XP Passive Enduring Gain +1 Soak value. Ranked 15 XP Passive Enduring Gain +1 Soak value. Ranked 15 XP Action Bad Motivator Once per session, take the Bad Motivator action; make a Mechanics check to cause one targeted device to spontaneously fail. 15 XP Action Bad Motivator Once per session, take the Bad Motivator action; make a Mechanics check to cause one targeted device to spontaneously fail. 15 XP Action Contraption Once per session, take the Contraption action; make a Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. 20 XP Action Contraption Once per session, take the Contraption action; make a Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. 20 XP Action Hard Headed When staggered or disoriented, take the Hard Headed action to make a Discipline check to remove the status. Difficulty reduced by 1 per rank. 20 XP Action Hard Headed When staggered or disoriented, take the Hard Headed action to make a Discipline check to remove the status. Difficulty reduced by 1 per rank. 20 XP Action Natural Tinkerer Once per session, may re-roll any one Mechanics check. 25 XP Action Natural Tinkerer Once per session, may re-roll any one Mechanics check. 25 XP Action Hold Together May spend a Destiny Point to use a Hold Together incidental immediately after the vehicle or starship takes damage to turn it into System Strain instead. 25 XP Action Hold Together May spend a Destiny Point to use a Hold Together incidental immediately after the vehicle or starship takes damage to turn it into System Strain instead. 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Improved Hard Headed When incapacitated due to Strain exceeding Threshold, take a Discipline check to reduce Strain to 1 below Threshold. Difficulty reduced by 1 per rank of Hard Headed. 25 XP Passive Improved Hard Headed When incapacitated due to Strain exceeding Threshold, take a Discipline check to reduce Strain to 1 below Threshold. Difficulty reduced by 1 per rank of Hard Headed. 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||