Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Gunner | ||
Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 5 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 5 XP Passive Grit Gain +1 Strain Threshold Ranked 5 XP Passive Grit Gain +1 Strain Threshold Ranked 5 XP Action Overwhelm Defenses Upon successful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses to reduce the Defense in the targeted zone by 1 for each spent. Ranked 5 XP Action Overwhelm Defenses Upon successful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses to reduce the Defense in the targeted zone by 1 for each spent. Ranked 5 XP Action Debilitating Shot Upon successful attack with a starship or vehicle weapon, may spend to reduce the target’s maximum Speed by 1 until the end of the next round. 5 XP Action Debilitating Shot Upon successful attack with a starship or vehicle weapon, may spend to reduce the target’s maximum Speed by 1 until the end of the next round. 5 XP Action True Aim Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade the combat check once per rank of True Aim. Ranked 10 XP Action True Aim Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade the combat check once per rank of True Aim. Ranked 10 XP Passive Spare Clip Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal. 10 XP Passive Spare Clip Cannot run out of ammo due to . Items with Limited Ammo quality run out of ammo as normal. 10 XP Action Brace Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances. Ranked 10 XP Action Brace Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances. Ranked 10 XP Passive Toughened Gain +2 Wound Threshold Ranked 10 XP Passive Toughened Gain +2 Wound Threshold Ranked 10 XP Action Overwhelm Defenses Upon successful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses to reduce the Defense in the targeted zone by 1 for each spent. Ranked 15 XP Action Overwhelm Defenses Upon successful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses to reduce the Defense in the targeted zone by 1 for each spent. Ranked 15 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 15 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 15 XP Passive Enduring Gain +1 Soak value. Ranked 15 XP Passive Enduring Gain +1 Soak value. Ranked 15 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 15 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 15 XP Action Exhausted Port Before attacking a starship or vehicle, may spend a Destiny Point to ignore the effects of the Massive rule for the attack. 20 XP Action Exhausted Port Before attacking a starship or vehicle, may spend a Destiny Point to ignore the effects of the Massive rule for the attack. 20 XP Action Brace Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances. Ranked 20 XP Action Brace Perform the Brace maneuver to remove per rank of Brace from your next action. This may only remove added by environmental circumstances. Ranked 20 XP Passive Enduring Gain +1 Soak value. Ranked 20 XP Passive Enduring Gain +1 Soak value. Ranked 20 XP Passive Toughened Gain +2 Wound Threshold. Ranked 20 XP Passive Toughened Gain +2 Wound Threshold. Ranked 20 XP Action Heroic Fortitude May spend a Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. 25 XP Action Heroic Fortitude May spend a Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. 25 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 25 XP Passive Jury Rigged Choose one weapon, armour, or other item and give it a permanent improvement while it remains in use. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Action True Aim Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade the combat check once per rank of True Aim. Ranked 25 XP Action True Aim Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade the combat check once per rank of True Aim. Ranked 25 XP |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
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General | ||