Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Trailblazer | ||
Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold Ranked 5 XP Passive Toughened Gain +2 Wound Threshold Ranked 5 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 5 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 5 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 5 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 5 XP Passive Disorient After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient. Ranked 10 XP Passive Disorient After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient. Ranked 10 XP Passive Prime Positions When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. Ranked 10 XP Passive Prime Positions When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. Ranked 10 XP Incidental Cunning Strike Once per encounter as an incidental, may create a trap, Any other character who moves to Engaged range of the trap must make an opposed Vigilance vs. Survival check to avoid it. 10 XP Incidental Cunning Strike Once per encounter as an incidental, may create a trap, Any other character who moves to Engaged range of the trap must make an opposed Vigilance vs. Survival check to avoid it. 10 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 10 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 10 XP Passive Toughened Gain +2 Wound Threshold Ranked 15 XP Passive Toughened Gain +2 Wound Threshold Ranked 15 XP Passive Blindspot This character and allies within Short range add to combat checks while benefiting from cover. 15 XP Passive Blindspot This character and allies within Short range add to combat checks while benefiting from cover. 15 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 15 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 15 XP Passive Grit Gain +1 Strain Threshold Ranked 15 XP Passive Grit Gain +1 Strain Threshold Ranked 15 XP Passive One with Nature When in the wilderness, the character may make a (-) Survival check (instead of Discipline or Cool) to recover Strain at the end of an encounter. 20 XP Passive One with Nature When in the wilderness, the character may make a (-) Survival check (instead of Discipline or Cool) to recover Strain at the end of an encounter. 20 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 20 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 20 XP Passive Prey On The Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey On The Weak. Ranked 20 XP Passive Prey On The Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey On The Weak. Ranked 20 XP Passive Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Passive Dodge When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Maneuver Ambush Once per round while in cover, may perform the Ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within Short range. 25 XP Maneuver Ambush Once per round while in cover, may perform the Ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within Short range. 25 XP Passive Disorient After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient. Ranked 25 XP Passive Disorient After hitting with a combat check, may spend to disorient target for a number of rounds equal to ranks in Disorient. Ranked 25 XP Passive Prey On The Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey On The Weak. Ranked 25 XP Passive Prey On The Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey On The Weak. Ranked 25 XP |
Name | Soak | Defense | Qualities |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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General | ||